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BG:EE Order of the Stick minimal reload run

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  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Elrandir, ROFLMAO. You weren't supposed to actually *read* the combat scroll in the screenies I provided; although I'm flattered that you did.

    I guess V considered the poor thing an acceptable collateral loss; emotionless logic of the wizard, and all that. Belkar didn't mind because that critter is prey, not a respectable carnivorous ranger/barbarian's pet. ;)

    And it might have even eaten a magic ring at some point in the past, although this one had not, upon examination. :D
  • ElrandirElrandir Member Posts: 1,664
    Hehehehe "Great cleavage". I really think you nailed Belkar's character with that witty little one.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Elrandir, I shamelessly stole that joke from Rich Burlew. It's from the comic. ;)
  • DreadKhanDreadKhan Member Posts: 3,857
    Yes, and its totally appropriate. ;)
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited September 2014
    Into Baldur's Gate:

    Roy leads the Order to the fabled city of Baldur's Gate, after a well-deserved rest stop at the Friendly Arms Inn. Roy wants to make a beeline for the city, and find out once and for all who is trying to kill him. He has been having very disturbing night time visitations from the ghost of his "father", telling him over and over that his mother had been unfaithful, and that Roy should be grateful that he had even deigned to let him live and raise him, given his birth circumstances. And, Roy's "father" is so disappointed that he became an idiot rank-and-file fighter instead of a mage, as his "father" intended for him. Roy is certain these dreams or visions have to do with the conspiracy in Baldur's Gate, somehow. Durkon assures him that all of this is entirely possible given the nature of the gods other than his god, Helmthor, and that he, Durkon, is there for Roy no matter what.

    But, Haley and Belkar are becoming a bit contrary about unexplored dungeons and profitable side quests left undone. Haley keeps reminding Roy about how the Order is almost broke, after Roy told them to drink all their best potions for safety in attacking the Dread Davaeorn, and that they need the gold and magic treasure that could be gained by backtracking and tying up loose ends around the countryside south of Baldur's Gate. She reminds Roy that she joined the Order for the promise of gold. She had never told him why, but she has come to trust him. She tells him that she has some "daddy" issues of her own, and that she needs gold to ransom him from an evil warlord in Amn. The Order has already dealt a severe blow to the Iron Throne, and they have been slowed to a crawl in their plans. The Iron Throne will wait.

    Roy is almost persuaded by Haley's arguments, but still insists that they head north and at least get an idea about how urgent the situation is in Baldur's Gate. Along the way through the farmlands south of the city, the Order meets a farmer looking for his lost son. They track the boy to an ankheg nest, and find that he is already dead. Roy takes the unpleasant duty of informing the farmer of his boy's grim fate, and carries the boy's body to him for proper burial. Roy gives the farmer 100 gold to save his farm.

    The Order also encounters some fishermen complaining about an evil priestess of Umberlee in the area. They track her down, only to discover that she is a child, and that the fishermen stole an artifact from her and killed her mother. Roy returns to the fishermen and forces them to return the artifact, then returns it to the child. Durkon is uncomfortable helping a child of Umberlee, but finally agrees that it was the right thing to do.

    At the gates of the city, Roy speaks to the captain of the guard, Scar, and is asked to investigate suspicious goings on in the southwest quarter of the city with the Seven Suns trading coster. Roy and the Order discover that the Seven Suns has been taken over by doppelgangers. The doppelgangers are killed, and the Order rescues the original merchant leader.

    About to report to Scar in the Flaming Fist compound, Roy is stopped outside the gates by Aldeth Sashenstar, the hunter they had rescued in the Cloakwood Forest. (I had never seen this entire scenario before, having always sided with the druids in previous runs where I was not trying to roleplay Roy Greenhilt. As has been said before, I am amazed at this game's ability to still surprise me after all these years. And, I had no idea that you could still wind up with the bastard sword +3 vs. shapeshifters no matter how you played this.)

    Aldeth asks the Order to investigate more potential doppelganger activity in his merchant league. After entering the compound and asking around, and having Haley unlock some desk drawers in leader quarters pointed out by unhappy and suspicious guards and resident merchants, the Order unmasks the doppelgangers, who attack in great numbers with their ruse revealed.

