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My own party of six

I've used a note pad to put together some ideas for a six member party I think is pretty balanced and strong, but not perfect; but that's okay. Healing and some magic and I've looked at all the weapons and armor of the game and looked for a way to make use of most of the good weapons, shields, armor, ect.

Dwarf: Dwarven defender. Hammers & axes

Kensai/Mage: Katana's (dual wielding) maybe long swords later to. But with Celestial Fury and Hindo's Doom I may just hold out.

Dwarf: Fighter/Cleric. Hammers, maces (or clubs)

Inquisitor: Bastard sword (foebane), long bow, single weapon style (I opted for the last over two weapon style to get the extra bow use)

Elf: Cleric of Lathander or Talos. Flails, slings.

Hexxat: She will be my thief and has good enough stats when not in day light to be a good melee fighter to.

I originally planned to use the long sword more. I could for my Kensai as mentioned or switch up and give it to my dwarven defender and allow my other dwarf the Crom hammer. Or my inquisitor could use both since he'll only have 2 skill slots per weapon anyway.

I was also considering a cleric/mage to allow cleric spells in spell sequencers.

This party would have npc's in it in theory. Neera could become my kensai/mage and Mincs be reclassed to an inquisitor for example :-)

Any thoughts on these ideas? Thanks.

Comments

  • meaglothmeagloth Member Posts: 3,806
    Not enough arcane, if you ask me, but that's a play style. I would kick the fighter/cleric for a sorcerer or wild Mage. I would also have the kensai go daggers, and later longsword, because(I believe) the throwing axe and dagger get around the missile weapon restriction, and katanas are not really that great.
  • elminsterelminster Member, Developer Posts: 16,317
    edited June 2014
    I'd probably go for a cleric/mage over the elf priest of talos/lathander. I'd also take flails instead of axes with the dwarven defender.
  • jackjackjackjack Member Posts: 3,251
    Needs more (arcane) magic.
  • FinneousPJFinneousPJ Member Posts: 6,455
    If you prefer less having less casters to manage you'll do fine. More casters do make the tougher battles easier, but I also dislike carrying them through the game.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    If you play without the SCS mod, it will be fine, not perfect but absolutely fine.

    If you play with the SCS mod, you need at least one full arcane spellcaster added. In this case you can swap an elven cleric for a mage. Take Neera or Edwin, based on your alignment. In this case you kensage will concentrate on protective magic while the full wizard will use crowd-controll and damaging spells.

    Also, I advice to check what weapon you would like to choose for your kensage - see http://forum.baldursgate.com/discussion/32286/what-actually-are-the-best-weapons-for-a-solo-kensage-to-wield#latest There're many good ideas in that thread.
  • abacusabacus Member Posts: 1,307
    Cleric & Fighter/Cleric seems redundant to me.
    I'd change the pure-class to either a Sorcerer or a Druid (Avenger maybe?).

    Drop Hexxat... Pure class thieves quickly lose power, and her stats don't really compensate.
    If you want to use an NPC, Jan is your man... Or an Illusionist/Thief of your own creation.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited June 2014
    Since you're already modding, you should change Jan into Fighter/Illusionist/Thief. Godly multiclass.

    To replace Hexxat, like @abacus said.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Too many things can still be improved.

    Maybe you want to give a look at this thread: http://forum.baldursgate.com/discussion/17960/powergaming-party-bg2-tob-npc-and-multiplayer/p1
    Just to have an idea of more powerful party combination ;)
  • MyNameIsRobMyNameIsRob Member Posts: 36
    I'll have to look at these threads more in depth when I get home from work tonight, but I have had time to read through some of it and have come up with a new look (that's still in work).

    Dwarven defender, Fighter/Illusionist/Thief (Jan), Wild Mage or Mage (Neera) the up and down surges make me wonder if I should mod her to pure mage.

