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Ice Storm destroy loot probability

What determines if an opponent is chunked when by hit cold damage?

I doubt BG treats creatures (or items) with a special flag to keep them from chunking. So, tomes, plot items, unique magic items etc. can be lost, no? With what chance?

And if there is no protection for unique items, why would anyone choose Ice Storm or Cone of Cold as damage spells?
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Comments

  • SionIVSionIV Member Posts: 2,689
    It's the reason i use neither of those, it's just not worth losing an item over. But i'm pretty sure you can't lose quest items.
  • GallowglassGallowglass Member Posts: 3,356
    I do use Wands of Frost on tough enemies, but not when an enemy is close to dying. So long as the killing blow is from something else, you won't lose loot.

    I tend to avoid area-of-effect cold magic, since you might well accidentally kill something which you intended to kill some other way (and thereby might lose loot).

    You don't always lose loot when killing by cold damage, there seems to be some sort of random roll involved, but no, I'm not sure exactly how it works. Perhaps someone else can tell us.
  • YgramulYgramul Member Posts: 1,060
    So, is there a protect flag or not? (for "important" or quest items)

    e.g. Could you destroy the Holy Avenger by chunking Firkraag? (presumably, after Lower Resisting him a few times)
  • YgramulYgramul Member Posts: 1,060
    edited June 2014
    On a related note, I once chunked Minsc (he was petrified; I was Confused).

    Every single one of his magic items at the time was lost with him! (including, e.g., Lilarcor)

    Particularly vexing for a no-reload run...
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,584
    Ygramul said:

    So, is there a protect flag or not? (for "important" or quest items)

    For items that are crucial to a quest, yes (or at least, in my experience).

    For example, in my BG1 playthrough, I somehow chucked or disintegrated Kryll (Dorn's necromancer enemy) - I don't know whether this was from a cold spell or some wild surge by Neera. The only thing that was left of her was the letter that tells you where the rest of Dorn's enemies are - so it would appear that quest-related items have something that "protects" them (or at least, should have). However, the remainder of Kryll's items were gone - including a magical necklace that grants protection from spells (I never even knew that I had missed out on this until months later, when I was browsing through a list of new magic items in BG:EE).
  • abacusabacus Member Posts: 1,307
    Apparently if you turn off the "Gore" effect in the options menu, chunking and therefore item loss doesn't occur.
  • YgramulYgramul Member Posts: 1,060
    abacus said:

    Apparently if you turn off the "Gore" effect in the options menu, chunking and therefore item loss doesn't occur.

    This seems unintended metagaming though.

    I like there being irreversible risks in a no-reload game, but I'm still unsure about if cold damage is worth the hassle...

    What is the consensus regarding Ice Storm and Cone of Cold as Sorcerer picks (for a trilogy run in a party)?

  • abacusabacus Member Posts: 1,307
    Agreed... but it's there. ;)

    For some reason, I like my Sorcerer's to have one spell of each type of elemental damage (Minute Meteors, Cone of Cold, Acid Arrow, Chain Lightning)... But then never use most of them.
  • YgramulYgramul Member Posts: 1,060
    edited June 2014
    Ice Storm is useful as an area-denial weapon against casters:

    Damage is pitiful, but cold-immunity is rare and for 4 rounds casters in an area will be interrupted. It's a great opener against hostile parties - theoretically.

    My fledgling sorcerer (newly into chapter 7 in BGEE) has just won several tough fights by Ice Storm -> Fireball -> Fireball after my invisible scout "designates targets" and retreats. I send in my tank Yeslick (packing the resistance helmet & fire ring, taking some manageable damage) to distract the enemies while I carpet-bomb the area. Meanwhile, Imoen unloads Slow->Glitterdust->Grease. Very satisfying!
  • the_spyderthe_spyder Member Posts: 5,018
    I don't know how it works mechanically, but in PnP, each item got a saving throw. Since these are items, and a lot of them made from steel, they can be variably low versus Cold damage. "If" it was implemented that way in the game, I'd bet that it is an individual saving throw per item.

    I don't generally use the spells myself, but understand the value. I much prefer FIRE. Still, 4 rounds of no enemy casting can make a huge difference.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Engine-wise, if you have Gore off, enemies will never get chunked, so items will never get lost due disintegrate/ice death (and IIRC stone death too).
    TobEx had (three) options to disable items of being destroyed in this cases.

