Thief Question
Dragonfolk2000
Member Posts: 388
Do thief skills work the same way in Icewind Dale? As in they are percentile rolls and I don't need a find traps or open lock skill higher than 100?
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Note: This is based on my own observations of the game, and not on actual knowledge of the game code. In other words, it's possible that I am wrong.
Note: Find Trap may take a moment, during which an incautious character could walk into the trap, because the check only executes once per round, and is only effective within a fairly limited range, 20-30' I think.
If your thief has the appropriate skill at a level within 5 points of the rating of the Trap/Lock, there is a 50% chance per check that the action will succeed. This means that within 5 attempts there is a 97% chance of success. (So, try that lock pick 5-6 times, then quit until your skills are better.)
Note: "5 attempts" at Detect Traps really means move a little (~20'), wait 5 rounds, move a little more, etc.; luckily the rating on traps in most locations is generally low enough relative to expected thief skills progression that stopping for a single round is generally enough, if you have been putting 10+ points into Find/Disarm Traps regularly.
If your thief does not have the appropriate skill to within 5 points of the rating of the respective Trap/Lock, s/he will NEVER succeed with that action, no matter how many checks are made. Wait til your skill is higher.
So, for Traps & Locks, the appropriate Thief proficiency is NOT a percentage, it is a "rating" between 0-100, which is compared to the rating of the Trap or Lock. There is no percentage roll made in the sense that many players imagine it, and there are only a small number of cases when the thief's skill is "close but not quite" adequate in which a limited random check is made at all.
Disarm traps works the same way, except of course that there is a small chance (1%? 5%?) that a thief who is in the marginally adequate skill range may set off the trap if he fails to disarm on a given attempt.
Does IWD have an abundance of locked chests inside dungeons? Are there still going to be a lot of settlements to raid with lockpicking? Just wondering if a thief is still going to be as necessary as it is in BG.
And if so, are they available in time to matter (no need to tell exactly where they are)?