The Candlekeep Party (spoilers) - including a speed game competition
Lemernis
Member, Moderator Posts: 4,318
Note: This idea developed into both a mini-mod and speed game competition. For full details see here.
The characters for this tactical challenge are available via a mini-mod, that is intended for a party of six in Multiplayer mode, and installs all 18 characters to your BGEE "characters" folder, with their portraits installed in your game's "portraits" folder. (Note: you may have to create a "portraits" folder in the same folder that has "characters," "save," and "mp save" found in Documents\Baldur's Gate - Enhanced Edition.) Extract the mod's zip file to the same folder that contains the game's CHITIN.key (within the game's folder on C:\ drive named "00766") and run "setup-pardasfd.exe."
The Candlekeep Collection characters have more modest ability scores than most players are accustomed to for NPCs. And their classes (designed around their respective roles at Candlekeep) and weapons profs offer interesting challenges tactically speaking, depending on party composition.
The mod includes a custom script that was written to give Parda a "Summon Fairy Dragon" special ability spell. After installing the mod, while playing the game simply click on Parda’s character record, select "customize," and then under "scripts" assign "PARDAFAM" to the character. Parda will then be able to summon a fairy dragon once per rest cycle. The creature will not persist when you leave the area it was summoned in. The fairy dragon can go into CHARNAME’s backpack but when released it will simply disappear, so there’s no point to doing that.
I can't imagine that there would be any compatibility issues with any other mod. The mod just copies playable characters into your characters folder and adds a custom script.
It is recommended that once you create the MP game, make an archived (i.e., named) save of it and move that saved game folder from the game's "mpsave" directory to the "save" directory. That will allow you to play the game in Single Player mode which allows for easier pausing.
Speed Game Using the Residents of Candlekeep
If you'd like to participate in a speed game competition using these characters the rules are simple:
You will be playing in Multiplayer mode. The mod will install the collection of characters to your BGEE "characters" and "portraits" folder. If you use Parda don't forget to assign the custom "PARDAFAM" script to him in-game. And for Jessup please use just one version of him, not both.
If you make it all the way to the end then note how many days and hours it took. When the PC dies note how far you got, i.e., how many days and hours, and note the chapter. Anyway, here are the basic rules:
1) Your first PC build must reflect an honest attempt to capture your real life ability scores, and a class or kit that accurately reflects your personality. After your first attempt you can continue to use that character repeatedly as your main character if you like; or thereafter you can use the random PC generation method detailed below.
2) Core Rules difficulty. (If using other specify and that will be a separate category.)
3) No reloading period (only for a technical glitch, crash, or to appropriately address a game engine limitation). You live with all game results such as HP on level-ups, spell scribing attempts, and party member deaths. Slain party members may be resurrected however (see rule 5).
4) You may not use any of the NPCs other than Imoen (don't forget to leave a slot open for her if you plan to). Otherwise you must use the characters that are made available from this collection. (You will be playing in multiplayer mode; so you import the characters.)
5) If a party member gets chunked you can only fill the empty slot with another Candlekeep character when you return to Candlekeep in chapter 6. (When you get to Candlekeep save the game and quit the game, logging out of the MP session. The log back in via MP mode, load the saved game, and fill the empty slot with the 0 XP character from among the available Candlekeep characters.)
6) Metagame and powergame to your heart's content. (However if you prefer to roleplay intensively, avoid meta-gaming, and even use card flips and die rolls to determine some things by chance a la the "Fates" method, so note and that will be a separate category.)
7) The farthest anyone gets in the shortest number of days and hours is the winner. You may post your progress and results in this thread.
If you prefer to simply take your time with the game and just see how far you can get, that's fine too. Indeed, if you do decide to try out this challenge just for fun without making a beeline through the game, I encourage you to post about it in the above referenced thread.
Similarly, if you wish play with SCS installed there can be separate categories for different approaches. But the hard and fast rules are: no reloading, chunked characters may only be replaced in Candlekeep in chapter 6, and your first PC build must mirror you in real life.
Randomization Method
Now... if you'd really like to increase the challenge further you can also use a randomly generated party and main character:
Generate a Random PC
First, create your main character randomly by generating a 4 digit number at this site. To roll a four digit number enter the values for the generator thusly and click the Generate button. Then, using this chart plug in the values to determine the race (1st digit), gender (2nd digit), class (3rd digit), and class subtype (4th digit). Next, use the number generator adjusted like this to generate a 3 digit number. Use those three numbers to determine Alignment (1st digit), Abilities (2nd digit = number of re-rolls allowed), and Voice Set (3rd digit). Voice set is optional.
