First SCS BGEE run: which components should I (not) install?
FallenAasimon
Member Posts: 29
Which components you install and which ones you keep out, and why? I'm looking for a mild install, maybe only the AI boost, with no enhanced encounters and precasting, as I still consider myself a BG novice. I'll be playing Core Rules and taking my time to improve my knowledge on the game. And yeah, I know I'll get destroyed, but I'm eager to learn.
Mod readme just in case: http://www.gibberlings3.net/readmes/readme-scs.html
Mod readme just in case: http://www.gibberlings3.net/readmes/readme-scs.html
Post edited by FallenAasimon on
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But personally I prefer the hardest (the fullest) install. If I want to make my game harder (and why else should I install the SCS mod) I want it to be the most challenging.
At first I installed "all of them" as comebackhome suggests but then I hated my playthrough when getting peppered to death by one stupid bandit archer. There was such a huge difficulty leap from all the stuff before the bandits to any bandit you ran into that the next playthough I removed that component. Then I found myself removing another component (the prebuffing) because each stupid lowly mage would be huge chore to take down and add a half hour stopping point (exaggerated for emphasis) to each and every magic user. I found a nice compromise was to just drop the prebuffing as they were still powerful but not obnoxious. Others would probably tell you it's no big deal but to me it was. Now I don't even bother with it. I'd be interested in some minimal install I suppose but as I say now I don't even bother.
The improved bandits thing that makes the bandits have ice arrows or whatever along with super high thacos was a huge immersion breaking thing in BG1 SCS. I'd be wandering around a forest killing the odd gibberling and diseased gibberling and run into one of those archers. No big deal I'll just move closer to engage him and take him out with Minsc. The archer then proceeds to fire ice arrows and smack, smack, smack dead. What the hell right?
I looked back at the combat rolls and the guy was rolling like 5s and above to hit or something lol. This guy was quite a bit stronger than your average gibberling. So imagine how strong and careful you need to be to prepare for something like the bandit camp which comes before even get to Baldur's Gate in the storyline.
[keep in mind, I ONLY play no-reload games; so a challenge that expects you to reload a few times, even when you play perfectly is unacceptable]
- AI and encounter improvements only: e.g. smarter mage AI & smarter basilisks
- but no rule-changes: e.g. no 'improved spiders'
- ignore things like "Improved Ulcaster" -- too hard and chancy
- Tougher End of Chapter battles -- only if you are REALLY on top of the game and played through once like a breeze; ignore if not!
I really recommend a no-reload run with SCS AI -- you will never go back.
(P.S. Though some of the specific non-AI challenges may be too much: e.g. I decided to avoid the "Improved Fiends" for my BG2EE no-reload run after I read its change list. OUCH!)
Edit: A few questions, do you guys use spell and item tweaks, like "More consistent breach spell" and "Replace many magic weapons with fine ones"? What's your thoughts on "Potions for NPCs"?