BGII Anniversary Patch?
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So today it's 9 months since BGII:EE's release. 9 months with no patch. According to Dee, the BGII patch is close to being done (hooray! ) but
-a lot of testing.- A lot of testing won't be done in a couple of weeks. Phase IV of BG:EE shows us as much, that started in -May- and is still ongoing. It's not even done yet and if testing of BGII's patch will be as... "thorough"... we probably can't expect to see it released for a couple of months. Maybe even 3 months in which case it will be around BGII:EE's release anniversary.Dee said:The BGII patch has a small amount of work still remaining to be done, and then a lot of testing to make sure it's stable.
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A patch worth waiting for, indeed!
Unless you bought BG2 through the Mac App store, then you already have the first patch addressing serious stability bugs, so the game is playable, if still not the ideal experience. Even with the Mac App store version, I have taken at least one character into the start of ToB.
The public beta for the BG 1.3 patch has been running for over 6 months now (started in February) which does not seem to bode well for a rapid turnaround for the BG2 patch. However, if I observe correctly, a large part of the delay in the release is nailing bugs in the engine - the content bugs were ironed out a while back and are not being messed with. Those engine fixes should come directly into BG2 and hopefully be a lot more stable from the get-go, so I can indeed imagine a shorter test cycle as we benefit from the hard work now going into validating (and fixing) the BG 1.3 patch.
That does not mean that BG2 will be quick to validate - I hear there are a lot of content fixes that will take some time to verify playing through the game with many character and party variations. But this should be simpler, and bugs easier to fix, than endlessly tweaking the gameplay of the engine. As an optimist I still hope for a release around the 1 year anniversary.
Especially as a Mac App store customer awaiting my first patch!
I just started BG2 with my Dragon Disciple which I carried over from a BGEE solo poverty run and noticed when I cast breath attack on the lesser golems their MR blocked it's effects...? Breath attack bypasses MR in BGEE...I think this has been mentioned before but wondered if it will be fixed in the upcoming patch/update?
I believe its one of the things I addressed in my fix/tweak pack too.
http://forum.baldursgate.com/discussion/31976/elminsters-micro-bg2ee-fixes-and-tweaks/p1
The spl file you'd want to put in your override folder is SPDD03.spl.
Seeing as BG:EE 1.3 has been The Next Big Thing™ for ages now and would continue to be so until its release, I was hoping BGII:EE for Android, and thus the patch for all versions of it, would gain that honour now. But it seems Icewind Dale now claims that position. Which is great. I really really do want an ID:EE. But more than that I'd first like to play the hell out of a patched BGII. Back to waiting I guess.....
Mordukhavar did 1 damage to Sarevok (25 - 24)
Ohh and for the record its just BG2EE where breath attack currently doesn't bypass magic resistance. In BGEE it does.
Could of sworn I saw it say "Sarevok - Magic Resistance" during one of my playthroughs (I've played through BGEE 3 times now 1 normal/1 solo/1 solo insane no item). I thought he had high MR.
Guess I was wrong.