Solo Cleric/Mage or Fighter/Cleric/Mage
kstevens67
Member Posts: 41
Hi all,
I am getting ready to start a solo character all the way from BG through Throne of Bhaal. I want a cleric this time, but I also love mages and want to be a front line tank as well. Quite a bit to ask. I am torn between a F/M/C and just a C/M. The C/M will obviously gain levels faster and end at a higher level, but can a C/M go toe to toe with anything without the Fighter class or would I only be casting spells? Which would be the stronger class over-all. I will admit the only battles I typically have problems are in ToB (Mellissan, Abizigal, Sendai) so I want a character that could easily take these foes on even on insane difficulty.
I am getting ready to start a solo character all the way from BG through Throne of Bhaal. I want a cleric this time, but I also love mages and want to be a front line tank as well. Quite a bit to ask. I am torn between a F/M/C and just a C/M. The C/M will obviously gain levels faster and end at a higher level, but can a C/M go toe to toe with anything without the Fighter class or would I only be casting spells? Which would be the stronger class over-all. I will admit the only battles I typically have problems are in ToB (Mellissan, Abizigal, Sendai) so I want a character that could easily take these foes on even on insane difficulty.
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Comments
CM is better than CFM, unless you really want to DW flails. As a solo, XP will be a breeze frankly, so if you really wanna thwack AND cast, CFM is your class.
Fighter HLAs will give you an ability to efficiently harm enemies in ToB while being a Cleric/Mage will lead to you relying on magic (both divine and arcane) rather than melee power.
Magical buffs are enough to be a tank i.e. the person to effectively diminish enemy attacks but in order to hit heavily you need your fighter part (attacks per round, bonuses to hit, HLAs).
When you solo, having 3 classes is not a downside because XP is coming quickly.
To me, the only downside of being a F/M/C rather than a C/M is the inability to cast 9th level arcane spells and to get Mage HLAs. But since you're soloing, you'll get enough scrolls to cast these spells.
It is possible to fight in melee with a good amount of apr as a cleric mage as well. Using polymorph self and triggers. F/C/M will just be less work if you want to melee with it.
So I would advise to try the C/M only with robe of vecna - it should be more interesting, as generally you will have Aerie with proper stats, voice, equipment and a familiar
But seriously, Aerie has a pleasant voice.
Soloing without being a Fighter is a pain, having no specialisation, no APR is really hurting. Every fights will be very long, very spell exhausting while a F/M/C will be able to hack and slash his way to victory with only a few buffs.
The mage is the 'big gun'. This can engage anything big or small, but is admittedly overkill usually for antipersonnel, unless you have antipersonnel shells (ie low level spells!).
The cleric is one of the smaller 'dual purpose' guns... technically, too weak to engage another tank, and being casemated, it cant be brought to bare effectively, because the tank will be relying on the more efficient big gun.
The fighter is a casemated machine gun. If unprotected enemies come right at you in your field of fire, you can efficiently engage personnel. But your useless vs even a light barrier.
M > MC > FMC though once the CM gets HLAs and 9th level spells he can compete. FMC is too spread out for BG2... the F or C can be dropped and leave you a better mage, and thus a stronger character.
However, it can be fun anyways, so try a FCM if you're curious!
And choosing from the pool of weapons available for a F/M/C, flails are indeed the best variant. It's just a shame there's no +APR weapon for clerics!
Considering you'll have Sanctuary, Invisibility and Imp Invisibility, so who needs the SotM really?
In BG1, make sure you use your Cleric abilities aggressively. Other than Sleep (and Armour/Shield if you skip armour) low level mage spells stink for awhile. Your spells per day will be low for awhile too, so I'd consider playing your FCM as FC; Command is brutal from lvl 1, especially if you are DWing and have 18/xx strength. Hold Person and Silence are great too, and at 3rd you get the hilariously good Animate Dead. This will remain great well into BG2. I'd stick to wearing armour until you Mage levels can do more than buff your defences
What stat distribution are you thinking about? Early on high wis will heavy lift for you, and it'll be nice to have wis for Limited Wish. Also, lack of 9th level spells will mean you'll want the extra higher level cleric spells come ToB.
**Spoiler Alert**
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If I remember, the only weapons that can even hurt the greater wolf-were on that Island are ones I can not use. Is this one area to definitely skip when playing a F/M/C solo or is there a way to kill that guy?
While a F/M/C is some sort of melee god. Think how good is the F/M/T for soloing ? Walk into traps with buffs instead of disarming them, open locks with spells instead of picking them and easily get 25 str/dex/con instead of backstabbing and tada you have a F/M/C instead of a F/M/T.
Nevertheless, provided that you're prepared for the likelihood of getting killed regularly, then I guess you could still be having a lot of fun trying, so fair enough and good luck to you.
Thank you all for you comments. I am having a blast playing the F/M/C - he definitely rocks so far.