Baldur's gate books
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Of course, I haven't read ToB, but at this point...I could go on with the horribleness.
You literally just have to novelize a playthrough and it would basically be perfect.
Even if the story was complete bullocks, if they had just gotten the CHARACTERS right, it would've better then those pieces of $#^#.
They basically took some names, and made up everything else as they went along.
BG could have been Harry Potter, instead it was like a novelization of one of those awful 80s action/fantasy movies that forgot its own plot halfway in.
You can use them for kindling
To prop open windows
To put under legs to make tables even
Door stops, they make amazing door stops
paper mache a whole lot of things with them
Kitty litter or bird cage lining works as well and probably my favourite thing to use them for.
Guys!
FIFTY SHADES OF GREYWOLF.
We have to make this happen!
. . . so then Greywolf took out his giant sword and my inner goddess screamed, "Holy s---, that's so hot," and he cut Prism down. I bit my lip and he said, "Stop doing that. It drives me crazy when you do that. You do it on every page." And then he raised his mighty sword and came. For me, I mean.
(Yes, I read about 200 pages of the first Fifty Shades before giving up.)
Baldurs Gate novels are the same way to read, as i play. Planescape Torment Novels too.
Not necessarily. IMO, it would've made more sense to wait until the whole saga was finished and then just do a book of the whole thing.
Making it one whole story would minimize the amount of filler chapters required, especially since ToB is as linear as they come and would never be able to stand on it's own.
That said. If written by someone who isn't a hack-writer, even Baldur's Gate could be made meaningfully long enough to justify a book.
Since we already know that in the first game at least who the Bhaalspawn travelled with, we can point out which areas are absolutely needed. And the search for the bandit camp could be broken up into pieces instead of getting full location out of just one member.
And the book doesn't have to end with the fall of Sarevok, since his fall was merely the climax...a few chapters of living it up as the heroes of Baldur's Gate, and heading out on new adventures to Werewolf Isle and Durlag's Tower. With Minsc and Dynahier having to part-ways following the defeat of the demon cult to report on her mission while Khalid/Jaheria/Imeon/PC head out to meet up with some Harpers to see if they can find more information about the Bhaalspawn and ending with Minsc and Dynahier being informed that their companions had gone missing to which they set out to find them, setting up Baldur's Gate 2.
Let's see....Baldur's Gate 2....you'd definitely need Jaheria and Minsc as they have a vest interest in hunting Irenicus down, and Yoshimo is absolutely required. The Unseeing Eye quest is suitably epic, so Keldorn will probably end up joining. Firkraag is also a logical choice since you need money in a hurry, and probably round things out with Nalia or Anomen, Anomen has some decent character development so he might edge out Nalia a little bit. But on the other hand, since I believe the PC was a Fighter who duals to a mage in BG2, he would need an advisor, so having Nalia along could serve that role (she maybe be ignorant and air-headed, but she is a capable mage none the less) Or perhaps, have Keldorn leave to be with his family following the conclusion of the Unseeing Eye and Firkraags stuff and Anomen take his place (say, you get Anomen first and he travels with the party and gets his character development but has to leave to attend his knighthood examination, during which time the party become involved with the unseeing Eye quest and Keldorn joins after which he decides to journey with the party to meet up with some fellow Paladins who are also at Windspear and ends up getting pulled the mess with Firkraag (the party is pulled into Anomen's situation following the events at Dn'arse Keep and couldn't head onward to Windspear earlier) who he defeats but combined with the affair, his age, and guilt over killing his friends (due his powers failing to reveal Firkraags deception), decides to take the opportunity and retire to be with his family, after which, Anomen rejoins.
Following the events of BG2, Nalia leaves to manage her family estate since the PC will no longer be able to properly act as it's lord as he journeys onward towards Tethyr, opening up a slot for Sarevok.
Granted, it's difficult to turn a game with multiple character options and lots of areas to explore and things to do into a book without making a few assumptions and missing some things out, but he did a particularly bad job of it, ignoring the majority of the story as well as creating one of the least likeable fantasy heroes I've ever had the misfortune to encounter.
Don't blame the Greeks, we didn't make him!
Could a novelization series of the games work? Sure, why not? There's plenty of liberty... but not like that!