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Discourage Save Scumming

GaelicVigilGaelicVigil Member Posts: 111
edited August 2012 in Archive (Feature Requests)
The biggest problem I have always had with the Baldur's Gate series is the way it encourages save scumming. There is a sense in this game that you need to win every battle perfectly, losing a single character, wasting too many resources (potions, etc), hitting a bad trap, or getting level drained. It is far too easy to just reload after something goes wrong after you *know* how to deal with the problem. This ties into rest scumming, but that's been covered already.

This is anathema to the concept of D&D. In table top gaming, you don't get to tell the DM that you want to do-over a trap or a battle if it went wrong, you learn to roll with it. You learn to experience failure which makes success all the more satisfying. Setbacks and even disaster actually make stories more interesting, they create true heroes.

To add insult to injury, these kind of save/load tactics break many aspects of the game. There is rarely a need to travel to a temple to revive characters, "chunk" death mechanics never happen, potions and healing items in the game (which have been limited to balance) are scarcely used, and rogue talents of trap finding are near-useless, and on and on.

Now, I know one of the first things I hear when this topic is brought up is, "well if you want to play without save scumming, you have the freedom to do that". That's absolutely true, but that doesn't mean this wasn't a poorly implemented feature and shouldn't be resolved somehow.

The easiest and simplest (though extreme) fix for this is to add a "hardcore" mode. No reloading except when starting the game. Period. This only requires a simple interface checkbox and a conditional statement (if death, delete save file and return to home menu), a disabled save menu play, and autosave on quit. As a professional developer myself, I know this would not involve a lot of coding to do.

I would personally be happy with that feature alone, but I know that may be a little harsh for some. Another idea that I thought of would be the option to only allow reloading when the main character dies. Obviously, there is still the possibility of save scumming by simply killing ones-self if a battle goes bad, however, I think the temptation becomes less strong.

I'll admit that when I normally play Baldur's Gate I save scum pretty often. The thing is, is that I honestly don't want to, but it's just too easy to do when you're stuck in some deep dungeon and it's that or trudging back to town. I feel the game is cheapened and the role-play is extinguished when the experience boils down to a series perfectly executed victories one after another. I've recently watched a very long series of Let's Play videos from someone who is very very good at avoiding the use of the load button.

While witnessing this style of game-play it has completely changed my view on the game. I've realized that triumph over struggle can be far more enjoyable than playing for perfection. I believe that the game was intended to be played with mistakes, and fixing this issue will bring us closer to the designers' original vision.

http://youtu.be/LZMBOhLRNwc
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Comments

  • CamDawgCamDawg Member, Developer Posts: 3,438
    Stop save scumming!

    You're welcome.
  • GafanGafan Member Posts: 16
    The way I usually play is that I only reload if the player character dies. If Imoen is killed by a wolf outside of Candlekeep it's going to be a few days before I can afford to raise her... and that makes every encounter more meaningful. And after you lose an NPC to a chunky death you become mighty protective of characters with low Constitution. But you don't need a feature to make this happen - just a little discipline.

    That said, a mod would make things easier. You say that you are a professional developer - get involved in the modding community and make this happen! I would love to use a feature like that.
  • Roller12Roller12 Member Posts: 437
    It only takes a second to switch to windows and rar the corresponding save folder to create a non deletable save, basically mimicking the original save system except its a manually handled layer. What a pain.

    The possible way to do it, is to keep hardcore save files on the Beamdog's server, which is how "X3 Albion Prelude" handles hardcore mode, saves are on Steam. Reducing piracy at the same time.


    But generally im not sure if you understand the consequences of these proposals. The reason people "save scum" is because they face game breaking situations. Like, mainchar died. The way to reduce reloading is not to chunk everyone to death, this will only increase reloading, but quite the opposite, allow the way out which does not involve reloading. In this case killing the mainchar puts him into death state and not main screen, which significantly reduces reloads, which is what BG2fixpack already does btw, and it is a very cool feature. The way to the Temple is too long compared to the amount of time characters face death out in the wilderness, implementing a, 3ed i believe, feature with the "-10" health system would reduce the number of irreparable deaths and increase the incentive to actually travel back to the Temple. In other words, situations must be reversibly solvable from within the game. This will reduce the number of reloads to zero.


