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Fighter/Mage Trilogy Run Build

I had been playing a Kensai with the idea to become a K/D (CH4) A class a thoroughly enjoyed when I used it to complete SoA for the first time many moons ago. It was much more fun starting in BG2. I was getting bored with a Kensai in BG1.

Anyhow, I have the urge to try something different. I am thinking F/I. My dilemma being, how to best build this character for a full trilogy run. BG1 ranged reigns supreme, but dual wielding is king in BG2 superior.

What weapons/proficiencies to people prefer? My ideas:

**2H Sword *LB * Two Handed. Bow for the first few levels. Then I figured Spiders Bane and Web would kick arse. I could move to other two handed weapons in BG2. Staff of the Magi seems killer. Or even the Ravager or Impaler with GWW.

or

**Axes **Dual Wield. Use throwing axes at range early on and Frostreaver and Azuredge in BG2.

or???

I know having Belm or Kundane in the off hand is advantageous, but I think I'll be bad ass enough without.

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    Well, depends if you like 1 or 2 handed weapons better.
    If you go THWS, first pick up THS with **, THWS with * and longbow/shortbow/crossbow (shortbows are pretty good in SoA, and crossbows are good at late BG1 and all of BG2) with *. For level 3's *, i'd pick either Staff or Halberd (which you aren't going to use until the Ravager so I recommend picking it later), and then level 7's * on that choice too. Spend level 9 and 12's * on halberd/staff (the one you didn't pick before).

    If you go TWS, first pick longswords if you want an easy-to-get and good one-handed weapon in BG1, or, go Mace, since the Stupifier is by far the most OP weapon in BG1, Flail, Axe, Scimitars and hammers are also good one-handers, depends on what you like. at lvl1, spend ** on your weapon of choice (or * on one and * on the other weapon of choice), and ** on TWS. I RECOMMEND picking Longswords** and TWS**, then LS** TWS** Scimitar*, then pull scimitar to **, get Drizzt's (I expect you are playing without the XP cap so you can reach lvl9 as a Fighter), then spend lvl12's * on TWS, so you have LS**, Scimitar** and TWS**. The next profs will be used great in Axes** and hammers**, since LS suck at ToB if you go evil in Hell.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    The fact that a Fighter/Mage can buff himself so that he won't get hit during the buff period leads me to think that the faster he kills the better.

    And there's nothing in terms of fighting that deals more damage than dual-wielding. There's a vast majority of weapons to choose from for the main hand, the second hand should be Belm or Kundane.

    I agree with @CrevsDaak‌ on longswords for the first game. Varscona is badass. And there're many good longswords at the start of BG2, including Daystar.

    As a Fighter/Mage you'll get many pips you can put into your weapons and you can't put more than 2 of them. So you'll have many options covered. The number of pips will be enough to give you everything you need.

    In BG2 I would gradually move to katanas and flails. Celestial Fury in mid-BG2 and FOA in late-BG2 and ToB are devastating if combined with Belm or Kundane in the off-hand.

    Of course, for the main hand you can go Axes or any other weapon you think suits your concept, it.

    You can check people's views on weapons here: http://forum.baldursgate.com/discussion/32286/what-actually-are-the-best-weapons-for-a-solo-kensage-to-wield#latest and here: http://forum.baldursgate.com/discussion/32281/if-you-could-only-have-one-weapon-out-of-these-which-one-would-it-be#latest
  • CorvinoCorvino Member Posts: 2,269
    Personally I think dual-wielding can be done fairly effectively with a fighter multiclass quite early on in BG1. As long as you stick with decent armor and a shield for the first couple of levels and have two pips in dual wield, once you're level 4 or so and have a few magic items you're golden. I always find spending proficiency points on bows a good early investment, but completely outclassed by late BG1. The standard weapon recommendations of course - Longswords, Flails, Scimitars, Warhammers, Axes - all apply.

    I know, a F/I can't cast in normal armor, but it makes you significantly less squishy until you get elven chain or an archmage robe. Until mage level 3 playing as basically a slow levelling fighter with lower HP is a sensible idea.
  • GallowglassGallowglass Member Posts: 3,356
    It depends somewhat upon which NPCs you're thinking of taking - obviously it improves versatility if your protagonist is specialised in different weapons from your companions.

    Nevertheless, I'm generally more inclined to go the dual-wielding route with an F/I rather than two-handed. A significant part of the reason for this preference is that you can carry a shield in your off-hand while you're casting or throwing or just exploring.

    I'd start with *Xbow, *Axe and **2WS, then during BG1EE I'd add another *Xbow and the third *2WS (I like to get that while levelling is still quick). Then in BG2EE, I'd add another *Axe, then **Sswd, **Whmr and *S&S.
  • abacusabacus Member Posts: 1,307
    @Gallowglass‌
    I disagree about the 3rd TWFS pip... With fighter(ish) THAC0, the off-hand boost is negligible compared to the extra 1/2 APR from specialisation in weapon of choice.

    Daggers are a decent choice for bg1.... Throwable at 2apr and the dagger of venom is ace. (Maybe better on a backstabber though)
  • DragonspearDragonspear Member Posts: 1,838
    If you're looking for relatively good armor, while I understand a limited spell selection, I'd argue that at least 1 level 1 spell should be devoted to armor until you acquire Elven Chain or the Archmage robes of your choice.

    That would let you go ++ TWF and ++ LS out of the gate.