If there is no Sub-class or Multi-class ignore the fourth digit of the four digit number. If you roll a 9 for the 4th digit you can use the WotC die roller and roll 1d6 to determine the class subtype. If your Race or Class restricts an alignment, then re-roll using the WotC die roller or just round up. (See here for a handy guide to race and class restrictions.) If you prefer, you can also use the Wotc die roller for the whole process (see here).
Generate a Random Party
Use the number sequence generator here to create three rows of five numbers by adjusting the generator like so. Each number in a row corresponds to the following numbered list:
1 - Bendalis
2 - Carbos
3 - Dreppin
4 - Erik
5 - Fuller
6 - Hull
7 - Imoen
8 - Jessup 1
9 - Jessup 2
10 - Jondalar
11 - Karan
12 - Parda
13 - Phlydia
14 - Piato
15 - Reevor
16 - Shank
17 - Shistal
18 - Theodon
Choose the row of numbers you like best from among the three different possible party compositions.
Only one version of Jessup should be used. If you get both Jessups in the same row, then reroll the second one using the WotC die roller for 1d18.
Original starter post:
I'm considering making a custom multiplayer party of six consisting of Candlekeep residents. Imoen will of course be on the team. I would like to see if I can tie in a few kits that I still haven't gotten around to trying yet.
I can't have anyone higher than level 1, so Firebeard and Tethtoril are out.
In addition to Immy, I was thinking Hull and Reevor as the tanks. I've never used a Dwarven Defender, so I could make Reevor one.
Phlydia feels mostly like a mage to me. Although similarly she could be a sorceress or bard, I guess... I dunno, I was thinking maybe something a little wild and funky like Dragon Disciple Sorcerer, just for the heck of it? I've never tried a Dragon Disciple before. There is a bit of interesting FR lore about what actually lies in the depths of the Candlekeep catacombs. In my head I might tie that in some way to Phlydia:
The priests of Oghma aren't named... And they don't really have any personalties... So the PC is probably going to have to be a priest of some sort.
One of the monks could be a bard?... Maybe Karan, Parda, or Shistal?
There's Obe the Illusionist, to whom the Gatewarden directs you for training. But I'm going to guess that he would be too high level if he is able to do what he's doing for the tutorial...
Two of Obe's projections (?), Deder and Arkanis, appear in the Candlekeep catacombs--as real persons, evidently. Obi must create his projected images from real people at Candlekeep then? It isn't clear to me whether the party Obe teaches you with is real or projected. Anyway, I've seen threads on using Canderous, Osprey, Deder, Arkanis, and Mordaine before. But using the less obvious residents feels a little more appealing to me at the moment.
Anyway, I guess the party would be then:
CHARNAME (Cleric or Druid; specialty priest?; Fighter/Cleric; Cleric/Mage?) dual-class Cleric/Mage
Imoen (Thief)
Phlydia (Dragon Disciple Sorcerer)
Hull (Fighter)
Reevor (Dwarven Defender)
Shistal? (Bard)
Theodon (Jester)
Anyone want to help with stats? Or make other suggestions?
The characters for this tactical challenge are available via a mini-mod, that is intended for a party of six in Multiplayer mode, and installs all 18 characters to your BGEE "characters" folder, with their portraits installed in your game's "portraits" folder. (Note: you may have to create a "portraits" folder in the same folder that has "characters," "save," and "mp save" found in Documents\Baldur's Gate - Enhanced Edition.) Extract the mod's zip file to the same folder that contains the game's CHITIN.key (within the game's folder on C:\ drive named "00766") and run "setup-pardasfd.exe."
The Candlekeep Collection characters have more modest ability scores than most players are accustomed to for NPCs. And their classes (designed around their respective roles at Candlekeep) and weapons profs offer interesting challenges tactically speaking, depending on party composition.
The mod includes a custom script that was written to give Parda a "Summon Fairy Dragon" special ability spell. After installing the mod, while playing the game simply click on Parda’s character record, select "customize," and then under "scripts" assign "PARDAFAM" to the character. Parda will then be able to summon a fairy dragon once per rest cycle. The creature will not persist when you leave the area it was summoned in. The fairy dragon can go into CHARNAME’s backpack but when released it will simply disappear, so there’s no point to doing that.
I can't imagine that there would be any compatibility issues with any other mod. The mod just copies playable characters into your characters folder and adds a custom script.
It is recommended that once you create the MP game, make an archived (i.e., named) save of it and move that saved game folder from the game's "mpsave" directory to the "save" directory. That will allow you to play the game in Single Player mode which allows for easier pausing.
