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Distinguishable clubs WEIDU(Update 1.1)

artificial_sunlightartificial_sunlight Member Posts: 571
edited October 2014 in BG:EE Mods
Update 1.1 Weidu patching for great compatibility

Since the release of BG:EE the magical clubs where a problem for a lot of players. If you found a club, and it was identified (as of the first version) you couldn't tell the difference between the normal and magical clubs. This was fixed in v1.2 by setting them Unidentified.
This was no solution for inventory management, because they all shared the same graphic.


I created new BAM's for Club +1, +2, Night Club and my own Barbed club of Pain.
From left to right:
Club, Club +1, Mighty oak +2, Night Club, Root of the problem, Chanserv's Fish, Barbed club of Pain

And to make the Night Club somewhat nicer, I recolored the paperdoll animantion. It's now BLACK! So the +2 at night makes a lot more sense now, you won't see it comming! (It should negate dex based AC, but I dont think thats possible)


If you can't use weidu: The attachment contains 3 Item files and 3 new Bam's. Put them in your override and you ready to go.

The WEIDU version is ready!

Update 1.1 Weidu patching for great compatibility

Please download the OvrV1.1 (If you use android and cant use weidu)

Please use Weidu on PC and MAC

Post edited by artificial_sunlight on


  • -Placeholder-
    I will make it compatible with BG2:EE (I think it already works but I have no time to test right now) and IWD:EE.

  • lunarlunar Member Posts: 3,327
    Looks very nice! I will try them later. (as a side note, like your color concept in your dwarf too.)

  • @lunar‌ I updated the mod so if you try it. Please try V 1.1

    Thanks for using my mod's btw (and if you want more clubs, try my Barbed club of pain).

  • artificial_sunlightartificial_sunlight Member Posts: 571
    The weidu version is ready.

    It uses patching so no more copy/pasting and overwriting other mods.

    It should be compatible with all other mods.

  • MortiannaMortianna Member Posts: 1,347
    Thanks for creating this. I usually assign The Root of the Problem with the "Archdruid" of Cloakwood and Chanserv's Fish with Caldo's brother, Krumm. It'll be nice to not know where they are for a change!

    Whoever created Chanserv's Fish must have been a Monty Python fan ^.^

  • roachtbproachtbp Member Posts: 42
    Cool mod! I haven't downloaded it yet, but it got me thinking about another issue that has been bothering me lately (I've posted this a couple times now on this forum, but no one has replied yet):

    I hate how clubs and morning stars look like maces on the battle screen in Baldur's Gate and Icewind Dale. I know this does not affect gameplay in any way, but I HATE equipping a club or morning star only to see a mace on screen. To me it breaks the immersion of the game a bit. I wish clubs and morning stars had their own animations on the battle screen.

    Planescape Torment (also an Infinity Engine game) DOES have a morning star animation on the battle screen, so that morning star sprite MAY be able to be used in Baldur's Gate and Icewind Dale.

    But none of the Infinity Engine games have a club animation on the battle screen. Baldur's Gate 1&2 and Icewind Dale 1&2 use a mace animation to represent maces, morning starts, and clubs on the battle screen, while Planescape Torment uses a morning star animation to represent maces, morning starts, and clubs on the battle screen. No club animation in any of the Infinity Engine games. :(

    Does anyone know how to (and have any interest in) making a mod for mace and club animations for the battle screen???

  • artificial_sunlightartificial_sunlight Member Posts: 571
    Confirmed working on the update since SoD. :)

  • ZaghoulZaghoul Member, Moderator Posts: 2,362
    Great mod AS. Clubs a favorite and this makes them even better. Wish Chanserv's fish had been officially added, hehheh.

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