    This will make you squishy though. For solo it's worth it just for the extra attack (your level 1 spells won't do much damage anyway), in a group, you'll definitely want Khalid, Jaheria or Montaron ahead of you early.

    If you go the longsword or shortsword based route for fighting, I'd also highly suggest going elf instead of gnome (F/I). Of course if you go gnome (blame racial bias here), I'd look into axes, warhammers and flails myself.

    Also: Re late SoA/ToB

    I'd run FoA or AotU (Flail of Ages or Axe of the Unyielding) with Crom Faeyr. But that's just me.
  • luskanluskan Member Posts: 269
    edited June 2014
    If you go two-handed weapons, in BG1 there's Spiders Bane as you already mentioned. You could also go with Quarterstaffs for Aule's Staff +3, which you can buy in Ulgoth's Beard as soon as you can afford it. Pair it with Edventar's Gift which you can pickpocket for free and you can still use your Web combo. For ranged weapons, short bows and crossbows leads nicely into the sequel.

    Start BG1 with:
    ++ BG1 Two-handed weapon of choice
    ++ ranged weapon of choice

    End BG1 with:
    ++ BG1 Two-handed weapon of choice
    ++ ranged weapon of choice
    + two-handed weapon style
    + BG2 starting t.h.w. of choice

    If you go with dual wielding don't bother taking any ranged proficiencies. You need the two pips for TWS and as a warrior your THAC0 penalty for unfamiliar weapons is only -2 however you still get 2 attacks per round with a bow. If you're an elf, you get a +1 THAC0 bonus with bows and you can get 19 Dex and another +1 THAC0 right out the gate. If you're a gnome you don't get those bonuses, but as long as you keep at a distance you'll be fine.

    By level 3 you'll have level 2 mage spells like Mirror Image, Blur, and Invisibility and can ditch the bow and dual wield full time from that point on.

    I usually start:
    ++ BG1 weapon of choice
    ++ Two Weapon Style

    and by the end:
    ++ BG1 weapon of choice
    ++ BG2 starting weapon of choice
    ++ Two Weapon Style

    But if I'm solo and want to experiment with a lot of different off-hand weapons, at level 3 I go:
    ++ BG1 weapon of choice
    +++ Two Weapon Style

    It means you won't specialize your BG2 starting weapon of choice until level 9, but if you're solo that doesn't take long. Some great off-hand weapons in BG1 include The Stupefier, Dagger of Venom, Drizzt's scimitars, Ashideena, Harrower, Kondar, Albruin, the Staff Mace.. really there's a lot to choose from.
  • shylamanshylaman Member Posts: 173
    So far so good. Gnome F/I **Axe **TWS. I have never used shield spell before. That is one handy spell on a F/M. I used throwing axes early on, but after first level up with ring of wizardry I have been pretty much dual wielding melee with the a sleep and spook spell thrown in the mix. Also, shield amulet is a good buy. Current party is Imoen, Branwen, and Monty. On my way to pick up Dynaheir.

    Question . . . I will soon be at level 3 fighter. Should I put the pip in TWS or my next weapon choice? I was thinking flail in case I go with FoA in BG2.
  • FinneousPJFinneousPJ Member Posts: 6,455
    In another weapon
  • jackjackjackjack Member Posts: 3,251
    Particularly with a fighter, but generally never waste a pip on maxing out TWS. -2 offhand Thac0 isn't worth it, and yours will be ridiculously low anyhow.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    jackjack said:

    Particularly with a fighter, but generally never waste a pip on maxing out TWS. -2 offhand Thac0 isn't worth it, and yours will be ridiculously low anyhow.

    Both... Hands.. Must have the... Same... THAC0.. Value... Must... Spend the... Third proficiency point... In... TWS...
  • GoturalGotural Member Posts: 1,229
    CrevsDaak said:

    jackjack said:

    Particularly with a fighter, but generally never waste a pip on maxing out TWS. -2 offhand Thac0 isn't worth it, and yours will be ridiculously low anyhow.

    Both... Hands.. Must have the... Same... THAC0.. Value... Must... Spend the... Third proficiency point... In... TWS...
    Both hands still won't have the same THAC0 value even with the third proficiency point ;)
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Gotural said:

    CrevsDaak said:

    jackjack said:

    Particularly with a fighter, but generally never waste a pip on maxing out TWS. -2 offhand Thac0 isn't worth it, and yours will be ridiculously low anyhow.

    Both... Hands.. Must have the... Same... THAC0.. Value... Must... Spend the... Third proficiency point... In... TWS...
    Both hands still won't have the same THAC0 value even with the third proficiency point ;)
    ...But you can dual-wield Crom Faeyr in the off-hand and Celestial Fury in the main hand and... VOILA!! You have the same THAC0 in both hands, and you have the best weapon combination for all what matters of BG2 of SoA. In BG1 you could have spend your proficiency points in Longsword if you don't want to stick with an non-magical katana until Chapter 5.
  • DragonspearDragonspear Member Posts: 1,838
    All this dual wielding talk makes me wanna go back and finish my dwarven wizard slayer who's running Axe of the Unyielding and Crom Faeyr
  • luskanluskan Member Posts: 269
    On your way to get Dynahier, stop by the Xvart village and grab the loot in the cave. Both magical items will help your PC.
  • shylamanshylaman Member Posts: 173
    On a side note, ring of wizardry with a sorceror (Dynaheir) is freaking awesome.
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