I would like to know how I can record my own custom voice set for my CN Dragon Disciple. I'm doing a Let's Play of the BG:EE Series, and I think it would be slightly more interesting if my CN Dragon Disciple had his own voice set. Help?
So, you need to record the sounds in .wav format, recorded at 22kHz, 16 bit mono sounds. In order to get them to work properly, you'll have to save them with the following names, and drop them into your "\Data\00766\lang\en_US\sounds" folder.
You can change the "0" to any other number. Once these files are in the correct folder, in game go to customization on the character record screen, go to sounds, select CUSTOM0, click done, and voila, you have your custom soundset on your character!
@Prince_of_Lies Do you know how to get other sounds? I'm pretty sure there are more things that need to be adressed like spell failure, and theiving skills
right now the custom sound sets are a bit wonky, i have my custom jon irenicus voice set and in IWD it works perfectly fine, but in BG 1 and i think BG 2 for some reason the "select character" voice lines aren't working, although everything else is working fine
if you have a program like Near Infinity or something that can check .2da and .ids files you will notice that the letters are in;
right now the custom sound sets are a bit wonky, i have my custom jon irenicus voice set and in IWD it works perfectly fine, but in BG 1 and i think BG 2 for some reason the "select character" voice lines aren't working, although everything else is working fine
if you have a program like Near Infinity or something that can check .2da and .ids files you will notice that the letters are in;
Comments
CUSTOM0a.wav (Battle cry)
CUSTOM0b.wav (Becoming leader)
CUSTOM0c.wav (Tired)
CUSTOM0d.wav (Bored)
CUSTOM0e.wav (Badly wounded)
CUSTOM0f.wav (Selected 1)
CUSTOM0g.wav (Selected 2)
CUSTOM0h.wav (Selected 3)
CUSTOM0i.wav (Action Acknowledged 1)
CUSTOM0j.wav (Action Acknowledged 2)
CUSTOM0k.wav (Action Acknowledged 3)
CUSTOM0l.wav (Being hit)
CUSTOM0m.wav (Dying)
CUSTOM0n.wav (In forest)
CUSTOM0o.wav (In city)
CUSTOM0p.wav (In dungeon)
CUSTOM0q.wav (Daytime)
CUSTOM0r.wav (Nighttime)
CUSTOM0s.wav (Rare selected 1)
CUSTOM0t.wav (Rare selected 2)
CUSTOM0u.wav (Rare selected 3)
CUSTOM0v.wav (Rare selected 4)
CUSTOM0w.wav (Party member death)
CUSTOM0z.wav (Critical hit)
CUSTOM01.wav (Critical miss)
CUSTOM02.wav (Target immune)
CUSTOM03.wav (Inventory full)
CUSTOM04.wav (Successful pick-pocket)
CUSTOM05.wav (Successful stealth)
CUSTOM06.wav (Spell disrupted)
CUSTOM07.wav (Set trap)
CUSTOM08.wav (Battle cry 2)
CUSTOM09.wav (Battle cry 3)
CUSTOM00.wav (Rare selected 5)
You can change the "0" to any other number. Once these files are in the correct folder, in game go to customization on the character record screen, go to sounds, select CUSTOM0, click done, and voila, you have your custom soundset on your character!
Hope this was helpful,
-Prince_of_Lies
EDIT: Added some more details I forgot before.
Perhaps this should be put on @Cuv's customization thread, to make it more accessible?
EDIT: Woops- I had them in BG format, which had less sounds. Edited original post for the extras.
I created a voice pack for my character, and after a bunch of tinkering, I got it to work. I have the files named as custom1x.wav, from a-w, z, 0-9.
What I'm noticing is, at least some of the post-w sounds aren't working (critical hit, miss, stealth), as well as Rare Selections 2-4.
Does BG1:EE have a different format than BG2:EE for this? I assume that z for critical hit, 1 for critical miss, etc all work here, too.
I'd appreciate any insight anyone could give on how I could get my voice pack to work.
Thanks!
if you have a program like Near Infinity or something that can check .2da and .ids files you will notice that the letters are in;
CSOUND.2DA
and what they match to is found in;
SNDSLOT.IDS
Thank you!