[(BG2, BGEE) bug] Greater Command (0824)
Greater command had different projectiles at different levels, meaning that it sometimes was party-friendly and sometimes affected everyone. It now uses a consistent projectile (party-friendly) at all levels:
// Greater Command should use the same projectile at all levels. In term, the spell will no longer affect the caster's allies at lower levels
COPY_EXISTING ~SPPR512.SPL~ ~override~ // Greater Command
PATCH_IF (%SOURCE_SIZE% > 0x71) THEN BEGIN // file size sanity check
READ_LONG 0x64 ab_off
READ_SHORT 0x68 ab_num
FOR(i=0; i<ab_num; i+=1) BEGIN // cycle through all headers
WRITE_SHORT (ab_off+i*0x28+0x26) 159 // use INAREANP.PRO for the projectile
END
END // end file size sanity check
BUT_ONLY_IF_IT_CHANGES
Post edited by Bhryaen on
2
Comments
175-Sparkle Area Chromatic (Not Party) (SPARCHNP)
@SethDavis if you feel like replace the 159 with 175.
Projectile selected in vBG2 and BGEE: So essentially BGEE just applied to all levels the projectile effect already used for vBG2's 20th level.
It appears to cast upon the caster and then whip out from the caster's position. I recruited IMOEN2 and CORAN5 and surrounded us with xvarts. A scroll of Greater Command floored the lot of xvarts, leaving Imoen and Coran alone- clearly party-friendly.