[Not an Issue, Mods] Yoshimo's repeating dialogs
CrevsDaak
Member Posts: 7,155
There's a bug on the file YOSHIMO.BCS that causes him to bug the PC until he 'interacts' with the PC. WeiDU fix:
<<<<<<<< 7C#Yoshi/temp/replace_yoshimo_1.baf
IF
InParty(Myself)
GlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/yoshimo_1.baf
IF
InParty(Myself)
Global("7C#FIX_YOSHIMO_1","LOCALS",0)
GlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
SetGlobal("7C#FIX_YOSHIMO_1","LOCALS",1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/replace_yoshimo_2.baf
IF
InParty(Myself)
GlobalTimerExpired("YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
END
>>>>>>>>
<<<<<<<< 7C#Yoshi/temp/yoshimo_2.baf
IF
InParty(Myself)
Global("7C#FIX_YOSHIMO_2","LOCALS",0)
GlobalTimerExpired("YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
Interact(Player1)
SetGlobal("7C#FIX_YOSHIMO_2","LOCALS",1)
END
<<<<<<<<
COPY_EXISTING yoshimo.bcs override
DECOMPILE_AND_PATCH BEGIN
REPLACE_BCS_BLOCK "7C#Yoshi/temp/replace_yoshimo_1.baf" "7C#Yoshi/temp/yoshimo_1.baf"
REPLACE_BCS_BLOCK "7C#Yoshi/temp/replace_yoshimo_2.baf" "7C#Yoshi/temp/yoshimo_2.baf"
END
BUT_ONLY
Post edited by CrevsDaak on
0
Comments
Thanks
Any suggestions how to fix it?
I got EE keeper so i can fix variables.