Speed Game Using the Residents of Candlekeep
If you'd like to participate in a speed game competition using these characters the rules are simple:
You will be playing in Multiplayer mode. The mod will install the collection of characters to your BGEE "characters" and "portraits" folder. If you use Parda don't forget to assign the custom "PARDAFAM" script to him in-game. And for Jessup please use just one version of him, not both.
If you make it all the way to the end then note how many days and hours it took. When the PC dies note how far you got, i.e., how many days and hours, and note the chapter. Anyway, here are the basic rules:
1) Your first PC build must reflect an honest attempt to capture your real life ability scores, and a class or kit that accurately reflects your personality. After your first attempt you can continue to use that character repeatedly as your main character if you like; or thereafter you can use the random PC generation method detailed below.
2) Core Rules difficulty. (If using other specify and that will be a separate category.)
3) No reloading period (only for a technical glitch, crash, or to appropriately address a game engine limitation). You live with all game results such as HP on level-ups, spell scribing attempts, and party member deaths. Slain party members may be resurrected however (see rule 5).
4) You may not use any of the NPCs other than Imoen (don't forget to leave a slot open for her if you plan to). Otherwise you must use the characters that are made available from this collection. (You will be playing in multiplayer mode; so you import the characters.)
5) If a party member gets chunked you can only fill the empty slot with another Candlekeep character when you return to Candlekeep in chapter 6. (When you get to Candlekeep save the game and quit the game, logging out of the MP session. The log back in via MP mode, load the saved game, and fill the empty slot with the 0 XP character from among the available Candlekeep characters.)
6) Metagame and powergame to your heart's content. (However if you prefer to roleplay intensively, avoid meta-gaming, and even use card flips and die rolls to determine some things by chance a la the "Fates" method, so note and that will be a separate category.)
7) The farthest anyone gets in the shortest number of days and hours is the winner. You may post your progress and results in this thread.
If you prefer to simply take your time with the game and just see how far you can get, that's fine too. Indeed, if you do decide to try out this challenge just for fun without making a beeline through the game, I encourage you to post about it in the above referenced thread.
Similarly, if you wish play with SCS installed there can be separate categories for different approaches. But the hard and fast rules are: no reloading, chunked characters may only be replaced in Candlekeep in chapter 6, and your first PC build must mirror you in real life.
Randomization Method
Now... if you'd really like to increase the challenge further you can also use a randomly generated party and main character:
Generate a Random PC
First, create your main character randomly by generating a 4 digit number at this site. To roll a four digit number enter the values for the generator thusly and click the Generate button. Then, using this chart plug in the values to determine the race (1st digit), gender (2nd digit), class (3rd digit), and class subtype (4th digit). Next, use the number generator adjusted like this to generate a 3 digit number. Use those three numbers to determine Alignment (1st digit), Abilities (2nd digit = number of re-rolls allowed), and Voice Set (3rd digit). Voice set is optional.
If there is no Sub-class or Multi-class ignore the fourth digit of the four digit number. If you roll a 9 for the 4th digit you can use the WotC die roller and roll 1d6 to determine the class subtype. If your Race or Class restricts an alignment, then re-roll using the WotC die roller or just round up. (See here for a handy guide to race and class restrictions.) If you prefer, you can also use the Wotc die roller for the whole process (see here).
Generate a Random Party
Use the number sequence generator here to create three rows of five numbers by adjusting the generator like so. Each number in a row corresponds to the following numbered list:
1 - Bendalis
2 - Carbos
3 - Dreppin
4 - Erik
5 - Fuller
6 - Hull
7 - Imoen
8 - Jessup 1
9 - Jessup 2
10 - Jondalar
11 - Karan
12 - Parda
13 - Phlydia
14 - Piato
15 - Reevor
16 - Shank
17 - Shistal
18 - Theodon
Choose the row of numbers you like best from among the three different possible party compositions.
Only one version of Jessup should be used. If you get both Jessups in the same row, then reroll the second one using the WotC die roller for 1d18.
*****
Original starter post:
I'm considering making a custom multiplayer party of six consisting of Candlekeep residents. Imoen will of course be on the team. I would like to see if I can tie in a few kits that I still haven't gotten around to trying yet.
I can't have anyone higher than level 1, so Firebeard and Tethtoril are out.
In addition to Immy, I was thinking Hull and Reevor as the tanks. I've never used a Dwarven Defender, so I could make Reevor one.