  • SilenceSilence Member Posts: 437
    edited August 2012
    I'd honestly do a hardcore game every time if permanent NPC deaths (chunking) were removed.
  • CheesebellyCheesebelly Member Posts: 1,727
    I agree that such a feature would be welcome. The problem as I see it is that someone like me knows what to expect from which enemies. At ALL times, simply because I played the game so many times.
    For instance, how many UNAVOIDABLE traps are there in the Nashkel mine? 2, both are arrow traps on the bridge on the third level.

    You might think TWO? No dude, they are FIVE!
    Nope, they are two. The final three traps are TOTALLY avoidable if you take careful steps by the cave wall.

    So what I would additionally propose, if that wouldn't be too much work - Random trap generation, random spellcaster behavior, random loot. Only THAT way even people that played the game ages now would have a hard time and a great challenge with such an option. Of course I am not suggesting a lightning bolt trap in Winthrop's inn, no. I am just suggesting that each location with traps should have, for instance, more, variable locations for said traps, making them a neat and deadly SURPRISE!

    Is that acceptable? :p
  • GaelicVigilGaelicVigil Member Posts: 111
    edited August 2012
    There's a reason why a game like Dark Souls is so thrilling for many brave enough to play it. If the game came with a way to save and load anywhere you want, it would be a cakewalk, and it would be unremarkable. There's a reason why we watch and play competitive sports because we want real winners and real losers. If points were removed from the scoreboard after the Super Bowl and both teams were declared "winners", you know everyone would still be keeping track in their head.

    Having a built-in get out of jail free card in the form of a save/load anywhere feature is like being able to turn the scoreboard off or reset it whenever you feel like it. It's not just using it that hurts the game, it's -having it there- in the first place that cheapens it. It's like the developers were saying, "look at all these great combat mechanics we have in the game, but you don't have to use them if you don't want, here's a nice load feature to skip all that". I'm sure that was not their intention, but it darn well seems like it sometimes.

    A modder might be able to do this with the expanded modding tools in BGEE, but considering a hardcore mode is not that difficult, I didn't think it was asking too much for it to be in the game at launch. I have a busy life, sometimes I like paying for things rather than doing them myself.
  • DjimmyDjimmy Member Posts: 749
    I agree that such a feature would be welcome. The problem as I see it is that someone like me knows what to expect from which enemies. At ALL times, simply because I played the game so many times.
    For instance, how many UNAVOIDABLE traps are there in the Nashkel mine? 2, both are arrow traps on the bridge on the third level.

    You might think TWO? No dude, they are FIVE!
    Nope, they are two. The final three traps are TOTALLY avoidable if you take careful steps by the cave wall.

    So what I would additionally propose, if that wouldn't be too much work - Random trap generation, random spellcaster behavior, random loot. Only THAT way even people that played the game ages now would have a hard time and a great challenge with such an option. Of course I am not suggesting a lightning bolt trap in Winthrop's inn, no. I am just suggesting that each location with traps should have, for instance, more, variable locations for said traps, making them a neat and deadly SURPRISE!

    Is that acceptable? :p
    Same here. I already know where traps are, what enemies will pop up etc. Your proposals are very reasonable, but even without them, the game is still unpredictable sometimes.
  • GaelicVigilGaelicVigil Member Posts: 111
    @Djimmy

    I don't play the game often enough to remember every single danger (I haven't done every quest anyway), and even then, random encounters still throw a wrench into the equation.

    I like the idea of only reloading when the mainchar dies even more than a total hardcore mode. It doesn't remove the ability to reload, but makes reloading far less tempting. Is it true that BG2fixpack does this as Roller12 claims? If so, then it seems that the code already exists and it could be reused in BGEE in much the same way as the widescreen mod.
  • DjimmyDjimmy Member Posts: 749

    @Djimmy

    I don't play the game often enough to remember every single danger (I haven't done every quest anyway), and even then, random encounters still throw a wrench into the equation.

    I like the idea of only reloading when the mainchar dies even more than a total hardcore mode. It doesn't remove the ability to reload, but makes reloading far less tempting. Is it true that BG2fixpack does this as Roller12 claims? If so, then it seems that the code already exists and it could be reused in BGEE in much the same way as the widescreen mod.

