Most fitting character build for good playthrough
Mhamza
Member Posts: 228
I'm thinking of replaying BG EE and BG2 EE, and I'm wondering what would be the best character build for a good playthrough. I mean storywise of course, not in terms of most effective or easiest to play, for example for an evil character you could play an assassin trying to live up to Bhaal's legacy since Bhaal himself was an assassin when he was a mortal. Anyway, thoughts would be appreciated.
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You may also want to consider Priests of Lathander, or (if you're willing to try out a mod) Priests of Tyr, which is a very paladin-like cleric kit.
If you go evil, Blackguard stands out. Roleplay your 'evil patron' as a mysterious killing machine you met in a 'dream'... the Ravager. You won't know your a Bhaalspawn, but you are supposed to be more connected to Bhaal than most spawn, so it'd be a good choice. Bloody good kit too.
For neutral, I would either go dualed out assassin to either cleric (not great build, but rich RP choice, as you get more connected to your divinity) or fighter (also not a great build, but very judicious use of poison weapon and either GM of darts or daggers for throwing are solid for most of the game 2nd game, but ToB will force you to stick mostly to Fighter). Nonhuman could be a thief/cleric, very good build. Fightrr/thief is very strong.
A less good good choice might be a Stalker. Edgier than other rangers, with nice buffs and backstab.
What sorr of build are you looking for?
You could also do a druid run. Any of the kits are pretty good. I just wouldn't recommend kitless druid because those are kinda boring.
"Finally! Level 2 spells, gonna be some firepower here, LOOK OUT EVIL!"
"Goodberry?! What sick %&*$ designed these spells?!"
Low level kitless druids exist so monks can feel useful.
And pleasantly ignoring your companions tearing them up to your bad rock and roll lyrics that I made up
The problem with kitless druids (and Avengers) is that they have no special abilities to play with until level 7 so they have to rely solely on their spells to be useful and their spells aren't very useful until level 7. Shapeshifters and Totemic druids can at least do other things while waiting for level 7.
Ranger/Cleric is always awesome. It lets you have Druid spells without having Jaheria in your party, and you start the game with 2 stars in Dual Weilding, which is just delicious. You can have a suit of Ankheg Plate Mail, the Stupifier, and the Hammer +2 in the first 5 minutes of the game. Santuary lets you walk from Candlekeep to Mulahey in the Nashkell Mines like a sunday stroll through the park.
Ranger/Clerics are the rebels with a gruff exterior but a heart of gold. They've seen things, man. Not like those uptight Paladins with their "vows" and "Lords."
Also? Duke is likely the most offensive character in gaming. Wtf?
Viconia isnt a nice person, and probably shouldnt be burned at the stake for existing, yet Keldorn as a Paladin has a divine and occupational obligation to fight evil in all its forms, and evil priestess' of evil deities are beyond question on the list of people he's required to fight against.
If Keldorn tried to kill Jan, or Haer Dallis, etc, yes, you'd have an argument. Viconia and Korgan are evil, and yes, Paladins have an obligation to never work with them, and once their alignmemt is clear (some DMs would allow a Paladin the option of trying to convert, but this isnt very practical), his conscience is clear if he fights them. This is why Paladins have supernatural powers.
Other good characters wouldnt be willing to associate with evil people, but they have less options to make certain, and lack the paladin code to guide them. Thus they are a different issues; they will probably be comfortable 'using' an evil ally, but they'd balk at letting them do evil. If they condone evil, its an evil act, and they're not going to be happy about it. This is why good NPCs leave if your rep drops too low.
There are certainly deities that would accept a non-evil drow. Msybe not in the Seldarine, but Shar isnt Seldarine anyways. Drizzt (...sorry for bringing him into this. Its like Godwin's Other Law) found Meiliki to be a viable patron, and most of the lawful deities would likely accept a redeemed convert. Hoar might have been a suitable patron if she had been lawful. Heck, drow have Elistraee, but alignment is a problem if shes NE.
I found Mages/Sorcs, Warriors, Thieves to be among the most fun to play. It isn't very fun to have a PC who isn't very powerful. Sorcs are probably my favorite class to play.
If you want a challenge for BG1 play a Mage/Sorc. It still remains difficult to get through the early parts of the game unless you're a wimp and get 6 party members right off the bat.