Quest Pack (beta) available for BGII: EE
Wisp
Member Posts: 1,102
Quest Pack was written by SimDing0 et al. and adds a bunch of additional content to the game in the form of new quests and expansions to existing material. (Yes, it's modular and you can pick and choose.) Those who've played it seem to rather like it. Version 3 is compatible with BGII: EE. It is available as an open beta to flush out remaining issues, but I expect it to be on the fixed side already. Feel free to treat the beta as a form of early access and go nuts, but if you do encounter a problem, please report it so I can fix it.
You can download the latest beta here. The mod's forum is here.
140628: updated the link to point to beta 4.
140828: updated the link to point to beta 5.
You can download the latest beta here. The mod's forum is here.
140628: updated the link to point to beta 4.
140828: updated the link to point to beta 5.
Post edited by Wisp on
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How would this interact with:
- Spell Rev.
- Item Rev.
- Rouge Rebalance
- unfinished Business
Sorry if that has been answered before, but in the forum and readme I did not find this information .
You'd install it around the point where you'd install NPCs and other quest mods. There is some cross-mod with Kelsey and Keto which is only made available if QP is installed after those mods. QP is an old mod, so it very possible other mods have install-before or install-after relationships with QP. Consult their readmes. Other than that, install it before RR and definitely before any tweak mods.
Link has been updated to beta 5, which was released a couple of weeks ago. Sorry about forgetting about you guys.
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100/
The download mirror is on the right of the page. I tried and it works.
From SCS readme:
Quest Pack's AI and creature enhancements should be compatible with SCS II. Install Quest Pack first, then install whichever components of SCS you want: they will override the Quest Pack for the affected creatures. Quest Pack still has some content not influenced by SCS II: notably, it improves Mummies and Umber Hulks.
So the answer is yes
Please run this program in your Infinity Engine game directory.
FATAL ERROR: Failure("Not a game directory")
They answer your question about where you should put the files, both weidu and the mod files, then there is an explanation on what to do to run the mod installer.
It might be a bit confusing that this page (and the Readme) states Version 3.1 but the downloaded mod will be version 3.2
In my current game I have the Quest Pack installed. I was headed for the Windspear Hills, and since with Quest Pack you're supposed to be able to dispel the illusion on the knights when first arriving, I prepped a few dispels and such.
Neither the normal nor the Inquisitor's Dispel Magic did anything. The best result I had was True Sight, which did indeed revert the ogres' appearance to knights, but they remained hostile. I also tried to Charm them, but their magic resistance denied that.
Am I missing something, or is this component simply cosmetic and is it just not possible to save those knights?
You dispel their illusion but you still look like monsters to them so they keep attacking.