what happened to the original bg1 gui skin, menu background artwork, and loading artwork in bg:ee?
kisshu
Member Posts: 8
bg1 and bg2 should have there original skin artwork in their enhanced edition counterparts; haven't found any explanation on the incorrect rework of bg:ee gui skin. Any way i'm still a little confused as to what changes were made to bg:ee gui skin - is it close to the original?
Post edited by kisshu on
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Although, to be honest, the new UI doesn't seem all that high-res to me.
Edit: I think this is basically the same process as the one being using in Pillars of Eternity and the new Torment game.
As far as the rest of what I said, I spent a moment trying to remember where I had read that, and I think it was this passage from the Project Eternity Kickstarter (Update #20):
Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.