Phlydia feels mostly like a mage to me. Although similarly she could be a sorceress or bard, I guess... I dunno, I was thinking maybe something a little wild and funky like Dragon Disciple Sorcerer, just for the heck of it? I've never tried a Dragon Disciple before. There is a bit of interesting FR lore about what actually lies in the depths of the Candlekeep catacombs. In my head I might tie that in some way to Phlydia:
It does not appear in the game, but the keep is guarded by the ghost of an ancient female silver dragon named Miirym. She is very friendly and may sometimes be found haunting the catacombs and caves beneath the fortress. IIRC (?) I think she may even be a little forgetful, like Phlydia!
The priests of Oghma aren't named... And they don't really have any personalties... So the PC is probably going to have to be a priest of some sort.
One of the monks could be a bard?... Maybe Karan, Parda, or Shistal?
There's Obe the Illusionist, to whom the Gatewarden directs you for training. But I'm going to guess that he would be too high level if he is able to do what he's doing for the tutorial...
Two of Obe's projections (?), Deder and Arkanis, appear in the Candlekeep catacombs--as real persons, evidently. Obi must create his projected images from real people at Candlekeep then? It isn't clear to me whether the party Obe teaches you with is real or projected. Anyway, I've seen threads on using Canderous, Osprey, Deder, Arkanis, and Mordaine before. But using the less obvious residents feels a little more appealing to me at the moment.
Anyway, I guess the party would be then:
CHARNAME (Cleric or Druid; specialty priest?; Fighter/Cleric; Cleric/Mage?) dual-class Cleric/Mage
Imoen (Thief)
Phlydia (Dragon Disciple Sorcerer)
Hull (Fighter)
Reevor (Dwarven Defender)
Shistal? (Bard)
Theodon (Jester)
Anyone want to help with stats? Or make other suggestions?
Post edited by Lemernis on
13
Comments
It's a bit of a stretch but another thought was to develop one of the Chanters instead of Shistal (or Parda or Karan) into an adventuring class. Maybe the Chanter of the North as a Cleric of Helm?
I thought of another possible party member: Theodon, as a Jester. (He's the old man in chapter 6, along with Jessup, kids you about his memory of you as a toddler.)
Actually, because it is often difficult to arrange multiplayer sessions with other folks, what you might consider is having one player play the game out, but have have the other five (?) players in the game roleplay and make decisions for the character that each is playing. And then you journal that. So only one player is actually playing the game via the Infinity engine. The other five players are roleplaying their character's reactions, interactions, decisions, etc., in the journaling thread on the forum. The player who is actually running the game would report what the outcome of the battles is. I guess before any significant battle the players would each post their basic battle strategy, and hen the players who are RPing each party member would have to hope that the player running the game on the computer is doing justice to what each instructed.
There are game engine limitations, such as you can't have a party of greater than six. So if you follow Gorion's direction to travel to FAI to find Khalid and Jaheira, then it's impossible to have J. & K. join without booting two party members. That's an example of where metagaming is unavoidable: the players all already know that CHARNAME must say no to having J. & K. join. And in order to advance in the gamee, you have to follow some key plotlines, and complete each chapter. Etc.
But otherwise you can go very far in terms of roleplaying only what the characters would know of the world around them, and keep metagaming to a minimum.
If you can round up a group to do something like that, it would be great fun to follow!
Or if you can actually get enough folks to actually play the game in MP mode in real time, that would obviously be great too. But it might actually be better to read a journaled account that is more like a pbem type of game.
As to your party Jondalar and (especially) Erik could be useful party members. The latter could be an Archer, very useful for some ranged firepower. The party you suggested seems to be lacking in that respect.
Actually, this could also be done with the standard NPCs. I think that has been tried before by forum members. But I think it might have been more PnP style? Can't recall anymore...
Just for my own SP game to get in an hour playing time here and there, I'm going to post the Candlekeep party candidates as I imagine them. If anyone ever wants to try this in the MP format maybe my concept of each can serve as inspiration.
Like you, I would love to see some people pick up the ideas you've been toying with.
CG Human Fighter
Bastard Sword ++
Sword and Shield Style ++
(I figured do something a little different than Long Sword, although I know he wants you to fetch his.)
LN Dwarven Defender
Axe ++
Sword and Shield Style ++
(He's traditional.)
