Adding a Regeneration affect with ee keeper *or* Why won't this work!?!
CorinJoe
Member Posts: 6
Hello all,
I think a permanent, small regenerating ability to a fighter bhaalspawn would be an appropriate power to inherit. I've been toying with it in keeper but it never seems to work in game. Could anyone help with instructions to how I can set this up in affects? I was thinking 1 hp per X seconds would work.
Thanks
I think a permanent, small regenerating ability to a fighter bhaalspawn would be an appropriate power to inherit. I've been toying with it in keeper but it never seems to work in game. Could anyone help with instructions to how I can set this up in affects? I was thinking 1 hp per X seconds would work.
Thanks
0
Comments
We're talking about 1HP /30 seconds here. 1HP /1 second would be way too powerful and you would be immortal.
A CON of 20 regenerates 1 hp/turn.
And further:
CON of 21 regenerates 2 hp/turn.
CON of 22 regenerates 3 hp/turn.
CON of 23 regenerates 4 hp/turn.
CON of 24 regenerates 5 hp/turn.
CON of 25 regenerates 6 hp/turn.
Imho playing a mage is a way more OP choice than to add some hp reg. to a fighter class character.
@CorinJoe I' afraid I can't give you any definite help since I don't own BG:EE (yet) but, if I memory serves, there was a similar problem in unpatched/modded classic BG2 where hp regeneration would sometimes act funky and not work if you set it to instant/permanent.
You might try applying the effect as delayed/permanent with a 1 sec duration.