    I choose Cone of Cold because it gets fucking good in ToB, where having an extra ten millions Gold Pieces make no sense since there's nothing to spend the money into. Ice Storm is freaking good for SoA, you can use it too interrupt spellcasters, or, to stack some lots of them when your casters are too low level to cast Cloudkill or others area-stationary-damage spells (mostly of this happens in BG1, but yeah...)
  • lunarlunar Member Posts: 3,460
    I have edited Icestorm in my game:it does 1d8 damage per round but the sleet and ice either slows the victim or blinds it for 1 round. (No save, %50 chance either of the effect) damage is minimal but it greatly hinders and stops enemies in their tracks, as a blizzard should.

    I have created some new cold spells as well, replacing the few spells that are very rarely used. (Infravision is now Gemidan's icicle, a first lvl AD&D ice spell, and I opted phantom blade to flesh to ice:save vs death or turn into frozen statue instant death!) what can I say, I love cold damage ^^ very useless against undead but I just like the dark blue color in the damage text.

    If the last hit to kill an enemy is dealt by cold damage, the victim turns into ice statue and shatters. Very rarely the victim may just die, but if the damage done is way greater than the hitpoints it had, the chance of freezing increases. Say, a 4 hit points kobold will be frozen solid by a 10+ cold damage most of the time. I also discovered instant frosty death opcode:I used this in my lvl 5 spell flesh to ice (an existing 3e spell, btw) it does not damage, just kills and shatters the victim, thus the loot is lost. (Much like disintegrate in its effect, but I gave it a save vs death instead of spells. Death save is easier to make for most enemies except pure mages than spells)
  • YgramulYgramul Member Posts: 1,060
    edited June 2014
    lunar said:

    I have created some new cold spells as well...

    Would love to see this as a mod (ideally, compatible with SCS).

    IWD2 had so many nice elemental spells. (Too bad the AI sucks -- compared to SCS, that is.)
  • lunarlunar Member Posts: 3,460
    Ygramul said:

    lunar said:

    I have created some new cold spells as well...

    Would love to see this as a mod (ideally, compatible with SCS).

    IWD2 had so many nice elemental spells. (Too bad the AI sucks -- compared to SCS, that is.)
    I am sorry but my limited skills are not enough to produce a full-fledged mod with weidu and dialog.tlk and stuff. There is IWDfication mod, which is excellent and dubs many IWD only spells into bg2. Check it out. http://forums.gibberlings3.net/index.php?s=4c797bc1f8a9e4c0cb6e550255ddb7af&showforum=185
  • DreadKhanDreadKhan Member Posts: 3,857
    Ygramul said:

    lunar said:

    I have created some new cold spells as well...

    Would love to see this as a mod (ideally, compatible with SCS).

    IWD2 had so many nice elemental spells. (Too bad the AI sucks -- compared to SCS, that is.)
    I honestly found the game could be pretty rough in 'bludgeon my guys to death with a small mountain' sense when fought on HoF mode. The hp some mooks had was mindboggling, even for 3rd ed. I didnt find anything unbestable, but the Saablic Tan and The Hand pretty demanding. I wasnt level cap, but i just loved my overly ridiculous Cleric of Bane's Mass Dominate. Crazy high DC, brutal effect.
  • YgramulYgramul Member Posts: 1,060
    Never played on Heart of Fury: D&D is superbly well balanced; it defeats the purpose entirely when you discard most content and are left with a few broken tools for survival.

    I'd rather would have them spend time and effort on better AI and challenges.
    When I play IWD//IWD2 I usually play with handicapped parties, on no-reload. It is still too easy as it lacks SCS-lvl AI.
  • DreadKhanDreadKhan Member Posts: 3,857
    Uh, I have to say if you think you can easily 'outwit ftw' in HoF mode of IWD2 you'd be in for a world of hurt. Admitedly some of the same strategies are viable, but bosses are actually not too dumb. If you run a weak party in HoF, I doubt you'd get into the Fortress. :s

    I remember it had some huge (read hilarious) let downs on regular difficulty, such as that Hosttower nublet that ambushes you. I had 2 primary arcane casters, 1 cleric and a bard, so the ambush was opened up with 2 fireballs, and 2 quickly cast crowd controls. Same thing for the next round, with my 'rogue' and brute just pinging with arrows. The fight was done before that arrogant jerk could successfully cast anything! This was clearly meant to be a difficult encounter, but good strategy nuked them because of their setup.

    In HoF mode I used 8 and 9th level spells, and barely survived despite still dropping the casters early. Had to raise folks. This is just an example. Heck, melee is borderline useless unless you built a very powerful warrior and loaded him with buffs.

    I find if you dont prebuff metagame you will be very challenged.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited June 2014
    Ygramul said:

    lunar said:

    I have created some new cold spells as well...

    Would love to see this as a mod (ideally, compatible with SCS).

