Considering the game was already a finished product before Overhaul got their hands on it, it should come out sooner rather than later.
A finished product, with literally hundreds of bugs. Of course, not all bugs were equally ranked. There are also new features and content and porting bg1 data to bg2 engine also produces problems.
@GaelicVigil To be honest, if I were working for these devs they'd have to threaten to fire me to get me to take weekends away from BGEE. Not necessarily every project- just BG or any project that could get me similarly engrossed. At present I work for a company that is constantly fighting tight schedules and making poor decisions that make us work harder- so it's been many months of struggle to get a single weekend day off- and it's neither the game development nor medical industry, just industry. And it tests one's endurance constantly. But then again if you're doing what you really enjoy, are good at, and actually want to be devoting your time to, that kind of thing is almost welcome. I'm just not... and since I have no game development skills, well, as they say, don't quit your day job...
Didn't the original BG devs create BG by insane hours? Not sure if that was self-driven or management-driven though...
@SiriusLuke Hilarious video- game devs surviving on sugar and caffeine lol... Totally not my diet... anymore...
OK, you might not have talked @purebredcorn into it, but I am downloading BG1 now. I can't wait a freaking month. My discs went by-by years ago and I am ready to play NOW.
Heh, try teaching - 50-80 hr weeks (then weekends), financing courses out of my salary, teaching multiple classes at once, 1/10th of holidays (no pay) and to top it all off "colleagues" that put my life at risk with high risk learners while stealing 1/3 of their annual salary from government funding per academic year. Best 4 burn-out years of my life.
On topic though; whatever is best for Beamdog. So long as BG:EE isn't cancelled - I'm good.
I realized that during CELTA and pulled out in time. Of course, failing CELTA also contributed but in all honesty I would not have tought anyway. I remained a happy accountant who is developping his first game to be sold on the appstore of apple as a hobby. no dead lines, no budget pressure, no way of getting rich and concerned about remaining rich - pure paradise!
EDIT
Of course, your topic sentence also applies. All I care about is a good and running game. If it has to be released ahead of its prime but playable and patchable I can live with that. I'd choose to wait if I was asked - but he who controls the wallet has the power. I did my part by pre-ordering and now we'll see.
Hmm, it seems my notifications arn't working on this site...
From what little I know it seems Beamdog are laying the groundwork to building their reputations and have long term goals, which is refreshing. It's all about reputation for me, and these guys are already at 17 or so. Intrinsic motivation is much more of a refined tool than sugar or caffeine, so as long as none of them die from exhaustion it's also all good.
A finished product, with literally hundreds of bugs. Of course, not all bugs were equally ranked. There are also new features and content and porting bg1 data to bg2 engine also produces problems.
And they've had their hands on it for some time. I didn't say they should have released it the day after they had license to. All I ask is that they meet the promised release day that I have pre-ordered for.
After ten years of playing vanilla BG (most of them without even the ToTSC expansion), I can easily wait a bit longer for the best damn product they can make. A few more days won't hurt.
It'll get done when it gets done. True that the game has been done for a great many years but when you add in more fixes and update the graphics, it's not as easy as one would think. I would rather wait and have a polished game than one that is bug riddled and not playable. Fallout New Vegas taught me that and many others. Don't get me wrong, I love that game now, after they fixed a lot of things that their testers should have caught.
I have no problem in wait. I did it for 12 years, what's a month near to it?
But agreeing with some comments that i saw, i have to state that wait until 15 september to anounce the delay wasn't a nice business pratice, as team BG induced more people this way to pre-order the game before change the release date. It's obvious that the need of delay was previous aknowledge.
I felt there's gonna be a delay since there was no annoucements lately. But november 30, really? Besides i would understand if they told us: we gonna add some more stuff, or we need some more time to remove bugs, implement new feauture etc. So people who pre-ordered would know what are we standing on. I'm not sure about you guys , but i would like to knew sooner than 4 days before release.
I perfectly timed my BG2 re-run to end when BG:EE was supposed to be released. I'm in the middle of ToB right now. I even setup a second screen in my PC area to prepare for BG:EE..
I'm pretty... sad and frustrated that game won't ship when it was planned but obviously, you have to be rational and realize there's no point in shipping a buggy or incomplete product... So in the end it'll be worth the wait!
It's just my opinion, but maybe they should've go to the Kickstarter route and develop BG3 instead. Many small developers use this way to revive and continue existing popular franchises.
Comments
$9.99 for the BG1 Set
Cheap is always relative.
or is it mac that doesnt care for their owners of their products ?
Nevertheless, just install windows on it then. :P
There are also new features and content and porting bg1 data to bg2 engine also produces problems.
(Sorry for using up so much space)
To be honest, if I were working for these devs they'd have to threaten to fire me to get me to take weekends away from BGEE. Not necessarily every project- just BG or any project that could get me similarly engrossed. At present I work for a company that is constantly fighting tight schedules and making poor decisions that make us work harder- so it's been many months of struggle to get a single weekend day off- and it's neither the game development nor medical industry, just industry. And it tests one's endurance constantly. But then again if you're doing what you really enjoy, are good at, and actually want to be devoting your time to, that kind of thing is almost welcome. I'm just not... and since I have no game development skills, well, as they say, don't quit your day job...
Didn't the original BG devs create BG by insane hours? Not sure if that was self-driven or management-driven though...
@SiriusLuke
Hilarious video- game devs surviving on sugar and caffeine lol... Totally not my diet... anymore...
From what little I know it seems Beamdog are laying the groundwork to building their reputations and have long term goals, which is refreshing. It's all about reputation for me, and these guys are already at 17 or so. Intrinsic motivation is much more of a refined tool than sugar or caffeine, so as long as none of them die from exhaustion it's also all good.
But agreeing with some comments that i saw, i have to state that wait until 15 september to anounce the delay wasn't a nice business pratice, as team BG induced more people this way to pre-order the game before change the release date. It's obvious that the need of delay was previous aknowledge.
I'm pretty... sad and frustrated that game won't ship when it was planned but obviously, you have to be rational and realize there's no point in shipping a buggy or incomplete product... So in the end it'll be worth the wait!