Would you prefer a mod NPC Thief, to be able to dual-class into a Thief/Mage or Thief/Fighter.
Ravenslight
Member Posts: 1,609
In Baldur’s Gate I, Imoen’s stats allow her to be dual-classed into a Thief/Mage. Many people like this option, and choose to take advantage of it. My question is, would most people like the option to dual-class a Thief into a Thief/Mage or Thief/Fighter, with a mod NPC?
- Would you prefer a mod NPC Thief, to be able to dual-class into a Thief/Mage or Thief/Fighter.36 votes
- Thief/Mage, one can never have to many magic missiles.16.67%
- Thief/Fighter, give me a good solid blade in my hand every time.63.89%
- Let’s just see how everyone else voted.19.44%
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Comments
I'm not sure whether I'd take advantage of the option to dual an NPC Thief to Fighter, but at least it'd be a new option.
But there again, BG1 (unlike BG2) already has an adequate selection of Thief NPCs, so I'm not convinced there's any call for adding another.
Don't need a Fighter -> Thief either.
We do need a real thief though, one that isn't a vampire.
And the whole Thief -> Mage part has just been overdone in BG2.
1) A new NPC seems to be in the making!
2) You're asking us for in input.
3) Dual-classing would be optional.
Like previous posters I would be most interested in the option to dual to Fighter (or Cleric, as has been proposed).
It's lovely to make a NPC but once they start making the original cast obsolete , it's a problem in my opinion. This is the danger with having NPC's that can dual class. Had you gotten Sarevok earlier in the game he would have made every single other thief useless.
The mod NPC's interactions with existing characters. what do???????????
Seriously though ... does *anybody* have any advice for me on this? It's VERY difficult to try to emulate the personality and especially writing style of the existing NPCs. It's what's holding me back the most, by a long shot.
Now coding the thing… Talk about nightmares. It is my firm belief that we would have so many more wonderful NPCs for our game, if the learning curve was not so great for coding. I am referring to all us coding challenged people, of course. I know it comes more easily to some. Thankfully, my husband has taken on that challenge, but it is a slow process. Six months of stolen free time moments, and it is only now that we are beginning to be able to see Kerick dancing around in game, making a nuisance of himself.
I recommend using a spell (SPL file format) that turns him into such, OR appending the game's main script (BALDUR.BCS, and BALDUR25.BCS for ToB) to make him of that class.
Also, to help with the coding... I would recommend WeiDU's documentation and the IESDP (the Infinity Engine Structures Description Project), which are both of great help.
Branwen NPC mod for BG2 is a tutorial besides a mod, I think you could take a look for some ideas in coding.
The point of the character would be to assemble a play-through party that was heavily stealth-oriented.
That would seem imo to be a very normal Charname reaction when faced with an unknown threat or threats with very few established connections, finances or power base.
Overall, I wish there were characters that can be *effectively* dual-classed in BG2 the way that Xzar, Dynaheir, Safana, Imoen and Shar-Teel could in the first game. Wow that's a lot compared to what you are offered in BG2 (Yoshimo for literally a minute if you are lucky or Sarevok... the world's longest long term investment)
It also depends at what level you dual to which class.