    V casts web on part of the doppelganger army, and Haley helps V kill off the stuck doppelgangers by arrow and missile. Roy has been willing to let Elan help out a bit more in combat, as Elan insists that he can fight effectively as long as he keeps making puns and quips insulting the enemies. Roy is doubtful of that, but Elan does seem to be doing some good, so Roy allows it, at least against weaker enemies like these doppelgangers. Roy is still highly irritated by Elan's constant singing, but, so are the enemies, it would seem. And V says that Elan's irritating singing seems to have some kind of magical effect, although only the gods know what that could be. Roy tolerates it, for now.

    The Order survives a first wave, then a second wave of doppelgangers, and wins the fight. The grateful Aldeth gives Roy a family heirloom magic sword.

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    Post edited by BelgarathMTH on
  • ElrandirElrandir Member Posts: 1,664
    Huh. I forgot that that joke was in the comic. I retract my statement that you nailed the character! ;p However, I will say that this is great, and that was an excellent inclusion.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Scar thanks the Order for revealing the treachery in the Seven Suns, and asks them to solve a mystery regarding disappearances in the east quarter of the city. The Flaming Fist have investigated and found clues that the disturbance is originating from the sewers underneath the eastern quarter.

    Roy agrees to investigate. The Order proceeds to the east quarter and climbs down into the sewers through one of the manhole ladders. Through either bad luck or good, the Order descends straight down into an ambush by an ogre mage and a swarm of carrion crawlers. Apparently, the ogre mage has been using the crawlers to paralyze, kill, and drag unfortunate city dwellers down into the sewers to be eaten as food.

    Belkar rages, but it does not protect him from crawler bites, and he is paralyzed. V casts a horror spell from a wand, which turns out to be very effective, even causing the dangerous ogre mage to panic. Then, V begins a continual barrage of magic missiles. Haley uses the ice arrows she has been saving against the incredibly dangerous crawlers. Elan sings, "Inchworm, inchworm, caterpillar, pretty butterflies", and several of the carrion crawlers scatter, while one even begins to attack another. Roy takes note and is begrudgingly impressed by how useful Elan is proving to be. Not that he would ever admit that to Elan. Roy is starting to notice Haley giving "looks" to Elan at various times, including during combat; and that she often seems to position herself very near him, both in and out of combat. Hmm. Nevertheless, once more, the Order of the Stick is victorious.

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  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited September 2014
    Order of the Stick update:

    After solving the mystery of the sewer disappearances, the Order is told by Scar to report to Duke Eltan. Eltan asks them to break into the Iron Throne headquarters and find absolute proof that there is a conspiracy going on. Eltan appears to be skeptical.

    Roy wants to rest at the Elfsong and then start in immediately on the Iron Throne, but Haley and Belkar convince him to finish exploring the southern wilderness areas first, as well as hunt for Nashkel's missing guard captain and Nashkel's missing emeralds. There are also rumors of a basilisk infestation east of Beregost, and calls for adventurers in Ulgoth's Beard to the north. Belkar has stars in his eyes over the potential xp and treasure. Even Durkon admits that it might be a good idea to get some more xp and treasure before breaking into the Iron Throne headquarters, which is likely to be very hard, and to lead to even more urgent trouble once they start a direct attack on the conspiracy leaders.

    About to settle into the Elfsong for the night, Roy is approached by a strange man dressed in garish colors, asking Roy and the Order to come with him - his boss has an employment proposition. The weary Roy agrees to at least speak to him before they retire from their very long day. Upon entering the building they are led to, and speaking the password they were told, they are led through a large room into a smaller study where both the apparent "boss" and a robed mage are waiting.

