Skip to content

Ice Storm destroy loot probability

2»

Comments

  • YgramulYgramul Member Posts: 1,060
    *gasp*

    I just realized that I have destroyed the singular Ring of Free Action by Ice Storm.

    Chapter 5 end fight (atop Iron Throne) is supposed to have a mage wearing this ring apparently -- I do remember chunking one character and not paying it much heed then. Apparently, as a side effect I lost one of the most important items for a safe no-reload run.

    Lesson learned: avoid cold damage!
    It is risky for a no-reload run.
  • lunarlunar Member Posts: 3,460
    I have edited Icestorm in my game:it does 1d8 damage per round but the sleet and ice either slows the victim or blinds it for 1 round. (No save, %50 chance either of the effect) damage is minimal but it greatly hinders and stops enemies in their tracks, as a blizzard should.

    I have created some new cold spells as well, replacing the few spells that are very rarely used. (Infravision is now Gemidan's icicle, a first lvl AD&D ice spell, and I opted phantom blade to flesh to ice:save vs death or turn into frozen statue instant death!) what can I say, I love cold damage ^^ very useless against undead but I just like the dark blue color in the damage text.

    If the last hit to kill an enemy is dealt by cold damage, the victim turns into ice statue and shatters. Very rarely the victim may just die, but if the damage done is way greater than the hitpoints it had, the chance of freezing increases. Say, a 4 hit points kobold will be frozen solid by a 10+ cold damage most of the time. I also discovered instant frosty death opcode:I used this in my lvl 5 spell flesh to ice (an existing 3e spell, btw) it does not damage, just kills and shatters the victim, thus the loot is lost. (Much like disintegrate in its effect, but I gave it a save vs death instead of spells. Death save is easier to make for most enemies except pure mages than spells)
Sign In or Register to comment.