    I don't know about BG2fixpack. I usually don't use mods. About the source code, it can be rewritten to offer functionalities you suggest for sure.
  • immagikmanimmagikman Member Posts: 664
    edited August 2012
    @GaelicVigil
    Not sure where you started playing D&D but in the Pen and Paper world it was quite common for the DM to make a way to get dead companions back...It was never an intended goal of the game to universally enforce the loss of PC's
  • GaelicVigilGaelicVigil Member Posts: 111

    @GaelicVigil
    Not sure where you started playing D&D but in the Pen and Paper world it was quite common for the DM to make a way to get dead companions back...It was never an intended goal of the game to universally enforce the loss of PC's

    There's a difference between getting dead companions back and erasing events as if they never even happened. I don't know many DMs that would allow a "do over" game session if things didn't go the way the PCs wanted. If you've played in groups like that, I'd suspect it's the exception, not the norm.
  • RedGuardRedGuard Member Posts: 672
    I didn't feel that anything said in the longwinded OP really gave a good reason why a hardcore mode, which only new feature would be no save/reload when you want, should exist. Plus @GaelicVigil basically admits to lacking the willpower to simply refrain from doing so by the end of the post.

    The thing is even though it may not take a lot of coding, it still sounds like a waste of coding when the solution should simply be to tell yourself "no, not this time". Exercising a little discipline to simply not save/reload isn't a mammoth task. It's not a 'poorly implemented feature' it's you not being bothered to follow through with what you want to do.
  • immagikmanimmagikman Member Posts: 664
    I see your point better now @GaelicVigil And agree a bit with @RedGuard that a hard core mode would be the perfect fit for people who dont like the save system. Everyone gets what they want that way.
  • CamDawgCamDawg Member, Developer Posts: 3,438

    Is it true that BG2fixpack does this as Roller12 claims? If so, then it seems that the code already exists and it could be reused in BGEE in much the same way as the widescreen mod.

    It most certainly does not.

  • Roller12Roller12 Member Posts: 437

    I like the idea of only reloading when the mainchar dies even more than a total hardcore mode. It doesn't remove the ability to reload, but makes reloading far less tempting. Is it true that BG2fixpack does this as Roller12 claims? If so, then it seems that the code already exists and it could be reused in BGEE in much the same way as the widescreen mod.
    What? Thats like totally not what i said. There is no code needed the game simply does not end, its a tobex feature

    -----1110 Disable End On Player1 Dead [T]
    Disables the ending cutscene when the protagonist dies
  • ShinShin Member Posts: 2,344


    Now, I know one of the first things I hear when this topic is brought up is, "well if you want to play without save scumming, you have the freedom to do that".


    I'll admit that when I normally play Baldur's Gate I save scum pretty often. The thing is, is that I honestly don't want to, but it's just too easy to do when you're stuck in some deep dungeon and it's that or trudging back to town.

    This pretty much boils down the issue for me. And even after seeing several threads about this topic I honestly do not understand what the big thing is about simply not using a feature that you don't want to use.
    I mean.. sometimes I dislike long walking stretches, and how everyone in your party has to find their way up a narrow staircase until you can exit to the next screen, and this leads to pathfinding issue and half the party walking off in the opposite direction, etc - it would be so much smoother to just Ctrl+J my party to the exit spot. But I don't want to do that, so I don't use Ctrl+J. And if I did use Ctrl+J, it would be because I wanted to use it.

    And how easy it is to do shouldn't matter. As a player of BG, you have a whole lot of tools of varying complexity - from the quicksave key to certain very powerful/abusable ingame items, to editors that let you select your stats or customize items and abilities, to metagame knowledge - and the way I see it it's up to you to pick and choose from all these tools and how you use them to tailor an experience that matches what you want out of the game.
  • NihilusNihilus Member Posts: 192
    edited August 2012

    The easiest and simplest (though extreme) fix for this is to add a "hardcore" mode. No reloading except when starting the game. Period. This only requires a simple interface checkbox and a conditional statement (if death, delete save file and return to home menu), a disabled save menu play, and autosave on quit. As a professional developer myself, I know this would not involve a lot of coding to do.

    There are just too many bugs in order for that to work. To be fair though, most bugs are inherently tied to various timers and variables, which are among the features that make Baldur's Gate an awesome game.
  • RazorRazor Member Posts: 436
    I disagree... why bother with what other people do? If they save the game before a big fight, if they reload on kills, it's their option and it does not affect those who continue without reloading. I think the bg1/2 save system is an important part of the game.
  • KolonKuKolonKu Member Posts: 87
    Well, they could disable the save function in certain areas - but wouldn't that feel frustrating? A flaw that many old games have is the fact that save points don't appear reguarly enough - and that you have to redo difficult parts you've already beaten once. That's a main source of frustration and I don't think it would add anything to the gameplay limiting the places/times you can save.
  • SilenceSilence Member Posts: 437
    Saving is at least disabled in fighting. This isn't the case in NWN. I'd actually support saving being blocked in some areas. Provided there was an auto-save before the area opened. So you could save before you entered the final floor of the dungeon, but could not save again until you completed it.
  • kilroy_was_herekilroy_was_here Member Posts: 455
    I don't think there's any need for a hardcore 'function' per se. If you want to play that style, there's nothing preventing you. If you think it's cheating to save... then don't save. And if you die, delete your own file. Just seems funny to me that it's basically a request for an easier way to make the game more difficult.