    The man introduces himself as the leader of the Baldur's Gate thieves' guild, and says he needs them to do something illegal. Roy sighs heavily and says he wants no part of it. The thief guild leader says too bad, they know where the guild is, and his face, and so they must work for the thieves' guild or die. Roy says again that he wants no part of it, and that the Order will not break the law and sully their name for anyone. The idiots attack, and the Order must slaughter every one in the criminals' guild.
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    The next morning, the Order heads south to Nashkel. After a couple of days' travel, a night in Nashkel, and some searching around the mines area, the Order finds the emerald thief. He is a harmless crazy sculptor, and Roy decides to let him finish his piece, but the bounty hunter Greywolf shows up and attacks the Order when Roy refuses to abandon the sculptor to his fate. V casts Haste, Durkon lands hold person, and it's over. Elan gets a spiffy new longsword from Greywolf.
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    Searching for Captain Brage of Nashkel, the Order encounters Vax and Dal. Haley winds up with bracers of archery +2, a significant upgrade in gear for her. Haley says, "See, Roy, I told you it would be worth it to explore more wilderness!"
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    Searching for the rumored basilisk infestation east of Beregost, the Order encounters a cult of Red Wizards of Thay. They are no match for the also red-robed Vaarsuvius, even four to one. V casts haste and a web, then begins blasting wizards with Melf's minute meteors. Durkon casts silence. Belkar rages, and Haley fires poison arrows. Elan gets stuck in the web, but still manages to confuse the last wizard.
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    Finally the Order scouts out the location of the basilisk nest. Apparently a crazy gnome wizard is behind the excessive breeding of the monsters. V and Elan both memorize protection from petrification spells in multiple slots, and Roy puts all five of the potions of mirrored eyes in his quick pouch just in case. It is necessary to rest to get the protection spells ready. The Order is attacked three times by huge swarms of gnolls and flinds, but they are all dispatched easily enough. Finally, the protection spells are ready, and cast.

    The Order attacks the basilisk nest. V casts Haste, Belkar rages, Durkon begins hold person, and Haley fires poison arrows. Elan sings, "Nice, nice, nice, nice little lizards, look what pretty eyes you have." Roy rolls *his* eyes.

    The enemy wizard goes down before Durkon can even finish his hold spell, and the Order begins the long, dangerous task of finding and killing all the basilisks from the nest. The protection spells wear off, so Roy commands the others to stay put, while he puts on the Boots of the Cheetah, takes the last protection spell, and finds and exterminates the rest of the monsters.

    Even so, now fighting alone, Roy is too slow and the spell wears off, *during* a basilisk fight! Thank goodness for those potions, or the Order would have lost its leader!
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    While working on exterminating the nest, the Order encounters a group of young teenagers, apparently also hunting basilisks for xp and treasure. They have the audacity to challenge the Order. Roy is not interested in slaughtering a group of teenagers, though he would like to teach them a lesson if he didn't think the attempt would end in bloodshed. He warns them that they are in over their heads and should get out of this area, but that his Order of the Stick is leaving. The teenagers laugh at them and head off towards the nest area. They're probably all stone statues now. Roy did try to warn them.
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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Big progress! Nice to read:) That massacre in the guild was especially good.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Whelp, I took the Order to Ice Island, and things were going pretty well. I fought the first several waves of mages and survived several Confusion spells, and I even recovered both the cloak and wardstone, so we could have left. But no, I wanted to finish out the dungeon.

    I got Roy trapped in a corner next to ankhegs in the ankheg room and confused by the ankheg mage. He almost survived, but without potions of extra healing, I just couldn't get enough healing on him, and I couldn't get the ankhegs to aggro on somebody else despite frantically trying to. What's really frustrating is that I had the Greenstone Amulet. All I had to do was use a charge on Roy, and this wouldn't have happened. Sigh.

    I'm not sure yet if I'll reload and continue or just make this a no reload and call it quits. Dying has kind of taken the wind out of my sails for the time being. :(

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  • jackjackjackjack Member Posts: 3,251
    D: I'm speechless, so I'll just leave this here:

    http://www.giantitp.com/comics/oots0445.html
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @jackjack, awww, that's perfect. Maybe I'll take a reload on the chin and say that the rest of the Order got Roy's body out of that awful ice dungeon and got him to a temple. Too bad Durkon's not high level enough yet to have the spell. ;)
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