Technical question: Barbarian
Boaster
Member Posts: 622
It is essentially a Fighter class, so why not just make it as a kit under Fighter and remove the ability to Dual class and list it as a penalty?
0
Comments
You can easily make it a Fighter Class kit while still keeping a character from Dual Classing.
All the dual class bit means, is that the engine is limited in the ways in can show a multi-class character (As that is in fact what a dual class is, just a alternate form), has nothing to do whether or not the Barbarian is a fighter kit or not (Which it isn't)...
Imho it's not a bad thing that they created a fighter kit in Berserker that shared the main advantage of the Barbarian (berserker rage and its immunities from mind spells). I'm not complaining about it as redundant. Because there are some fairly significant differences...
I suppose it's not so different than, say, the contrast between Sorcerer and Mage as the the question of redundancy. It gives us greater variety to select from. Whether it came via a class or kit doesn't really matter to me.
It just seems like the Barbarian "class" should be a Fighter sub-class, or kit.
Is there any point in the game where a weapon or armor can only be specifically worn by a Barbarian and not a fighter? Or vice versa? I'm talking where it specifically says in the description "Not usable by Barbarians."
And most people already think, that if a Fighter can use it, then a Barbarian can as well.
They're both Fighter Classes!
BG2 came out shortly after D&D 3.0 was released, so they poorly ported the Barbarian, Monk, and Sorcerer classes into soa in order to get people excited for that.
Its like this, you cant think "They're the same thing!" you have to think of it like "Play D&D3e! Look how the Barbarian will work if you do!"
In the original rules, it was like @LadyRhian said - they eschewed magic items, making them a different animal. Haven't played them in BG, so I am not sure how close they followed the pencil & paper rule set.
They're like 66% Fighter and 34% Druid/Cleric. And Paladins and Rangers can wield slashing and piercing weapons, and Bows/Crossbows, whereas Druids and Clerics cannot. Although, Druids can wield Scimitars. The two classes are not enough like either Fighter or Druid/Cleric enough to be "kits" in my humble opinion.
Barbarian is 100% Fighter.
Additionally, Paladin and Ranger have different hard coded interface bars (Turn Undead and Stealth). The Barbarian has no unique interface bar. Further more, experience progression for Barbarian is the same as a Fighter's.
Well, there is a kit that could enjoy a bit of "ENHANCEMENT" in this... "enhanced edition".
Then just make a Berserker/Cleric and "roleplay" it as a Barbarian/Cleric. Roleplay is only limited by your imagination, after all. ;^)