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Wild Mage vs Sorcerer: Which is more powerful?

StormvesselStormvessel Member Posts: 654
There is already a discussion on here asking which of these two are the most fun, so I figured I would ask which of these two are the most powerful, irrespective of how fun they are, and make it a poll.

I don't want to bore you with a rundown, but very quickly:

The Sorcerer can cast one more spell per day/level than the Wild Mage. The Sorcerer is also FAR more versatile in combat, as he/she doesn't have to prepare an X number of particular spells in order to use an X number of particular spells.

The Wild Mage, while not having near the on the fly versatility or number of castings as the Sorcerer, does have far more utility, being able to learn every arcane spell in the game. But as you know, it's actually NRD that sets the Wild Mage apart from all the rest. That, and the fact that the potential for cheese is enough to make Kraft Foods green with envy. I'm pretty sure you know what I'm talking about (CC Improved Chaos Shield x3, IA, unload top spells, Time Stop, NRD>Wish - rinse and repeat).

So. Wild Mage vs Sorcerer - in terms of POWER.

Who's the top caster?
  1. Wild Mage vs Sorcerer: Which is more powerful?105 votes
    1. Wild Mage
      31.43%
    2. Sorcerer
      49.52%
    3. Tie
        7.62%
    4. Meh, they both suck
        2.86%
    5. I really don't care
        8.57%
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Comments

  • CaloNordCaloNord Member Posts: 1,809
    My magic doesn't occasionally blow me up or gate in a pit fiend.
  • CaloNordCaloNord Member Posts: 1,809
    Actually I'd thought of that, Chaos shield and a full level one spell book of Nahals. Does it work well?
  • KamigoroshiKamigoroshi Member Posts: 5,870
    In the end, it boils down to whoever of them sings Power Metal in the mids of battle. Casting in rhymes always proved to be more potent anyway.
  • CaloNordCaloNord Member Posts: 1,809
    edited July 2014
    Rhapsody of Fireball? \m/ *Oh god that was bad Calo*
  • StormvesselStormvessel Member Posts: 654
    edited July 2014
    I guess it also comes down to one's playstyle.

    For hardcore runs, or even runs with minimal reloading, there is no doubt that the Sorcerer is more powerful. After all, how can a Wild Mage be powerful if she is dead/petrified?

    Then of course we have the gamers that play normally, but try to keep the "cheese" to a minimum. For these gamers, the Sorcerer is hands down the most powerful caster.

    However, for gamers (such as myself) that don't mind being "cheesy", there is no contest. The Wild Mage is more powerful. Being able to cast any scribed spell as a level 1 spell - the possibilities are endless. One extremely cheesy tactic is the one where you quickly unload your spell book with Improved Alacrity, and then with Time Stop you Wish (using NRD and ICSx3) until you get the option you want.

    Or course the Sorcerer can Wish rest, too. But this happens to be one instance where the Sorcerer's "versatility" is clearly outshone. The key is that the Wild Mage can cast it AS A LEVEL ONE SPELL. That means with Time Stop, Improved Chaos Shield x3, and of course high Wisdom, the Wild Mage gets a whopping 3-4 chances to refresh his entire arsenal (after using 1 or 2 to set a new contingency).

    What is the Sorcerer going to do? Not cast any level 9 spells whatsoever to ensure that he lands a Wish Rest? Or course not. It could only be reliably done OUTSIDE of combat using quick save/load (but if you are going to do that you might as well rest).

    For me, the Wild Mage wields BY FAR the greatest power. But again, it all comes down to the way you play the game.

    In that sense, this poll is more about the player's ideals. Some player's would not consider "cheese" true power.
    Post edited by Stormvessel on
  • meaglothmeagloth Member Posts: 3,806
    In terms of pure power, sorcerers are the best. They don't need scrolls, they don't need stats, and they only need items as much as the next Mage. Especially of you don't like mirco managing and cheese resting before every sizable battle.
    Also, what's the big deal with wish rest? I've never needed it. I used it once in the final battle of the game, and that was to restore spike trap, not spells. ToB is so easy, I don't understand.
  • Montresor_SPMontresor_SP Member Posts: 2,208
    Top caster: Wild mage.

    I still prefer the sorcerer though - at least s/he doesn't unleash a Pit Fiend on me in Beregost or lose all my money just when I thought I could afford to return to Gaylan Bayle. ;)
  • ArchaosArchaos Member Posts: 1,421
    Sorcerer for the reasons the others said above.

    But also for pure convenience when you know that you will always have something useful to throw.

    Also, I never have only one caster in my party. If I'm making a Sorcerer, then I'm picking another Mage NPC to cover me.

    I can also dump INT for CHA (even though it does nothing) for RP reasons and to be the party face.
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    This is not even a question. Wild mage, hands down. Exploit the thing correctly (chain contigency 3x greater chaos shield), have him high level too (wild surge chance almost nullified), utilize deowmer properly, and there you go. You do not even need to memorize spells, because after spending like 2-4 of them, you can use limited wish, either normally, or through another remaining deowmer, in order to have your spells replenished.

    Wild mage is the easiest caster to use infinite spellcasting with. And that crazy deowmer, can use a great level spells, without you even being able to cast it yet. And, he is like specialized (extra slots). And, he can learn all spells. Only drawback? Surges. Exploit that out, and there you go.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited July 2014
    MEC. Most exploitable caster. Just Mage/Clerics (keymap exploit with Nahal's and Chain Contingency) in BG2 vanilla can be more powerful than these Wild Magic beasts.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2014
    The user and all related content has been deleted.
  • GoturalGotural Member Posts: 1,229
    I'm not decided still, too much factors to take into acount.

