The cheapest (unfair) fights and encounters in the BG saga contrasted with the "fair" fights.
Cershen
Member Posts: 27
There are several threads about hard and frustrating battles and encounters in BG (Draconis, Mindflayers) throughout various forums on the net. Just for enjoyment, I'd like to start a small discussion on a variation of this theme: the unfair and frustrating encounters compared to those you found "fair" and balanced.
What do I mean by that? By unfair I mean encounters in which you're very likely to lose on the first try even if you have a party with a diverse selection of spells, equipped items, quick items etc... which makes sense based on the dungeon you're currently in and the monsters and characters you've been encountering up to that point (plus any quest knowledge you might have). The outcome of these battles is usually decisively established within the first few rounds (your mage is interrupted while casting a critical spell, enemy spawn points cause one of your party members to be focus-fired without chance of escape, etc..) and there is no often no chance of a comeback even if you make good tactical decisions with the options that you have remaining.
Just to be clear, this isn't a complaint about BG's difficulty (I've already completed the entire saga, without cheese or power-gaming). I'm just curious about which encounters you think fall into which category. What are your thoughts?
Some "unfair" examples:
I find the ambush by three greater doppelgangers in Kiel's room of Durlag's Tower a bit cheap (some might find this laughable as an example but oh well). 2-3X Stinking Cloud + Cloudkill force-cast throughout the entire hall-way followed by an Improved Haste assault on the nearest party member (quite likely an unconscious mage who might have been able to caste Dispel or Remove Magic).
The fight against the Ravager in TOB: it isn't immediately obvious that his minions respawn infinitely, absurd resistances, spells which affect him seem to be arbitrary (only Bigby's is of any use if I remember correctly). The fight doesn't feel tactical really, and HLA spam (mostly by warriors) seems to be the most reliable key to victory, which is very unsatisfying.
Some "fair" examples:
The fight against Yaga-Shura and his army. This is by far one of the best encounters in the entire-trilogy. Every spell and ability from the weakest to the strongest feels like it could be potentially useful during this fight. The fight starts off slow and ramps up gradually as Yaga's troops start streaming in in greater numbers. You can slowly reposition your party throughout the battlefield and hold off incoming troops with area of effect spells and summons. Different members can try and hold different "lanes" whilst 1 or 2 of your characters try and take down Yaga-Shura. Can be seemingly beaten in various ways and with all sorts of spell loadouts. (I"m aware you can also just bum-rush Yaga Shura with every party member, but that's just a bit anti-climactic in my opinion.)
All encounters against Harper parties trying to kill Charname in SOA. Your spells work against them and theirs work against you. Neither side has ass-pull immunities or resistances (at least not extreme ones). Like the Yaga-Shura one, these are enjoyable because they can be beaten in several ways with various party compositions whilst still remaining challenging.
What do I mean by that? By unfair I mean encounters in which you're very likely to lose on the first try even if you have a party with a diverse selection of spells, equipped items, quick items etc... which makes sense based on the dungeon you're currently in and the monsters and characters you've been encountering up to that point (plus any quest knowledge you might have). The outcome of these battles is usually decisively established within the first few rounds (your mage is interrupted while casting a critical spell, enemy spawn points cause one of your party members to be focus-fired without chance of escape, etc..) and there is no often no chance of a comeback even if you make good tactical decisions with the options that you have remaining.
Just to be clear, this isn't a complaint about BG's difficulty (I've already completed the entire saga, without cheese or power-gaming). I'm just curious about which encounters you think fall into which category. What are your thoughts?
Some "unfair" examples:
I find the ambush by three greater doppelgangers in Kiel's room of Durlag's Tower a bit cheap (some might find this laughable as an example but oh well). 2-3X Stinking Cloud + Cloudkill force-cast throughout the entire hall-way followed by an Improved Haste assault on the nearest party member (quite likely an unconscious mage who might have been able to caste Dispel or Remove Magic).
The fight against the Ravager in TOB: it isn't immediately obvious that his minions respawn infinitely, absurd resistances, spells which affect him seem to be arbitrary (only Bigby's is of any use if I remember correctly). The fight doesn't feel tactical really, and HLA spam (mostly by warriors) seems to be the most reliable key to victory, which is very unsatisfying.
Some "fair" examples:
The fight against Yaga-Shura and his army. This is by far one of the best encounters in the entire-trilogy. Every spell and ability from the weakest to the strongest feels like it could be potentially useful during this fight. The fight starts off slow and ramps up gradually as Yaga's troops start streaming in in greater numbers. You can slowly reposition your party throughout the battlefield and hold off incoming troops with area of effect spells and summons. Different members can try and hold different "lanes" whilst 1 or 2 of your characters try and take down Yaga-Shura. Can be seemingly beaten in various ways and with all sorts of spell loadouts. (I"m aware you can also just bum-rush Yaga Shura with every party member, but that's just a bit anti-climactic in my opinion.)
All encounters against Harper parties trying to kill Charname in SOA. Your spells work against them and theirs work against you. Neither side has ass-pull immunities or resistances (at least not extreme ones). Like the Yaga-Shura one, these are enjoyable because they can be beaten in several ways with various party compositions whilst still remaining challenging.
Post edited by Cershen on
6
Comments
Sarevok cheats and can't be killed in that encounter, but a first timer doesn't know that.
The chess board fight in Durlag's Tower is a little weak too. The game takes the time to set up this interesting idea of using your characters as chess pieces and potentially having to out think your opponent using superior strategy only to have the entire other side of the board bum rush you as soon as they see you with no regard for where they are stepping and when you move up to meet them in battle you are completely destroyed by lightning bolts.
And Beholders, hate them with a passion, always use shield of cheese on them.
But not Melissan. You can behead her and she'll just keep going in a show of ultimate bullcrap.
Not that that changes the cheesiness of "immunity to death".
Especially when you have no idea what will happen and you go into that room...Though the voice actor that plays her does a fabulous job.
The Solar at the end says so that she cannot die.
And I will agree that Aec'Letec is cheap. He's like "hello, screw you, you're a ghoul now, reload".
And unless you've slept down there you're guaranteed to be banged up from and having used spells on the other inhabitants of that level, too.
Also, I've noticed that people haven't really mentioned any fights that they found to be refreshingly balanced yet. No contributions for the other side of the coin?
Unfair battles , IMO, are the ones you can't do anything but run and kite your enemy . Kiting is only fun when we fighting big and slow creatures like ogres , otherwise it looks like I'm playing survival horror.
There simply aren't any way I'm aware of to take them down 100% reliably.
But his idea of fair... Or game balance.... Oy!
His modules are so ridiculous they're better as satire than actual games.
I like to game WITH my players, not against them.
Yeah.
Anyway, fair and enjoying battles with plenty of strategy: Sendai, Iron Throne penthouse and all of Watchers keep spring to mind.
The most cheesy encounter award goes without a doubt to... the Ravager in the pocket plane.
BG1 - two random greater basilisks at the exit from Candlekeep catacombs. Have fun if you weren't prepared for that.
BG2 - any large group of beholders, unless you have a cloak of mirroring.
ToB - the entire game is so cheesy, it's hard to pick a particular fight.
Even after years of experience with the game, this fight just feels misplaced. And I usually intentionally avoid it until going back to Nashkel once.
BG1 loves to throw these encounters at you when your party is tired and weary. Tarnesh, Karlat, Neira, Nimbul, and so on, all love to pounce on you just before you get to rest. I generally think these are all fair fights when it's just one assassin to deal with (though Karlat tests my patience at times), but when there's a group of them coming at you just after you just fought a boss, it's hard to think the DM isn't a dick.
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