New "challenge" - minimum stats
Klorox
Member Posts: 927
Anybody ever try this?
You use the minimum stats for your race/class combination.
You can use a 7 STR (unless your class has a higher minimum), just so you can carry some stuff around.
I tried this a while back. It's a very tough challenge! I always tried to find ways around the "restrictions" by choosing classes with high minimums (Gnome Fighter/Illusionist is supposed to have a minimum DEX of 16, and Elf Rangers have really high minimums, as do half-elf Cleric/Rangers).
You use the minimum stats for your race/class combination.
You can use a 7 STR (unless your class has a higher minimum), just so you can carry some stuff around.
I tried this a while back. It's a very tough challenge! I always tried to find ways around the "restrictions" by choosing classes with high minimums (Gnome Fighter/Illusionist is supposed to have a minimum DEX of 16, and Elf Rangers have really high minimums, as do half-elf Cleric/Rangers).
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Comments
We had a story of HeroGuy by @meagloth - he had ridiculous stats and to follow that run was fun.
http://forum.baldursgate.com/discussion/32385/rebooted-the-tale-of-loser-meagloths-24-roll-no-reload-run-complete#latest
I'll probably give an elf archer another try. You don't have to worry about carrying quite as much with a 13 STR and being limited to studded leather armor.
You'll have to forgive me for posting the results anyway, really I'm trying to derail that particular dead end.
In the spirit of the challenge a Human with a standard class would be best. Probably Specialist Wizard as I don't believe the INT score limits the casting of higher level spells as it does in PnP.
The game can easily be won by a 5-man team - heck, a skilled player can win with a 1-man team!
Therefore this challenge ought actually to be quite easy - you just select a balanced team of 5 strong NPCs, and let them always run ahead and do all the work, while your feeble 3/3/3/3/3/3 basket-case hangs well back out of harm's way and takes no part in the action. Okay, there are a handful of story-points where your protagonist is required to step forward and speak for himself, but for 99% of the game he can just hide half a map away and do nothing at all!
I'm not so sure this has been implemented.
Ideally, only the very smartest mages should be able to ever cast ninth level spells. The original implementation turned it into an entitlement. Now the player will have to plan out some things, like how to use the Machine, Ioun Stones, even potions. It makes resource management a bigger part of the game. I think this is a good change.
For a while there, INT kinda became almost a dump stat for multi class Mages. You just didn't /need/ a high INT.
Now you do.
Unless they've suddenly implemented a further change in the latest patch (edit: I mean the patch which is about to be released for BG2ee), there's currently no restriction on a Mage of any INT casting any spell. The restriction is that a Mage needs INT 18 to learn a level 9 spell, but you can achieve that through a temporary boost with a Potion of Genius (or a Potion of Mind Focusing). Once it's in his/her spellbook, the Mage remains able to memorise the spell and to cast it, even though INT falls back to normal when the potion wears off.
Also, what about bumping the stats slightly, so you don't get a 12-point stat advantage from playing a monk / FMT / FMC? What I mean is, you can allocate 36 stats any way you want, as long as no stat goes over 12. So eg 2x12 & 4x3, or 3x9 & 3x3. If you absolutely have to play a ranger, you can, as long as you use a save editor to drop your stats to a total of 36. Powergamers will still minimise STR, DEX, & CHA, because they know there are items for those, and a sorceror with 12 CON is probably the optimal choice.
EDIT Aaargh, this is BG1. Sorry, I just assumed BG2. OK the optimal choice is probably a solo MT with 12 DEX, 9 CON, 6 STR. Wow, that would suck. How about 40 total?
So far I plan to no-reload, even though I really can't remember individual fights particularly well. Given I'm used to getting owned by SCS, let's see how I go.
I did engage various melee-enemies in backstabs, cat-baiting, and arrows. Notably Joia's ring, the belt ogre, the two ogrillons with the letter, and the hobgoblins with the stealth boots. I also calmed Marl, delivered a book to Firebeard, and listened to every word Noober had to say.
After some agonising, I decided to engage the Nashkel cleric assassin as well. I even managed to hide in shadows after fleeing out the door, so let the guards get her to near death, and backstabbed FTW, and a level in thief
Not sure what to do next, tempted to try blinding Greywolf, or just using cat-baiting, but he hits really hard, so pretty sure it'll end in tears. Maybe I should go backstab Shoal the Nereid for 5k XP, then go basilisk hunting with the help of Korax?
At this point I've ditched armor entirely, but have the 'armor' spell memorised, and 'blindness' as the other spell.