    Also looking at Kensai 9/13 -> Mage
    Cleric/Mage (Aaerie maybe)

    and later Sarevok -> mage

    Everyone here had a part in these decisions, and I thank you all very much for you're valuable and very insightful input.

    Until today I never knew about SS and have just downloaded it. I used to download mods and improved battles for the added challenge. Years ago my game crashed on the Yaga Sura mod. There would be tons of casters casting away and I was casting away with all the bugs and it would just freeze. I had a good PC to.

    I would like to use scimitars on someone, for the Spectral Brand later on and the long swords and hammers for sure. Debating the axes and flails. Flail of the Ages is awesome but has the freedom of movement, but maybe my Kensai just won't use that.

    Also I have Jan using magic and probably neera. Not sure if I want 3 mages. But I definitely need the healing factor in there.
  • GallowglassGallowglass Member Posts: 3,356
    I've completed a run with Hexxat. Good Thief skills, of course, but in spite of her stats she's a rubbish melee fighter - she doesn't have the THAC0, or indeed the APR or AC or HP. When she's not Thieving, it's better to give her a bow and keep her at the back - she's not too bad with a decent bow.

    A single-class Thief, however, is generally not an efficient choice for a balanced party. A half-Thief gives you all the Thieving-power for which you'll ever find any use, and lets you do something useful with the other half-class. So yes, taking Jan instead of Hexxat makes sense.

    Dualling Sarevok to Mage cripples him, because it takes too long to re-activate his Fighter levels.

    I reckon you'll be wanting a Mage who can reach high levels, not just half of a multiclass, so making the kensage a dual instead of a multi is an improvement.

    A secondary arcane caster is also very useful, so maybe a Cleric/Mage instead of your Fighter/Cleric. Or make the Fighter/Cleric a dual-class and take a Cleric/Mage instead of your single-class Cleric.
  • MyNameIsRobMyNameIsRob Member Posts: 36
    okay say I do cleric/mage, kensai then mage, and Jan. Should I mod Jan to Fig/Illus/Thief? Seems like a lot of mages. Shouldn't I have a secondary healer to?
  • FinneousPJFinneousPJ Member Posts: 6,455
    You don't use spells for healing in this game. Potions are how it's done.
  • MyNameIsRobMyNameIsRob Member Posts: 36
    edited June 2014
    There are limited potions. I would have to consume after any major encounter. I guess I could muster it.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited June 2014
    You can just rest *after* encounters. I'm speaking of course of in-battle healing.
  • CrevsDaakCrevsDaak Member Posts: 7,155

    You don't use spells for healing in this game. Potions are how it's done.

    Gotta say this is both true and false. And I can confirm it with just one run...
    Cleric level 11->Mage level 10.
    As a Cleric I literally spent ALL my money in recharging the Wand of Heavens, and, Potions of Defense, Strength (until I got Holy Power), Potion of Dexterity (gotta confess I had 12 DEX at the start of BG1, so they were handy until I got the Gauntlets of Dexterity at 18) and of Magic Protection.
    As a Mage I spent literally ALL my money in scrolls, because I only had 25k left XD

    And then, I used shitloads of healing potions as a Mage, but none as a Cleric, you can get such a low AC in BG1 that you don't get interrupted during combat. Now... BG2 is another thing, then Potions are surely the best after the Rod of Resurrection or a Heal inside a Contingency/Sequencer.
  • jackjackjackjack Member Posts: 3,251

    You don't use spells for healing in this game. Potions are how it's done.

    I usally have the 'Heal Upon Rest' option enabled in my game, and always memorize a few low level healing spells to reduce resting times. This is purely a personal preference, and a waste of spells it could be argued, but I really don't like to see messages like "You have rested for 3 days and 8 hours" when my party gets up.

    I'm the same way. For me, it's a holdover habit from having to actually watch and wait for the hours rested counter rise to 3–400 in Eye of the Beholder whenever I rested without a Cleric, (so it actually took more time IRL).
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Blackraven‌ Me too, but that doesn't really call for a secondary healer.
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