Finally! An xp-loophole that hasn't been "corrected"/"fixed"!!!
Demonoid_Limewire
Member Posts: 424
I was so very happy to find this works still! In the EE! You go to the level of Durlag's Tower, in which the four spirits ask you to solve their riddles. You solve the riddles, take the glittering beljuril gem and bottle of wine near them, but you do not talk. You convert save game to multiplayer (if it is not already), you load it, you drop gem and wine on floor, save game, and quit.
Then, you simply load this game, delete ALL characters from it, and import only one, which is the one you have for protagonist, or any other handmade sidekick. You pick up items, talk with all of them to get 10.000 xp, export character, import it in singleplayer for levelling up and getting max HPs (save-load), then you get back to that save, with export-import, and keep doing this. 16 pointless, meaningless, serial conversations with the spirits net you an easy, quick, 160.000 worth of xp. Much quicker, easier, and effortless, than all those Firebead Elvenhair nonending massacres...
Then, you simply load this game, delete ALL characters from it, and import only one, which is the one you have for protagonist, or any other handmade sidekick. You pick up items, talk with all of them to get 10.000 xp, export character, import it in singleplayer for levelling up and getting max HPs (save-load), then you get back to that save, with export-import, and keep doing this. 16 pointless, meaningless, serial conversations with the spirits net you an easy, quick, 160.000 worth of xp. Much quicker, easier, and effortless, than all those Firebead Elvenhair nonending massacres...
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Comments
You do realise, though, that now you have spoken about it the BG:EE Team will make it their life's work to ensure that it is fixed, right? Because they will. Mark my words.
Note, i used to kill the retired mage in HoW to level up 'new' characters... and I had Dalekeeper. *shakes head*
Note I say "probably"...
Like Dee I think this 'loophole' doesn't call for a fix, too far-fetched to be something that people playing the game will run into.
Insert "ain't nobody got time for that" meme here
Well, editing and consoling are cheating, because you use a third party program in one case, a locked feature in the other (which was most probably used from developers for testing and stuff, or solving gamebreaking issues if nothing else works and you can get stuck, like the solaufein and phaere dialogue when you rush to rescue her from the beholders...), to do things that are forbidden, at least from game engine and game rules (not the pnp rules, game's).
I really like the game engine with all its ORIGINAL, "FLAWS". Whatever i can get out of abusing the game engine, the game mechanisms, the spells/skills/abilities or already existing ingame stuff by itself, i never considered cheating. And it is not cheating. Simply because the game allows you to do that, if you want to. It also allows you to have a feeling of power and control, over the game world itself. Even though it is very hard and dangerous.
Two games i loved the most, because they were FULL of GLITCHES, EXPLOITS, and holes that cried and begged for you to abuse them; baldur gate saga, and pokemon/red-blue. Back in the day, it was considered ABNORMAL NOT having 999xMasterballs, not having fought against professor oak, not encountering wild mew (without gameshark), or a BG protagonist not with 25 to all stats, not dressed fully in endgame items, duplicated enough times for your entire party to wear (without console or edit).