Distinguishable clubs WEIDU(Update 1.1)
artificial_sunlight
Member Posts: 601
Update 1.1 Weidu patching for great compatibility
Since the release of BG:EE the magical clubs where a problem for a lot of players. If you found a club, and it was identified (as of the first version) you couldn't tell the difference between the normal and magical clubs. This was fixed in v1.2 by setting them Unidentified.
This was no solution for inventory management, because they all shared the same graphic.
NOT ANYMORE!
I created new BAM's for Club +1, +2, Night Club and my own Barbed club of Pain.
From left to right:
Club, Club +1, Mighty oak +2, Night Club, Root of the problem, Chanserv's Fish, Barbed club of Pain
And to make the Night Club somewhat nicer, I recolored the paperdoll animantion. It's now BLACK! So the +2 at night makes a lot more sense now, you won't see it comming! (It should negate dex based AC, but I dont think thats possible)
If you can't use weidu: The attachment contains 3 Item files and 3 new Bam's. Put them in your override and you ready to go.
The WEIDU version is ready!
Update 1.1 Weidu patching for great compatibility
Please download the OvrV1.1 (If you use android and cant use weidu)
Please use Weidu on PC and MAC
Since the release of BG:EE the magical clubs where a problem for a lot of players. If you found a club, and it was identified (as of the first version) you couldn't tell the difference between the normal and magical clubs. This was fixed in v1.2 by setting them Unidentified.
This was no solution for inventory management, because they all shared the same graphic.
NOT ANYMORE!
I created new BAM's for Club +1, +2, Night Club and my own Barbed club of Pain.
From left to right:
Club, Club +1, Mighty oak +2, Night Club, Root of the problem, Chanserv's Fish, Barbed club of Pain
And to make the Night Club somewhat nicer, I recolored the paperdoll animantion. It's now BLACK! So the +2 at night makes a lot more sense now, you won't see it comming! (It should negate dex based AC, but I dont think thats possible)
If you can't use weidu: The attachment contains 3 Item files and 3 new Bam's. Put them in your override and you ready to go.
The WEIDU version is ready!
Update 1.1 Weidu patching for great compatibility
Please download the OvrV1.1 (If you use android and cant use weidu)
Please use Weidu on PC and MAC
Post edited by artificial_sunlight on
15
Comments
I will make it compatible with BG2:EE (I think it already works but I have no time to test right now) and IWD:EE.
Thanks for using my mod's btw (and if you want more clubs, try my Barbed club of pain).
The weidu version is ready.
It uses patching so no more copy/pasting and overwriting other mods.
It should be compatible with all other mods.
Whoever created Chanserv's Fish must have been a Monty Python fan ^.^
http://youtu.be/xCwLirQS2-o
I hate how clubs and morning stars look like maces on the battle screen in Baldur's Gate and Icewind Dale. I know this does not affect gameplay in any way, but I HATE equipping a club or morning star only to see a mace on screen. To me it breaks the immersion of the game a bit. I wish clubs and morning stars had their own animations on the battle screen.
Planescape Torment (also an Infinity Engine game) DOES have a morning star animation on the battle screen, so that morning star sprite MAY be able to be used in Baldur's Gate and Icewind Dale.
But none of the Infinity Engine games have a club animation on the battle screen. Baldur's Gate 1&2 and Icewind Dale 1&2 use a mace animation to represent maces, morning starts, and clubs on the battle screen, while Planescape Torment uses a morning star animation to represent maces, morning starts, and clubs on the battle screen. No club animation in any of the Infinity Engine games.
Does anyone know how to (and have any interest in) making a mod for mace and club animations for the battle screen???
WeiDU v 23600 Log
E:\Icewind Dale Enhanced Edition\setup-S3DisClubs.exe
[./chitin.key] loaded, 527412 bytes
[./chitin.key] 166 BIFFs, 37336 resources
[lang\cs_cz/dialog.tlk] loaded, 4534605 bytes
[lang\cs_cz/dialog.tlk] 40942 string entries
WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
Install Component [Distinguisable Clubs]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [Distinguisable Clubs] [V1.1]
Copying 1 file ...
[S3DisClubs/Graphics/S3ICL01.bam] loaded, 3367 bytes
Copied [S3DisClubs/Graphics/S3ICL01.bam] to [override/S3ICL01.bam]
Copying 1 file ...
[S3DisClubs/Graphics/S3ICL02.bam] loaded, 3367 bytes
Copied [S3DisClubs/Graphics/S3ICL02.bam] to [override/S3ICL02.bam]
Copying 1 file ...
[S3DisClubs/Graphics/S3ICL04.bam] loaded, 3367 bytes
Copied [S3DisClubs/Graphics/S3ICL04.bam] to [override/S3ICL04.bam]
Copying and patching 1 file ...
ERROR locating resource for 'COPY'
Resource [BLUN36.itm] not found in KEY file:
[./chitin.key]
Stopping installation because of error.
ERROR Installing [Distinguisable Clubs], rolling back to previous state
Unable to Unlink [S3DisClubs/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "S3DisClubs/backup/0/OTHER.0")
[S3DisClubs/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 3 files for [S3DISCLUBS/S3DISCLUBS.TP2] component 0.
Uninstalled 3 files for [S3DISCLUBS/S3DISCLUBS.TP2] component 0.
Unable to Unlink [S3DisClubs/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "S3DisClubs/backup/0/READLN.0")
Unable to Unlink [S3DisClubs/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "S3DisClubs/backup/0/READLN.0.TEXT")
ERROR: Failure("resource [BLUN36.itm] not found for 'COPY'")
PLEASE email the file SETUP-S3DISCLUBS.DEBUG to artificial_sunlight, at http://forum.baldursgate.com
Install Component [Distinguisable Clubs]?
[I]nstall, or [N]ot Install or [Q]uit?
Though, does this have use? I thought it would affect the clubs from the following mod, but it seems that already uses the modified club images?
https://forums.beamdog.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks/p1
And yes I gave @smeagolheart permission to use my club mods in his House rules mod. Maybe I should point people there
I eventually realized that the House Rules mod already includes these images (and the Barbed Club of Pain).
Having done a recent BGEE playthrough with this mod, it's nice to have all the clubs distinguishable, well, all but one. The Eye of the Storm which Jaheira receives as a quest reward in the NPC Project still looks like a regular club.