What differences can we look forward to when designing our party for IWD compared to what we've been accustomed to in BG1 and 2ee?
I've never played IWD so full information would be appreciated
- create up to 6 characters
- Kits all the same?
- Bards get spells up to level 8?
- rangers and paladins start getting spells sooner?
- some weapon groups terribly under represented
- level 30 cap (not an XP cap so 30/30/30 multiclass possible?)
- triple multis get Mage HLAs?
- shortage of Mage spell scrolls
- Wild Mage vastly superior to specialist Mage due to double opposition
- significant story content for bard, Druid, paladin