My own party of six
MyNameIsRob
Member Posts: 36
I've used a note pad to put together some ideas for a six member party I think is pretty balanced and strong, but not perfect; but that's okay. Healing and some magic and I've looked at all the weapons and armor of the game and looked for a way to make use of most of the good weapons, shields, armor, ect.
Dwarf: Dwarven defender. Hammers & axes
Kensai/Mage: Katana's (dual wielding) maybe long swords later to. But with Celestial Fury and Hindo's Doom I may just hold out.
Dwarf: Fighter/Cleric. Hammers, maces (or clubs)
Inquisitor: Bastard sword (foebane), long bow, single weapon style (I opted for the last over two weapon style to get the extra bow use)
Elf: Cleric of Lathander or Talos. Flails, slings.
Hexxat: She will be my thief and has good enough stats when not in day light to be a good melee fighter to.
I originally planned to use the long sword more. I could for my Kensai as mentioned or switch up and give it to my dwarven defender and allow my other dwarf the Crom hammer. Or my inquisitor could use both since he'll only have 2 skill slots per weapon anyway.
I was also considering a cleric/mage to allow cleric spells in spell sequencers.
This party would have npc's in it in theory. Neera could become my kensai/mage and Mincs be reclassed to an inquisitor for example :-)
Any thoughts on these ideas? Thanks.
Dwarf: Dwarven defender. Hammers & axes
Kensai/Mage: Katana's (dual wielding) maybe long swords later to. But with Celestial Fury and Hindo's Doom I may just hold out.
Dwarf: Fighter/Cleric. Hammers, maces (or clubs)
Inquisitor: Bastard sword (foebane), long bow, single weapon style (I opted for the last over two weapon style to get the extra bow use)
Elf: Cleric of Lathander or Talos. Flails, slings.
Hexxat: She will be my thief and has good enough stats when not in day light to be a good melee fighter to.
I originally planned to use the long sword more. I could for my Kensai as mentioned or switch up and give it to my dwarven defender and allow my other dwarf the Crom hammer. Or my inquisitor could use both since he'll only have 2 skill slots per weapon anyway.
I was also considering a cleric/mage to allow cleric spells in spell sequencers.
This party would have npc's in it in theory. Neera could become my kensai/mage and Mincs be reclassed to an inquisitor for example :-)
Any thoughts on these ideas? Thanks.
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Comments
If you play with the SCS mod, you need at least one full arcane spellcaster added. In this case you can swap an elven cleric for a mage. Take Neera or Edwin, based on your alignment. In this case you kensage will concentrate on protective magic while the full wizard will use crowd-controll and damaging spells.
Also, I advice to check what weapon you would like to choose for your kensage - see http://forum.baldursgate.com/discussion/32286/what-actually-are-the-best-weapons-for-a-solo-kensage-to-wield#latest There're many good ideas in that thread.
I'd change the pure-class to either a Sorcerer or a Druid (Avenger maybe?).
Drop Hexxat... Pure class thieves quickly lose power, and her stats don't really compensate.
If you want to use an NPC, Jan is your man... Or an Illusionist/Thief of your own creation.
To replace Hexxat, like @abacus said.
Maybe you want to give a look at this thread: http://forum.baldursgate.com/discussion/17960/powergaming-party-bg2-tob-npc-and-multiplayer/p1
Just to have an idea of more powerful party combination
Dwarven defender, Fighter/Illusionist/Thief (Jan), Wild Mage or Mage (Neera) the up and down surges make me wonder if I should mod her to pure mage.
Also looking at Kensai 9/13 -> Mage
Cleric/Mage (Aaerie maybe)
and later Sarevok -> mage
Everyone here had a part in these decisions, and I thank you all very much for you're valuable and very insightful input.
Until today I never knew about SS and have just downloaded it. I used to download mods and improved battles for the added challenge. Years ago my game crashed on the Yaga Sura mod. There would be tons of casters casting away and I was casting away with all the bugs and it would just freeze. I had a good PC to.
I would like to use scimitars on someone, for the Spectral Brand later on and the long swords and hammers for sure. Debating the axes and flails. Flail of the Ages is awesome but has the freedom of movement, but maybe my Kensai just won't use that.
Also I have Jan using magic and probably neera. Not sure if I want 3 mages. But I definitely need the healing factor in there.
A single-class Thief, however, is generally not an efficient choice for a balanced party. A half-Thief gives you all the Thieving-power for which you'll ever find any use, and lets you do something useful with the other half-class. So yes, taking Jan instead of Hexxat makes sense.
Dualling Sarevok to Mage cripples him, because it takes too long to re-activate his Fighter levels.
I reckon you'll be wanting a Mage who can reach high levels, not just half of a multiclass, so making the kensage a dual instead of a multi is an improvement.
A secondary arcane caster is also very useful, so maybe a Cleric/Mage instead of your Fighter/Cleric. Or make the Fighter/Cleric a dual-class and take a Cleric/Mage instead of your single-class Cleric.
Cleric level 11->Mage level 10.
As a Cleric I literally spent ALL my money in recharging the Wand of Heavens, and, Potions of Defense, Strength (until I got Holy Power), Potion of Dexterity (gotta confess I had 12 DEX at the start of BG1, so they were handy until I got the Gauntlets of Dexterity at 18) and of Magic Protection.
As a Mage I spent literally ALL my money in scrolls, because I only had 25k left XD
And then, I used shitloads of healing potions as a Mage, but none as a Cleric, you can get such a low AC in BG1 that you don't get interrupted during combat. Now... BG2 is another thing, then Potions are surely the best after the Rod of Resurrection or a Heal inside a Contingency/Sequencer.