Mods I'd like to see updated to bgee
Grammarsalad
Member Posts: 2,582
Hello. There are a few mods that I absolutely love that I just can't imagine playing without. I think some of those modders are here. Now, that might mean by itself that these individuals are already planning to ensure that their wonderful mods will play nice with bgee but I find myself uncomfortable with the uncertainty. So I figured: why not must ask?
I would like to formerly request that the following mods get a bgee update when the game comes out:
Rogue re balance
Spell revisions
Item revisions
Atweaks
BG 2 Tweaks
Sword Coast Stratagems
Kit Revisions (not out yet but I'm really looking forward to it)
Refinements
I believe that there were some 'extras' in BG2 Fixpack
Tobex "extras"
Thank you!
Edit: dyslexia out, tobex in
I would like to formerly request that the following mods get a bgee update when the game comes out:
Rogue re balance
Spell revisions
Item revisions
Atweaks
BG 2 Tweaks
Sword Coast Stratagems
Kit Revisions (not out yet but I'm really looking forward to it)
Refinements
I believe that there were some 'extras' in BG2 Fixpack
Tobex "extras"
Thank you!
Edit: dyslexia out, tobex in
Post edited by Grammarsalad on
0
Comments
The fixes from BG1UB are not included in BGEE ?
That said, I think several components from UB are optional (UB quests, storekeepers, Sarevok's diary...).
Anyway, thanks for the answer.
understandable. Thanks!
Also, I really need to include tobex "extras"like demi dual class and no restrictions...
No Mur'neth? I mean, considering what he is, a not even humanoid entity, it might be worth reprogramming him into his actual race, but the concept was really cool.
Gibberlings3 is generally a "make it work" site. Think Project Runway, only no Heidi Klum, and we all take turns being Tim Gunn. Plus, a 24hour challenge is usually spread out over several years. So, many of the mods hosted at G3 are highly likely to be made compatible with BG:EE and BG2:EE, eventually, assuming that we are able to make it work. The real unknown is timeframe. So, if it works on Tutu or BGT and is hosted at G3, there is a good chance that someone will be trying to make it work, if it can be done. We just have to bribe @Andyr to get active again if we want it to happen sooner rather than later in the specifics of Mur'neth.
I just listed my personal priorities for workload - BG1NPC, Finch (hosted at PocketPlaneGroup), and Indira, in that order if possible. That's just because those are my personal "must have available"s, and I am sure Berelinde will be working on Gavin.
I don't mind playing beta versions, where I might have to console something or edit script/item/spell or two.
BG1UB: Have not tried it, but I know it's good. Just needs correction.
Sirine's Call: Very good content mod, but the areas it adds in the buildings are ripped from IWD and look crap. Updated with high quality rips is necessary.
@Erephine's 22.05 - 44.01khz mod, already perfect and needs to happen at all costs after realizing what a difference.
Plus some kind of mod to remove/edit 1PP, or better yet, some kind of easy to use tool to select bits of different avatars (so you can choose exactly what you want).