The Sexiest Sorcerer Class v.2
Elrandir
Member Posts: 1,664
We're coming down to the last of my class polls now. This one should be pretty simple due to only having two options, but I'm interested to see the divide between them. As always, this is for personal preference, and not to say what is the strongest kit. That said, feel free to debate to your heart's content in the comments!
- The Sexiest Sorcerer Class v.270 votes
- Sorcerer: Why study when you can be naturally gifted?61.43%
- Dragon Disciple: One night of hot dragon action (no pun intended) results in this.21.43%
- Just show me the results.17.14%
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Comments
Flavour wise I like the Dragon Disciple better. But its mechanics are regretable nothing like its PnP counterparts. I wouldn't play it without some mod that makes it a true transformational kit, thus changing the player into a full fledged half-dragon.
I see a Sorcerer as a very powerful class, I rarely take powerful chars, and if I finally go a Sorcerer route I don't want to have any flaws. Only one hell of mass destruction!
I've played one like that using the keeping and it came out fairly well. Even though the breath weapon is somewhat... unreliable. It just needs a bump! I loves me a sorcerer, for old time sake it's probably my favorite class but for me, I roll a Jester most of the time now. I love the flavour of the Bard.
The sorcerer class has always irritated me. Sorcerers know their spells 'innately', yet their spells exactly resemble those of mages, and they can use scrolls as well.
At least with dragon disciples there is a (minimal) rationale for their innate casting ability ('dragon blood').
Sure the sorcerer is more powerful at higher levels, but the DD is better in terms of flavour, and is quite powerful in its own right (as strong as a specialist mage overall, IMO).
In BGEE I would say the only obvious case of it making a big difference is at level 1 when you only have a few castings. Even then a ring of wizardry makes this difference less important. Otherwise whether you have 5 or 6 spells at a given level didn't really make all that much difference for me.
In BG2EE you get access to the ring of wizardry from your stronghold and you can get other items also grant spell casting boosts. So I really didn't notice a difference. The only time I would say I noticed a difference would be whenever I first got to a new spell level. But even then it was a pretty minimal difference (for instance only being able to cast Horrid Wilting twice instead of three times still likely means the enemy is dead anyways).
Anyways I think the extra (up to) 18 health and the classes other bonuses put it on par with the loss of spells. Basically it means that you are less likely to have to worry about any enemy spell that requires you to have 60 or less health. Plus it never hurts to have an instant casting spell that bypasses magic resistance (though in the case of BG2EE this is bugged at the moment).
When you hit level 18 and start getting level 9 spells and HLA's the difference matters even less. Hitting an enemy with 5 skull traps instead of 6 (along with horrid wiltings, your breath attack, and other spells) likely makes no difference. Dead is dead and enemies only have so much health.