    A simpler idea might be for the game to keep track of how many times you died/saved/reloaded and tell you the numbers at the end of the game, like Link to the Past did. If you manage to beat the game under your own self-imposed handicap you'll have the proof that you did it.
  • GaelicVigilGaelicVigil Member Posts: 111
    Diablo 2 and 3 have hardcore modes, Torchlight has a hardcore mode, Temple of Elemental Evil has a hardcore mode, Minecraft and Terraria have a hardcore mode, Fallout 3 NV, Call of Duty, Battlefield 3, Gears of War, Legend of Grimrock, XCOM, and Amnesia, all have hardcore modes.

    Considering all of these games have this feature, I don't think it's too much to ask for something similar to be a part of Baldur's Gate Enhanced Edition. You don't like it, fine, don't use it. But don't act like this is some sort ridiculous request when many modern games are putting it into their games. There is obviously a substantial customer base who like this feature as these developers are spending money and effort to implement it.
  • RedGuardRedGuard Member Posts: 672
    edited August 2012
    While a 'hardcore mode' itself isn't a ridiculous request, you don't seem to be asking for an entire new mode, just a simple restriction of the save/reload feature. Most games that have a hardcore mode aren't simply save restrictions, they often include harder difficulties and other restrictions as well.

    What makes your request ridiculous is that it's easily rectified by playing the way you want to play (even more so with the logwinded OP banging on about the glory days of Pen and Paper and bemoaning the game for being too convenient for you).

    If you want to stop abusing the save/reload feature, then do so. However if you want to come up with a more viable 'hardcore mode' with features that would make it worthwhile then I think you will find other people more willing to entertain the idea.
  • GaelicVigilGaelicVigil Member Posts: 111
    RedGuard said:

    While a 'hardcore mode' itself isn't a ridiculous request, but you don't seem to be asking for an entire new mode, just a simple restriction of the save/reload feature. What makes that ridiculous is that it's easily rectified by playing the way you want to play (even more so with the logwinded OP banging on about the glory days of Pen and Paper and bemoaning the game for being too convenient for you).

    If you want to stop abusing the save/reload feature, then do so. However if you want to come up with a more viable 'hardcore mode' with features that would make it worthwhile then I think you will find other people more willing to entertain the idea.

    And your free to stop abusing the hardcore option too. See, the argument can go both ways. The difference is that you already have a feature that accomodates your play style, I don't. I'm asking for Overhaul to add a feature that makes it easy for me to play my way, just like you have one to play your way.
  • immagikmanimmagikman Member Posts: 664
    edited August 2012
    Have to agree this is more like trying to force others to play "Your" way instead of how they want. Id rather have freedom to do what *I* wan't not what you want me to do or not do. This isn't really about "Gameplay" so much as how I choose to spend my limited free time playing the game...as it stands I determine where I save and how much time I am willing to risk.
  • RedGuardRedGuard Member Posts: 672
    And your free to stop abusing the hardcore option too. See, the argument can go both ways. The difference is that you already have a feature that accomodates your play style, I don't. I'm asking for Overhaul to add a feature that makes it easy for me to play my way, just like you have one to play your way.
    You're just being childish at this point. How does that argument even work? How am I abusing hardcore mode? That makes no sense.

    Ok, I'll say it very. What you ask for is needless. Especially in light of the fact that the only feature you ask for is easily rectified by exercising a little discipline.

    You bang on about games like Dark Souls and playing games for the challenge and the satisfaction of completing them, but you ask for artificial restrictions so you are made to play the way you would like to play, but admit that if there's an easy option you'll take it. That makes you a hypocrite.

    Essentially you're just cheating yourself at that point asking for an artificial restriction like that. Plenty of gamers can play games like that without the need to be forced to do so. If you want to be that type of gamer, then play games that way. If you have to ask for restrictions to be able to play like that then arguably that is not your play style, but just the way you wish you could play.
  • GaelicVigilGaelicVigil Member Posts: 111
    edited August 2012
    RedGuard said:


    You're just being childish at this point. How does that argument even work? How am I abusing hardcore mode? That makes no sense.

