How to survive the first few levels as a Mage?
Stormvessel
Member Posts: 654
I finally rolled the 98 I had been shooting for the last few days, and I went with a Wild Mage, Elf, Chaotic Evil.
10 Str
19 Dex
16 Con
18 Int
17 Wis (hope to get it to 20 before BG2 for wish)
18 Cha
He is going to be amazing endgame, and this is my FIRST caster.
I chose Darts for weapon. Sleep and Magic Missile for spells (aside from NRD).
Here is the problem. I am getting OWNED. I am going solo early on so I can grind the first three levels quickly, but it is extremely hard. I can kill anything when casting sleep, and then I cast it using NRD, but once I have exhausted that spell, it's either rest 24 hours or get owned.
I REALLY want to stick with this character because he has loads of potential, but I am getting owned so bad. I have had to reload so many times.
Is there any advice on how to make the early goings any easier with a Mage???
10 Str
19 Dex
16 Con
18 Int
17 Wis (hope to get it to 20 before BG2 for wish)
18 Cha
He is going to be amazing endgame, and this is my FIRST caster.
I chose Darts for weapon. Sleep and Magic Missile for spells (aside from NRD).
Here is the problem. I am getting OWNED. I am going solo early on so I can grind the first three levels quickly, but it is extremely hard. I can kill anything when casting sleep, and then I cast it using NRD, but once I have exhausted that spell, it's either rest 24 hours or get owned.
I REALLY want to stick with this character because he has loads of potential, but I am getting owned so bad. I have had to reload so many times.
Is there any advice on how to make the early goings any easier with a Mage???
0
Comments
Rinse and repeat your way to level 3, saddly there aren't many others options.
Spell-wise, Sleep is good. I'd actually recommend grabbing Find Familiar for the extra few hitpoints, then putting it in your backpack for the rest of your game because if it dies--BAM! There goes a point of CON. Though early on it could maybe be useful against an enemy. Chromatic Orb isn't so shabby, either.
But, yeah, don't go solo. Wait until you can Summon Monster.
Imoen is not an option. The first thing I did was take all of her possessions and then I killed her for the lulz. I will head back and see if Monty and Xzar are still available. Also, the sooner I can get Dorn the better.
Mage is incredibly tough early on. Any other tips would be very much appreciated.
I also wouldn't be using NRD at this level (its way too unreliable).
Thanks elminster. I will keep an eye out for the wand and that ring! I can use all the help I can get here early on.
Your best bet is to start off to High Hedge and then south. Find Melicamp, the chicken, then return him to Thalyntir. Hope Thal can rez him and get 2000 XP, which should get you to level 2. You have to kill a wolf to get the chicken, so have a sleep spell and-or blindness ready.
Do the easy Beregost quests next: talk Marl down, get Firebeard´s book, get Mirianne´s ring. This should get you to lvl 3 without much fighting (5000 xp). You really only need to kill a wolf, 2 ogrillons, and any random encounters that you spawn. Then head (invisible) to Nashkel to get your first Bhaalspawn ability (either is helpful). From Nashkel, you have several options... West is fairly easy as nothing West has missile weapons, so you can keep your distance from everything and always run away if need be. You could also head immediately to the basilisks if you like and kill a few (avoid Mutamin until you are higher level) for the XP to get yourself to level 5. After level 5, you have a lot more abilities and will probably want to head into Ulcaster. Avoid the wraith and Vampiric wolf if need be and just take the wand of fire. There is also a wand of paralysis in a tomb guarded by 3 ghasts in the area east of Nashkel. These guys are tricky as one hit is deadly. You should try to pull them out of the tomb, hitting then running, and range them down outside the tomb. With these wands, you should be good to go. You can then go kill some ankhergs, for more experience and another wand of fire.
Rest near the edge of maps. If you spawn an encounter, run off the edge of the map. Again avoid resting on the road (as bandits or hobgoblins with bows can spawn there as encounters during rest).
After level 3, always travel invisible, especially in Hobgoblin, Kobold, and bandit areas. These all have missile weapons. You should be able to run from the other encounters.
I think someone pick-pocketed Xan as he was entering the mines and had to stash Frosty somewhere fast. He was planning to come back after his shift and retrieve it but ran afoul of some kobolds.
Also, scoring a few basilisks runs the risk of a nasty Basilisk waylay on the way to and fro. I think mine came with an Ogre Mage also.
that's how to play wild mage
- quest order
- wands
For quest order :
- shoal + basilisks (don't need prot from petrifications scroll) is very efficient but somewhat game breaking.
- if you don't want to do that :
- starter quests : 300 xp
- FAI : tarnesh requires 1 shield.The 3 hobgoblins for joaia's ring 1 sleep. -> total 600xp
the ogre in the cross roads 1 sleep + kiting if necessary -> 170 xp. Rest once
- Beregost : bar brawl+ firebeard = 1200xp. Spider infestation 3-4 sleep (trigger the attack then leave immediately) -> total around 1800 xp (4 spiders + 3 quests) -> level 2. Rest once.
- 2 half ogres south of beregost : 1 sleep => 350xp + 300 xp from quest
- Go to nashkel avoiding all fights : talk to noober. 400 xp. Kill neera (use the wand of missile from imoen to disrupt her casting) 650 xp. level 3.
At this point, i have rested only twice and have already 5000+xp.
- Do some questing west of nashkel (drienne's cat, helping the dryad, helping brage). Everything can be done with sleep. If you encounter winterwolves, use gorion's belt and they cannot harm you. You should get to level 4 doing that (resting maybe once or twice only)
- using invisibility (from high edge) : grab wand of paralysis (lighthouse map) and wand of fire (ankheg map). The game is now officially over since the wands are ridiculously overpowered in BGEE.
Alternatively :
- the umberlee priestess quest (north of ankheg area) requires no fighting and gives 2500 xp
- the melicamp (south of high edge) requires very little fighting and gives 2000 xp
Thnx to all who answered. This help is sorely needed! I am thinking once I hit level 5 I may party up. Just wanted to grind out the first few levels seeing as how it's so quick solo. I did this as an Archer before and soloing was much easier. As a Mage, however, it's way harder.
Recruit one or two fighters, stay behind them, cast carefully (the worst point for a mage, is 1 beginning, you have too limited spells), and stay ranged attacker. A mage in 1 cannot solo. Period. Especially if you start the game as a level 1 character.
Also, gee, great stats there! I myself have never gained over 96 total on a roll, ever! But why did you bother with charisma, anyway? In 2, a ring maxes it for you, but anyway, it is the most famous, dump stat! Even for a main! Unless being a druid/paladin, of course... You could have maxed your strength, too, instead.
seriously?
you should refrain from doing that kind of definitive comment that can be proved wrong.
Any class can solo BGEE and mage is one of the easiest thanks to invisibility and wands.
That ring is a blight on the Realms and is better destroyed than sold, much less worn.
:P
It is particularly useless when it comes to Mages, as they have more options than most when it comes to superior phalangeal adornments.
Even if you are joking, i now avoid this ring (or any other free goodies) like the plague and i found out that my runs are much more interesting when i don't have 11 000 gold (ring of wizardry + ring of princes + diamond) right from the start.
Same reason for which i now avoid doing basilisks.
Also agree on the fact that the ring of human influence is better left avoided : it makes an already useless stat even more useless
http://i1137.photobucket.com/albums/n511/Samuel_Rosenbalm/Fighter_zpsc37647ab.jpg
I use BG autoroller and leave it on overnight. :P
http://forum.baldursgate.com/discussion/10937/utility-bg-2-ee-autoroller-v4