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[Not an Issue, Mods] Yoshimo's repeating dialogs

CrevsDaakCrevsDaak Member Posts: 7,155
edited January 2015 in Not An Issue
There's a bug on the file YOSHIMO.BCS that causes him to bug the PC until he 'interacts' with the PC. WeiDU fix:
<<<<<<<< 7C#Yoshi/temp/replace_yoshimo_1.baf
IF
InParty(Myself)
GlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/yoshimo_1.baf
IF
InParty(Myself)
Global("7C#FIX_YOSHIMO_1","LOCALS",0)
GlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
SetGlobal("7C#FIX_YOSHIMO_1","LOCALS",1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/replace_yoshimo_2.baf
IF
InParty(Myself)
GlobalTimerExpired("YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/yoshimo_2.baf
IF
InParty(Myself)
Global("7C#FIX_YOSHIMO_2","LOCALS",0)
GlobalTimerExpired("YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
SetGlobal("7C#FIX_YOSHIMO_2","LOCALS",1)
END
<<<<<<<<
COPY_EXISTING yoshimo.bcs override
DECOMPILE_AND_PATCH BEGIN
REPLACE_BCS_BLOCK "7C#Yoshi/temp/replace_yoshimo_1.baf" "7C#Yoshi/temp/yoshimo_1.baf"
REPLACE_BCS_BLOCK "7C#Yoshi/temp/replace_yoshimo_2.baf" "7C#Yoshi/temp/yoshimo_2.baf"
END
BUT_ONLY
Post edited by CrevsDaak on

Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    @CrevsDaak‌ I've had Yoshimo in a few test runs to date and not experienced this. Does it happen at a certain stage and do you have a save before that point which can be used to reproduce the issue.
    Thanks
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited September 2014
    @Gate70‌ I dunno, but it seems to trigger when the Keeping Yoshimo mod is installed, but the fact/problem is that it's endless (and that it's an error in the vanilla game). I don't think it would trigger in vanilla unless you set the PCYosh local to 1 over Yoshimo. I'll see what could be causing this later.
  • IllydthIllydth Member, Developer Posts: 1,641
    @CrevsDaak, @Gate70: Can I mark this thread in some way? I'm considering putting a "Solved/Fix in Thread" mark here so I don't keep running over it.
  • Gate70Gate70 Member, Developer Posts: 3,883
    That sounds reasonable @Illydth‌ I'm not aware of any reports in an unmodded game but could be mistaken.
  • DeeDee Member Posts: 10,447
    Tagging the thread as [Not an Issue, Mods] since the issue only affects modded games.
  • MatschdockMatschdock Member Posts: 14
    Hi, i got the exact problem with the yoshimo mod

    Any suggestions how to fix it?

    I got EE keeper so i can fix variables.
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