Bard stronghold bug
KraakenDazs
Member Posts: 25
in Not An Issue
So i've been having issues with the bard stronghold. Ive been using the multi-stronghold mod, so might as well mention that first in case it's an issue, but ive spoken to a few bard-players who mentionned this to be a frustrating, common issue, and the mod has worked on every other stronghold in the game. I'm guessing at this point its not really a dev-side ''bug'' per se, but im hoping nonetheless someone clua-savvy can answer my problem. If its not the right board for this, my apologies.
Basically, Raelis Shae never gave me the playhouse deed. I've consoled-in samuel thunderbump's appearance in the theater in order to get things running, which seemed to work. Higgold appeared, i hired him, 3 days later his fetch-boy went and informed me i was being summoned.
I returned to the Flagons to an empty playhouse, and Higgold doesnt appear, nor do the actresses, etc.
Anyone knows what variable to enter into the console to fix this problem and move the stronghold along? im guessing there was a global variable to update that i wasn't able to find through google-fu. That turmish play's cursed! :P
Thanks to anyone who can help me make it work!
Basically, Raelis Shae never gave me the playhouse deed. I've consoled-in samuel thunderbump's appearance in the theater in order to get things running, which seemed to work. Higgold appeared, i hired him, 3 days later his fetch-boy went and informed me i was being summoned.
I returned to the Flagons to an empty playhouse, and Higgold doesnt appear, nor do the actresses, etc.
Anyone knows what variable to enter into the console to fix this problem and move the stronghold along? im guessing there was a global variable to update that i wasn't able to find through google-fu. That turmish play's cursed! :P
Thanks to anyone who can help me make it work!
0
Comments
'Just needed to say it, and stuff. :P
Sadly, ive since then moved much further along the game, and i can hardly fix that part, which is why im hoping for a console variable fix, and not mentionning this is probably *not* a bug on the dev-side of things.
Im hoping to CLUA my way back into the quest, otherwise ill settle for my memories of the quest and a Console-made Azlaer's Harp :P
If not, its probably my fault for modding the game
C:SetGlobal("Playhouse","GLOBAL",1)
C:CreateItem("MISC8F")
Don't know if it is enough though.
And ty Troodon as well, so far it seems like the problem's fixed and is indeed a Not an Issue