#15990 Bug with Dorn not responding to the defeat of his enemy
blatantninja
Member Posts: 29
Did a search, but didn't find anything.Gate70 said:Dorn should respond to the death of Simmeon after being silenced
1. Load attached save.
2. Move slightly north-east.
3. After Simmeon completes dialogue kill him and his party (CTRL/Y).
4. Rest, or use CTRL/T to advance time so the silence wears off.
*Observed*
Dorn remains silent.
*Expected*
Dorn should start dialogue "At last, Simmeon is dead..."
*Note*
The enemy priest will cast silence 15' if the closest party member is a "long bow" (arcane caster?
The dialogue can be initiated by speaking to Dorn afterwards but this is not intuitive
DornJ.dlg Trigger 8 looks as though it needs to consider silence (could this happen elsewhere?)
I just completed the part of his quest (end maybe?) where we kill his former companion just past Wyrm's Crossing. Well, one of the priests cast a spell on my party that made everyone Deaf. As such, when the battle ended, there was no banter coming from Dorn. I waited until the spell wore off and walked around a bit. Still nothing. I finally exited the area and walked a bit, still nothing.
I reloaded, won the battle and avoided my characters getting made Deaf and it kicked right into Dorn gloating about killing off the last of his old crew.
So, if Dorn and/or the main charater is Deaf, you end up with a hanging quest for Dorn.
Post edited by hook71 on
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Comments
If not I'll see if I have something nearby but would help to have you save zipped and attached.
Thanks
edit, & moving to BG:EE forum
Of course it makes some sense for the end-of-quest dialogue (and therefore the end-of quest journal entries) to be postponed if Dorn and/or the protagonist are deaf at the time, but obviously it ought to trigger automatically as soon as the deafness wears off.
I've tried to reproduce this with partial success. Deafness doesn't prevent the dialogue, but silence does. Edit, so long as the closest party member to the priest can cast arcane spells he will use that spell.
Will raise on that basis.