EEKeeper Add Spell Question

I've searched, but was unable to find any discussion of this.
I'm trying to fix a screwed up Sorcerer by adding Magic Missile, but when I hit "Add Spell" I see it listed four times with four different resource codes. Does it matter which one I pick? Thanks.
I'm trying to fix a screwed up Sorcerer by adding Magic Missile, but when I hit "Add Spell" I see it listed four times with four different resource codes. Does it matter which one I pick? Thanks.

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Comments
You'll see something like:
As you can see there's a "resource" code. If it starts with SPWI it means it's a wizard spell (guess what? If it start with SPPR it means priest spell
You can also see a description. In your case it's easy. You are looking for the "wizard Magic Missile".
Wizard Magic Missile, Wizard Lightning Bolt, Wizard...
Same goes for "Cleric".