Wild Mage Additions
CheryChocie
Member Posts: 47
in BGII:EE Mods
So, I tried asking before but didn't get much help, so going to try again.
I really would like to play this mod again http://mods.jo-ge.net/bg/shaper.htm I tried installing it onto BG2:EE but it said that it requires ToB to function properly. Obviously, ToB is installed but clearly there's a file missing that was originally in ToB but not in EE. My question is, is there a way that you can track the installer to think ToB is installed or is there a way to just manually install this mod? I don't even know if it'll work but I'd like to try.
Thanks.
I really would like to play this mod again http://mods.jo-ge.net/bg/shaper.htm I tried installing it onto BG2:EE but it said that it requires ToB to function properly. Obviously, ToB is installed but clearly there's a file missing that was originally in ToB but not in EE. My question is, is there a way that you can track the installer to think ToB is installed or is there a way to just manually install this mod? I don't even know if it'll work but I'd like to try.
Thanks.
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Instructions:
- Download the wildmage17.rar file from the link in the top post.
- Extract it into the game directory (like you would any other mod).
- Open the file "WildMage/Setup-WildMage.TP2" in a text editor, find the line (near the top) that reads:
And add two slashes at the front:
- Continue to install the mod like you normally would (i.e. by double-clicking "Setup-WildMage.exe" if you're on Windows, or by running "weinstall wildmage" if you're on Linux).
Enjoy!Explanation:
Things I didn't try (please report your results ITT if you do):
- Installing it in BG:EE or BG2:EE (but since they share the same engine as IWD:EE, I assume it will work fine).
- Installing the other components of the mod ("SpellShaper Kit", "SpellShaper Kit - Avatar Change", "Misc Spell Modifications", and "Stationary BG1-Rhialto"). Though I suspect that all except for the last one (which references specific BG data files) will work.
A word of warning regarding game balance:On the flip side, when you do beat him, you get 19,000 XP which is more than you get for clearing out an entire level of the big undead-filled dungeon there, so decide for yourself when you think is an appropriate time to make him appear!
Your Wild Mage can learn the new Wild Magic spells from this book by right-clicking it in the inventory, then clicking the "Read" button, and closing the inventory again - a "dialog" will open that lets you study the book for new spells.
It doesn't let you learn all the new spells at once though; only the ones up to around 1 or 2 spell levels above your current max spell level. So you should keep the book in your inventory, and repeatedly "study" it again in the aforementioned way after each time you level up.
With a low-level BG1 party, the encounter from which you get the spellbook will be quite difficult to beat, so you might have to use the CTRL+Y cheat. In BG2 it shouldn't be much of a problem for your party though.
Almost all mods that are available today for the BG/IWD/PST games, are Weidu based.
How to use and update the Weidu installer depends on your operating system:
Microsoft Windows
On Windows you normally don't have to download Weidu yourself, because the mods already come bundled with it.For example when you download the "Wild Mage Additions" mod and extract it into your game directory, you'll see that it consists of an EXE file and a correspondingly named folder: The folder contains the actual mod files, and the EXE file is nothing more than a renamed copy of the Weidu installer.
When executed, the Weidu installer looks at its own filename and figures out the name of the mod it should install from that (i.e. the part between the "Setup-" and ".exe", in this case "WildMage"). Then it looks for a folder (or TP2 file) with that name in the same directory, and tries to install it.
So if the mod has been updated recently and the mod author has done their job properly, the EXE file will be an up-to-date copy of Weidu and all you need to do to install the mod is double-click it.
However if the mod is old, the EXE file may be an old Weidu version, which is a problem for the EE games because only newer Weidu versions work correctly with them. So it needs to be updated:
Auto-updating
When run, the Setup-*.exe file (a.k.a. Weidu installer in disguise) actually doesn't just look at its own filename, but also looks for other Setup-*.exe files in the same directory, and if it sees that one is newer than the others it tries to replace them all with copies of that one.So one way to update the installer for an outdated mod is to extract the mod into the game directory but not install it yet, and then extract and install a newer mod first (in order to auto-update the first one in the process).
Manual updating
If for some reason that fails, or you don't want to install any other mods, or you want to make sure that you're using the absolute newest version of Weidu, you can also update it manually.To do so, download the "Windows Binary" ZIP file from this page, and extract the weidu.exe that is inside it. (No need to extract any of the other files that are in that zip archive, as they are only useful for modders. As a user all you need is the weidu.exe.)
Then copy that weidu.exe file to the game directory, rename it so it's called like the existing EXE from the mod (i.e. "Setup-WildMage.exe" in our case), and if Windows asks if you really want to replace the existing file, click yes.
Linux
Infinity Engine mods don't tend to bundle a Linux version of the Weidu installer, so you need to install Weidu manually:[spoiler]
- Download the "GNU/Linux Binary" ZIP file from this page, and extract it somewhere.
- Among the extracted files you find a "bin" folder with two subfolders: "i386" for 32bit Linux, and "amd64" for 64bit Linux. Enter the correct one for your architecture, and grab the following three executable files from it:
- Move those three files into a folder that is in your $PATH (for example /usr/local/bin if you have admin rights).
- Delete the other extracted files, as they are only relevant for modders not normal users.
[/spoiler]Then each time you want to install a mod, you would run in a terminal, with the name of the mod's extracted folder (or TP2 file) in place of <modname>.
However, Weidu on Linux needs all mod and game files to be converted to lowercase before doing that. Traditionally, the "tolower" executable has been used for that by Linux users running the Infinity Engine games in Wine, but this actually breaks the Linux versions of the EE games when applied to them (see discussion). There are ways to get it to work nonetheless (see previous link), but it's annoying, and the best bet right now for Linux players of the EE games is probaly to wait for a new Weidu version to (hopefully) provide a proper solution for this problems.
Mac OSX
I honestly don't know how it works there. Probably either like on Windows, or like on Linux.However, I was not aware this mod is playable for iwd:ee, too!
Overall, though, it's still a mess. Many, if not all spells don't match their descriptions exactly.
But it should work on any EE engine.
The BiG-World-Fixpack has some patches for this mod as well.
You may want to join efforts with those guys.
(The BiG-World-Fixpack is being developed for the BiG-World-Setup, but it can also be installed independently.)
As for the wildmage you are expected to fight - for me he appeared in the graveyard district once; and another time (in another play through) at Nalia's keep.
Has anyone used the teddy bear yet? Can you imagine going into battle with a teddy bear in your left arm and fighting - I would think that your foes would stop in astonishment - LOL.
The "BiG World Project" is a set of tools, scripts and a PDF guide for installing mods on BG2/BGT Classic. Not for EE.