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modding wizard specialists...??

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  • PeccaPecca Member Posts: 2,174
    Yeah, you just have to create them (copy and rename some other clab file). They are not there because the engine doesn't use them but they work once you create them.
    Grammarsalad
  • [Deleted User][Deleted User] Posts: 0
    edited August 2014
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  • PeccaPecca Member Posts: 2,174
    You must just use remove ability effect. Then, the spell is cast, ability is removed and after delay it's created again. And it will only stay one in memory. Pocket plane use this for example.
    AstroBryGuyGrammarsalad
  • kjeronkjeron Member Posts: 2,367
    Note: if the ability gets interrupted, you will not be able to cast it again until you rest.
  • [Deleted User][Deleted User] Posts: 0
    edited August 2014
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