    4 points though.

    1 : The Wild Mage has as much spells per day than the Sorcerer, but the latter get them quicker.

    (Source : http://playithardcore.com/pihwiki/index.php/Baldur's_Gate:_Progression_Charts)

    2 : Chain Contingency doesn't work with 3 X Improved Chaos Shield, it has been fixed in the EE and in the original game with a patch. Anyway it was actually a bad idea to do this, because one of the most important part of the Wild Mage is that when you are high level enough, Wild Surges are nearly always beneficials (No saving throw, insta rest, cast 2x the spell spell, aoe spell, etc ) but if you roll a 100 on the table, you just cast the spell normally.

    3 : As @meagloth‌ said, I also don't understand the big deal with the Wish Rest strategy, it is completely unneeded exept maybe for the final fight, and it is totally unreliable (about 10-15% to have it with 18 Wisdom, and 20-25% with 25 Wisdom). Casting 4 or 5 Wish to get back your spells seems like a really bad trade to me.

    4 : The real power of both the Sorcerers and the Wild Mages compared to others casters, including multiclasses characters is their ability to refresh Chain Contingency mid-fight.

    Contingency and Chain Contingency have NO CAST TIME (you can even cast them during pause) and DON'T COUNT on the limit of 1 spell per round. Which means a Wild Mage can use his Spell Trigger, triggers his Chain Contingency and Contingency, then refresh them instantly in the same round with NRD. When you cast these spells with NRD, they can't trigger a Wild Surge, so he can effectively cast 5 spells per round without Time Stop or Improved Alacrity.
    The Sorcerer can do the same, but it will cost him some level 9 spells to do this, but in exchange, he will be able to choose more effectively which spells to put into the Contingencies.
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424

    Chaos Shield stacks?? That has to be a bug - I'll go make sure the devs know about it, maybe there's time to fix it before the next patch.

    /runs for cover from the stinky-breath cheesemongers

    Party crushers. They are everywhere. Meh.
  • dementeddemented Member Posts: 388
    In the long run I think it's WIld Mage, but in BG 1 Sorcerers definitely outshine them.

    Of course I can't say for certain as I've never completed a Sorcerer run. Every time I play as one I wish I had rolled a mage instead.
  • CaloNordCaloNord Member Posts: 1,809
    edited July 2014
    @subtledoctor‌ MWAHAHA! Sorcerer's will come out on top now! ;)
  • LesseLesse Member Posts: 81
    I'll go with sorceror myself.

    Being able to choose spells at a level up is something I like - I find the process of buying scrolls off merchants or finding them tedious (heck I don't even buy spells for any companions, bar the crucial ones like chaos, stoneskin or invisibility. Or stuff like time stop). But it's rewarding to finally pick a favourite spell, and use it as many times as your level permits it. Sorcerors and favoured souls are my favourite classes.

    Or one better - have a sorceror *and* a wild mage.
  • meaglothmeagloth Member Posts: 3,806
    Gotural said:

    Lesse said:

    Or one better - have a sorceror *and* a wild mage.

    Or a Wild Sorcerer !
    We do need more kits...
  • CaloNordCaloNord Member Posts: 1,809
    OMG A wild sorcerer would be... interesting! Good luck prying me from my Jester though... Oh my my... a Wild Jester... it would suit him to!
  • ThrasymachusThrasymachus Member Posts: 915
    The Sorcerer is more powerful, but the Wild Mage is more fun.
  • StormvesselStormvessel Member Posts: 654
    So it's the Sorcerer by two touchdowns. I guess being able to cast any spell as a level one don't count for much...
  • The user and all related content has been deleted.
  • GoturalGotural Member Posts: 1,229
    meagloth said:

    Gotural said:

    Lesse said:

    Or one better - have a sorceror *and* a wild mage.

    Or a Wild Sorcerer !
    We do need more kits...
    For this one, simply add the Wild Mage kit on a Sorcerer via EE:Keeper and follow the classic steps (Reduce your level to 0, level up, correct your HP / Proficiencies / etc) and tada ! You have a fully fonctional Wild Sorcerer :)

    I finally decided to vote and I chose the Wild Mage, too much abuse with NRD in my opinion.
  • CaloNordCaloNord Member Posts: 1,809
    @Gotural‌ Say what now. Why the hell am I just hearing about this now. :O :O :O

    I love you.
  • abazigal5abazigal5 Member Posts: 290
    Sorcerers don't have a chance of summoning a pit fiend while casting Mirror Image...
    And you don't have to buy or find scrolls of those spells that you need.
  • StormvesselStormvessel Member Posts: 654
    edited July 2014
    The sorcerer may very well hold more initial power, and without the added risk that comes with the Wild Mage. I think that's probably what has swayed the votes in the Sorcerer's favor. That, and not being forced to obtain hard to find scrolls (in the first BGEE you can't even obtain all the scrolls).

    But when it comes to potential, the Wild Mage will always be more powerful in my eyes. I say this as someone who can understand the appeal of the Sorcerer. There is just way too much to be had from not having to memorize high level spells and instead cast them as level ones. Such versatility comes at the cost of reliability, this is true. But once you make that concession, there is no going back. Once you've tasted the raw power of wild magic, nothing compares.
    Post edited by Stormvessel on
  • GoturalGotural Member Posts: 1,229
    Bad surges happen very very rarely.
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