Ok ... So ... WTH!? Shade Lord SCS?!?!
Spungi
Member Posts: 219
Did he just activate GODMODE with this mod or something?! Been throwing my party at that fight for the past hour, and have yet to get him past barely injured... I mean, what?!
I ended up removing the improved Shade Lord part, cause I could not see any way of beating him... He would level drain my entire team in like 1 round, and then proceed to 1 shot them. GG well played >.<
What am I missing?! I made a seperate save so I could go back and bash his head in, just so I can say I did it :P
I ended up removing the improved Shade Lord part, cause I could not see any way of beating him... He would level drain my entire team in like 1 round, and then proceed to 1 shot them. GG well played >.<
What am I missing?! I made a seperate save so I could go back and bash his head in, just so I can say I did it :P
0
Comments
The only thing I can offer given your post is to use all the NPP items you have, and if possible to cast the Clerical NPP spell on everyone who isn't protected by an item -- it only lasts a short while though so you may not have enough time to protect everyone if you "just" have one cleric. Focus on protecting the people you need to kill the Shade Lord and use Restoration (or Resurrection) on the people you can't protect. (It may be worth kicking non-essential people out of the party before the fight and having them rejoin later if you purposely play without resurrection.)
I'll try insect plague, or coming back later that's how it goes when I want the shadow dragon armor:)
Daystar is worth a shot aswell, think I'll go pick it up:)
He's such a meanie!
Or maybe a bug in the installation, but it's rarer.
First I rushed it and got rid of altar and shadows, you can use the escape down the stairs and back up tactic.
Then I used Dorn + Korgan with NPP, and had the rest of the team stand far enough from the drain effect and use missile weapons. The sun bullets you find in the temple work nicely.
You just need to wait out his protection spell, and once it's off, lay down a lot of damage before he restores it.
Stuff like haste/potions of speed help.
Protection from Undead is my standard fallback for SCS2 Shade Lord. I don't really like fussing with the battle. No fight with level drain is much fun.
If you don't like Protection from Undead scrolls, Spell Immunity: Necromancy will block the Darkling Aura spell that causes the level drain. If there's a member of your party that can't get Negative Plane Protection, have them use ranged weapons instead, and let the people with NPP hold the Shade Lord back.
The aura has low radius so stay far, far away! Drown him in summons and insect plagues. Use protection from undead scrolls, use all of them! Throw Azuredge at him that may insta-kill him! For added cruelty I removed the Azuredge from the stores and gave it to Shadelord, so I actually have to kill him without it. (In my game, Merella used to have the legendary weapon, but still got corrupted by the Lord)
Granted I haven't played SCS on BG2EE, only played it on BG2, but IMO SCS2 has always been stupidly hard. Like insane levels of hard.
For me I played BG with SCS and it was a brilliant balance of challenge and fun; so when I ported to BG2 i auto downloaded it and it just slaughtered me and I could not get the hang of it at all. It just seemed to cross from challenge to frustrating somewhere along the line.
So I completely get the OPs frustration.
If SCS hasn't been further tweaked and balanced from BG2 then it may not necessarily be that hes at the Shade Lord in later chapters. It may just be that its just set at a level of difficulty thats beyond some of us; or perhaps the Shade Lord requires a specific strat in SCS?
Or could be a bug? Lol.
Sorry just had to say something because a lot of people immediately assumed that the OP must have done something wrong; when SCS is just frigging hard. lol.
You can't really generalize about a mod that's as customizable as SCS. Yes, the Shade Lord is tough, but it's an optional component, as the OP points out, and the rest of the mod will work fine if you exclude the Shade Lord component during your install. Don't want to deal with Spirit Trolls casting Unholy Blight? Tweak your install. Don't want to deal with Darkling Aura? You can tweak your install.
Bodhi's powers too ridiculous? Tweak the install.
Want to be able to use Breach without needing Pierce Magic or Secret Word? Tweak the install.
Don't want enemy grunts chugging potions? Tweak the install.
Want to play Spellhold without losing your items? Tweak the install.
Don't want to fight Liches in random encounters? Tweak the install.
Yes, depending on your install options, SCS can be absolutely brutal. But if you exclude some of the tougher components, SCS can be pretty tame.
I wasn't assuming the OP did anything wrong. I merely pointed out a simple shortcut if you don't want to tackle the Shade Lord head on: attack it under the effects of Protection from Undead. We were suggesting ways the OP could overcome the obstacle... which is exactly what the OP requested.
But as always, difficulty is a HIGHLY subjective thing. Some people like it hard. Some like it challenging. Some like it mildly difficult. Think of SCS as ordering a curry, and it's up to you how spicy you want it to be. But who knows - if you try an extra pepper, you may find you like it
IIRC, in the vanilla Shadelord is just another highish lvlish mage or something and easy to kill. According to game lore, he was supposed to be so powerful and dangerous that a sun god, Amaunator, had to interfere to imprison his evil. He was that big of a threat. I like what scs does with him, making him as scary and dangerous as in the lore.
If you don't know his new abilities and are unprepared, you will die. Heck, even prepared and buffed with pro from undead scrolls, negative plane protection and death ward spells, and with si:necromancy (these spells all protect you from his powers) I lost Jaheira and Nalia permanently there, once.