Belm + Kundane = Blender?
Tad_Has_A_Cold_Olive
Member Posts: 183
So, both Belm and Kundane are weapons that grant an extra attack per round. If a character wielded Belm in one hand and Kundane in the other, would they then be getting 2 extra attacks per round?
I know its not exactly a good idea, considering there would be some enemies who couldn't be hurt at all by that setup, but I am curious for curiosity's sake.
I know its not exactly a good idea, considering there would be some enemies who couldn't be hurt at all by that setup, but I am curious for curiosity's sake.
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So, let me, a poor mageling, fix that.
If a character wields Belm in one hand and Kundane in the other he indeed gets 2 extra attacks per round to the main hand as well as 1 attack per round to the second hand.
But the real problem with equipping both is that attack speed is capped at 5 attacks/round. Level 13 fighter = 2/round. Specialisation = +0.5/round. Offhand = +1/round. One speed weapon = +1/round.
So players are up to 4.5 attacks/round with just single speed weapon. Grandmastery or the gauntlets of specialisation will bring the player up to 5 attacks/round. So having a second speed weapon would be wasted.
Even without grandmastery/gauntlest, the second speed weapon would only be at 50% effectiveness. And the player would be losing out on the extra damage/secondary effects that a really good primary weapon could provide.
For a Fighter class or Multiclass it's a lot less worth it, just go with a speed offhand and a nasty mainhand.
In older stuff, boots of speed and Grandmaster armour added 1/2 attack, so I had 5. But a positive THAC0 does not make you much of a fighter in ToB. I also used the Ninjato, but still always missed AND couldnt backstab. Fail! Blade or swashy could make use of these to steamroll mooks, but mooks arent exactly challenging to begin with.
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