    Ok, I'll say it very. What you ask for is needless. Especially in light of the fact that the only feature you ask for is easily rectified by exercising a little discipline.

    You bang on about games like Dark Souls and playing games for the challenge and the satisfaction of completing them, but you ask for artificial restrictions so you are made to play the way you would like to play, but admit that if there's an easy option you'll take it. That makes you a hypocrite.

    Essentially you're just cheating yourself at that point asking for an artificial restriction like that. Plenty of gamers can play games like that without the need to be forced to do so. If you want to be that type of gamer, then play games that way. If you have to ask for restrictions to be able to play like that then arguably that is not your play style, but just the way you wish you could play.

    So in other words, all those people who play games with a hardcore mode are just a bunch of hypocrites without any willpower. Nice, I'm sure they all appreciate that insult.

    When the game serves up the ability to save scum on a silver platter, that method of playing is the focus. If I want to play without reloading, I have to go around the system in place to do so.

    You see, I can also use my "willpower" to pretend that Minsc is Micky Mouse and Sarevok is Donald Duck too. But is it easier imagine that, than to see what it actually, in reality, is? Of course not. Baldur's Gate is a game that literally caters to save scumming each and every encounter situation. Telling me I "lack the willpower" and I am not allowed to request a different approach, one that would accomodate a different playstyle, seems just a little selfish.

    I see requests on this board for crazy new races, journal bestiaries, dragons, achievement systems, pvp deathmatch arenas, and other things that are pretty respected. But, a hardcore mode? "Oh, gosh no, we can't have that kind of crazy shit in Baldur's Gate even if it has been done in other games. Grow a pair and learn to restrain yourself". Really? That's the answer?

    I don't get your pissy attitude over this. I'm not asking Overhaul to disband the current save mechanic that you like, I'm asking for an alternate mechanic that I like. Good grief, you act like someone killed your cat. The real hypocrite is accusing someone of having no willpower, when they, themselves, haven't the willpower to tolerate someone else's proposal without insulting them.
  • RedGuardRedGuard Member Posts: 672
    edited August 2012
    You refuse to acknowledge that what you're asking for isn't a hardcore mode, but a single feature change. You can dress it up as such as all you like, but it doesn't make it so. I have no problem with an actual hardcore mode or the people who play them (I've played a few now and again myself). Hardcore modes generally have more to do than a simple save/reload restriction (but they can include those as one of their features). Like I said before if you want to talk about an actual hardcore mode then I and others will be more willing to entertain the you.

    Your posts from the beginning have been little more than excuses for why you need that feature to play a certain way. Even go as far to call the game cheap because the feature exists in the first place. Thing is it works fine enough for those who want to use it. Despite your many claims to the opposite, there is nothing stopping you from simply not reloading a save when you feel the need if you're trying to play that way. Calling it 'the focus of the game' doesn't make it so when you are perfectly free to not use it.

    Also nowhere did I say you weren't allowed to request it, I just said you were being silly. Now while I didn't say "grow a pair" (again, you're just being childish), I did say "restrain yourself" (well, words to that effect). I'm not trying to be mean to you, but you are making it hard. The only problem you have here is yourself. You can't take criticism and you can't admit that the problem essentially lies with you.

    And just to be clear. I'm not returning to this conversation. I've think I've explained myself enough to you.
  • GaelicVigilGaelicVigil Member Posts: 111
    edited August 2012
    @Redguard

    Perhaps you misread, but I never implied that this would be a forced change that everyone would be required to use. Read my original post, I offered two solutions, a "hardcore mode" and "the option to only allow reloading when the main character dies.". Notice the word "OPTION".
    RedGuard said:

    Like I said before if you want to talk about an actual hardcore mode then I and others will be more willing to entertain the you.

    LOL, wtf do you think we've been talking about for the last dozen posts? I think you're simply moving the goal posts at this point.
    RedGuard said:


    The only problem you have here is yourself. You can't take criticism and you can't admit that the problem essentially lies with you.

    And just to be clear. I'm not returning to this conversation. I've think I've explained myself enough to you.

    No, considering you're the one bowing out of this conversation, I think it's you who can't take criticism.


  • immagikmanimmagikman Member Posts: 664
    @GaelicVigil
    No the people who play hard core CHOOSE to play hard core....but your request is like YOU making others choose hardcore as well... it is completely different.
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