    IWD2 had so many nice elemental spells. (Too bad the AI sucks -- compared to SCS, that is.)
    Try @CamDawg‌'s IWDfication mod
    (http://forum.baldursgate.com/discussion/19962/g3-announces-iwdification-beta-3-available/p1).

    It is compatible with SCS and ofc both the EE.
    I personally really like it :)
  • TressetTresset Member, Moderator Posts: 8,268
    It is too bad that cold destroys loot... Cone of Cold is an awesome spell that caps at 20d4+20 damage and it is directional so friendly fire is easier to avoid.
  • YgramulYgramul Member Posts: 1,060
    I realize that I destroy the only Ring of Free Action in my BGEE run by Ice Storm with my Dragon Disciple.

    I will think twice about cold spells in the future...
  • SionIVSionIV Member Posts: 2,689
    Ygramul said:

    I realize that I destroy the only Ring of Free Action in my BGEE run by Ice Storm with my Dragon Disciple.

    I will think twice about cold spells in the future...

    There are two, so unless you Ice Stormed the halfling in Ulgoth's beard as well you can go steal one from her.
  • YgramulYgramul Member Posts: 1,060
    Err... I don't steal from halflings... (or anyone).
    Lawful Good and all that...
  • SionIVSionIV Member Posts: 2,689
    Ygramul said:

    Err... I don't steal from halflings... (or anyone).
    Lawful Good and all that...

    Lawful good Dragon Disciple?
  • YgramulYgramul Member Posts: 1,060
    SionIV said:

    Ygramul said:

    Err... I don't steal from halflings... (or anyone).
    Lawful Good and all that...

    Lawful good Dragon Disciple?
    Err... no. *I* am Lawful Good. Not my characters.

    (Seriously, I think it would be not so very nice, or something... it's been 15 years and 100s of runs so far, and I have yet to play an evil character... Should I seek therapy?) *sigh*
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Ygramul said:

    It's been 15 years and 100s of runs so far, and I have yet to play an evil character... Should I seek therapy?) *sigh*

    Some people will say no, and very few would say yes. I say no ;) even if I enjoy playing evil much more. Play how, what and when you enjoy playing.
    DreadKhan said:

    He has heart of gold. Dragon.

    That joke was greaaaaaat!!
  • DreadKhanDreadKhan Member Posts: 3,857
    Ygramul said:

    SionIV said:

    Ygramul said:

    Err... I don't steal from halflings... (or anyone).
    Lawful Good and all that...

    Lawful good Dragon Disciple?
    Err... no. *I* am Lawful Good. Not my characters.

    (Seriously, I think it would be not so very nice, or something... it's been 15 years and 100s of runs so far, and I have yet to play an evil character... Should I seek therapy?) *sigh*
    Since your compotent enough, try a CE psycho playthrough. I happen to think shorties are best for this, especially female.

    'Aren't halflings jolly? WHY ISN'T SHE JOLLY'
  • YgramulYgramul Member Posts: 1,060
    *gasp*

    I just realized that I have destroyed the singular Ring of Free Action by Ice Storm.

    Chapter 5 end fight (atop Iron Throne) is supposed to have a mage wearing this ring apparently -- I do remember chunking one character and not paying it much heed then. Apparently, as a side effect I lost one of the most important items for a safe no-reload run.

    Lesson learned: avoid cold damage!
    It is risky for a no-reload run.
  • lunarlunar Member Posts: 3,460
    I have edited Icestorm in my game:it does 1d8 damage per round but the sleet and ice either slows the victim or blinds it for 1 round. (No save, %50 chance either of the effect) damage is minimal but it greatly hinders and stops enemies in their tracks, as a blizzard should.

    I have created some new cold spells as well, replacing the few spells that are very rarely used. (Infravision is now Gemidan's icicle, a first lvl AD&D ice spell, and I opted phantom blade to flesh to ice:save vs death or turn into frozen statue instant death!) what can I say, I love cold damage ^^ very useless against undead but I just like the dark blue color in the damage text.

    If the last hit to kill an enemy is dealt by cold damage, the victim turns into ice statue and shatters. Very rarely the victim may just die, but if the damage done is way greater than the hitpoints it had, the chance of freezing increases. Say, a 4 hit points kobold will be frozen solid by a 10+ cold damage most of the time. I also discovered instant frosty death opcode:I used this in my lvl 5 spell flesh to ice (an existing 3e spell, btw) it does not damage, just kills and shatters the victim, thus the loot is lost. (Much like disintegrate in its effect, but I gave it a save vs death instead of spells. Death save is easier to make for most enemies except pure mages than spells)
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