Graphical problem after importing areas from BG1:EE to BG2:EE - water with weird overlay
swit
Member, Translator (NDA) Posts: 495
In the attached screenshot you can see the scene from BG1:EE ported into BG2:EE engine. As you can see there is some strange graphical problem with water going on. It is only present in BG2:EE engine, so the files seems to be fine. The problem shows in every ported area that contain water. It's strange that both engines interprets the same area resources differently
I remember that @AndreaColombo and @Avenger_teambg once talked about similar problem (green water overlay). Any idea what may cause it? Thanks in advance for a help with this matter.
I remember that @AndreaColombo and @Avenger_teambg once talked about similar problem (green water overlay). Any idea what may cause it? Thanks in advance for a help with this matter.
Post edited by swit on
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I think the new bg2ee engine allows full bg1 area compatibility. But this might be only in the upcoming patch.
@ScottBrooks so, any chance that BG2:EE and IWD:EE will support dithered water? If no than can devs please share instruction what exactly need to be changed in area resources to make it work?
Hello, could you please reply about this issue? Supporting BG1:EE water in BG2:EE and IWD:EE ist just copy-paste...
Up until now we knew that BG2:EE and vanilla BG2 engine had the same problems with dithered water. With a recent release of tile2ee tool we can now extract PVRZ based files back to TIS format and try to fix water problem when porting dithered water to BG2:EE using additional tis2bg2 tool (for example used in BGT and EasyTutu Degreenifier, also used during development by modders for adopting BG1 areas for BG2 mods).
But it looks like there are 2 more problems with BG2:EE when it comes to supporting BG1 areas even if converted to use stencil water:
1. Interior areas have strange corner transparency issues (shows up in every interior area when ported from BG:EE, doesn't matter if in TIS format or PVRZ format)
2. BG2:EE engine has problem with showing up not only dithered water (that is expected) but also stencil water that is fully supported by vanilla BG2 engine
More information, files that can be used for testing, links and screenshots showcasing how it looks in game available on IESDP forums: http://gibberlings3.net/forums/index.php?showtopic=27399
In other words EE release of the engine makes modding even more troublesome. Unless there is some additional undocumented WED flag (other than the one mentioned in the linked topic) that can resolve these issues we can forget about "mega mods" support that re-use BG1 areas or BGT like mods on BG2:EE.
@ScottBrooks
@Avenger_teambg
@Dee
Thanks @Etamin, @Saigon1983, @agris, @ALIEN for supporting the topic
http://gibberlings3.net/forums/index.php?showtopic=27399#entry236660
Unused "wind speed" in ARE file (0x52 offset) is responsible for it. Change it to 0 and you end up with default 50% water transparency.
Problem with invisible corners is a known BG2:EE engine bug that will be fixed at some point. In other words all is good and no problems with porting areas between games
https://thetermpapers.net/
No, G3 has been updated a few months ago and the old links are not working anymore. Try this one.