NG Human Dragon Disciple Sorceress
Darts +
Memorized spells:
Identify x2
Sleep x2
CN Human Jester
Sling +
Crossbow +
Learned spells: none
CG Human Cleric of Lathander who will dual to Mage
Str 14
Dex 10
Con 14
Int 17
Wis 15
Cha 12
Quarterstaff +
Two-handed Weapon +
http://baldursgate.wikia.com/wiki/Reevor
If this wiki is right they are way over-leveled, but you got the (base)-classes right
Yeah, although I prefer what I have imagined (and as stated, I wanted to try a few kits that I haven't used yet), I could have used EE Keeper to check. Here's what EE Keeper has:
Hull
LN Human "Innocent" (Fighter)
Level 3
Str 13
Dex 10
Con 9
Int 10
Wis 11
Cha 10
23 HP
No profs assigned but carries a quarterstaff and wants you to fetch his Long Sword
plate mail
helmet
Reevor
LN Dwarf "Innocent" (Fighter)
Level 5
Str 12
Dex 16
Con 14
Int 11
Wis 9
Cha 10
31 HP
No Profs assigned but carries an axe
chainmail
Phlydia
CG Human "Innocent" (Cleric/Mage per memorization slots)
Level 6(/6)
Str 9
Dex 11
Con 10
Int 15
Wis 12
Cha 15
22 HP
No weapons profs assigned but carries a dagger
Magic Missile x4
Melf's Acid Arrow x 4
Stinking Cloud x1
Ghost Armor x1
has level 1-3 Cleric memorization slots but they're empty
Robe of Fire Resistance
Theodon
LN Human "Innocent" (Cleric per memorization slots)
Level 3
Str 10
Dex 10
Con 9
Int 13
Wis 14
Cha 10
18 HP
No profs assigned, no inventory items
Hold Person X2
unused level 1 spell memorization slot
Maybe they're not over-leveled when you consider that they're fixtures at Candlekeep, and they inhabit a fortress in a hostile wilderness, and so on.
So the list currently consists of:
Carbos
Dreppin
Erik
Fuller
Jondolar
Hull
Karan
Parda
Phlydia
Reevor
Shank
Shistal
Theodon
Not that anyone is confined to EE Keeper's versions, but the .Cre files for Winthrop and Jessup have them truly as commoners, with ability scores of straight 9s and no adventuring skills whatsoever. It's also a little awkward to have him along with Imoen in that Immy regularly references "Puffguts" in the past tense; and you may wish to rest at the Candlekeep Inn in chapter 6. I guess you could reject Imoen joining as an evil character. But for a Good or Neutral aligned protagonist I should think Imoen belongs in such a party. But anyway, for these reasons I have left Jessup and Winthrop off the list.
Note: I see that in EE Keeper Dreppin is level 3 and has stats that could work for a Cleric (Str 12, Dex 10, Con 12, Int 10, Wis 14, Cha 11), but he has no spell memorization slots. Although, actually: a commoner with straight 9s can become a Cleric. The minimum ability requirement is Wis 9!
Karan, Parda, and Shistal are all straight 9s (commoner stats) at level 1 but they each do get one level 1 Cleric memorization slot that is empty. I still think from the standpoint of creating an adventuring party via this concept that Bard (in the sense of being knowledgeable about books and lore) makes better sense for them, though--and would be more fun.
As noted above the .Cre file gives him an unfilled cleric spell slot, so I went with that. To add some racial diversity I made him an elf, though.
LG Elf Cleric
Sling +
Quarterstaff +
Memorized spells:
Bless x1
Cure Light Wounds x1
Protection from Evil x1
NG Human Bard
Dart +
Dagger + (most likely will use throwing)
Learned Spells: Find Familiar
Like Karan, I went with cleric given his .Cre file. I thought it would be fun to design him with the potential to be dualed to Mage. Drawbacks to that are that he'll need the Int tome for it, which isn't available until chapter 5. So he won't get his original Cleric skills back until rather late in the game.
He's got commoner Strength, Dex, and Con. But at least before dual-classing him he can wear ankheg plate, equip a shield, and summon magical melee weapons (until he eventually earns a third weapons prof). He can of course also just use a sling and shield.
LN Human Cleric
Sling +
Sword and Shield Style +
Memorized spells:
Command x1
Cure Light Wounds x1
Shillelagh x1
I figured I'd make him a Bounty Hunter, which is close enough in spirit to Assassin. Buying a katana for him to start will cost a big chunk of the spending money.
NE Human Bounty Hunter
Katana +
Single Weapon Style +
Open Locks 10
Find Traps 5
Pick Pockets 15
Move Silently 15
Hide in Shadows 10
Detect Illusion 5
Set Traps 45
He's pretty straightforward.
CE Human Assassin
Dagger +
Single Weapon Style +
Open Locks 25
Find Traps 5
Pick Pockets 15
Move Silently 30
Hide in Shadows 15
Detect Illusion 0
Set Traps 0