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Is a Cleric/Conjurer overpowered?

My no-reload challenge with a Cleric/Illusionist ended after I was too careless while trying to get a tome from some flesh golems. RIP Cleric/Illusionist, keep reaching for that constitution point.

So now that I've worked out how to use EE-Keeper... I want to make either a Cleric/Conjurer or a Cleric/Necromancer in another no-reload run.

I have a feeling that the Cleric/Conjurer might be overpowered, although still not as powerful as a single class Wild Mage or Sorcerer. The Cleric spells can more than make up for the Conjurer's weaknesses, e.g. True Seeing. But it would be pretty cool to get those extra mage spells per level afforded by the mage speciality. And this might all be balanced out by the fact that it's a no-reload run. Ideally, I'd use Charname as the ultimate party support character with buffs and control spells.

Cleric/Necromancer would be decidedly weaker, since he'd miss out on PI and Mislead. But there's something very appealing from a flavour/roleplaying perspective in having a Cleric/Necromancer. It also might force me to try new spell strategies, and to rely less on Project Image in ToB.

Anyone tried either of these builds? Any thoughts or suggestions?

Comments

  •  TheArtisan TheArtisan Member Posts: 3,277
    What a coincidence! I've been running a Cleric/Conjurer multiclass PC myself, though not solo.

    It's hardly different from C/I, unless the inclusion of Necromancer spells is that huge of a deal. Looking at my C/C's spellbook in BG1 right now, literally the only Necromancy spell I have memorized is Horror. The only thing I'll be grateful to have is Abi-Dalzims.
  • DreadKhanDreadKhan Member Posts: 3,857
    I doubt its vastly better, and gnomes are about the best race for a mage imho... though you'll be keepering, so you can still gnome out.

    @Anduin‌ what do mummy gnomes think? How important is necromancy?
  • From my perspective and experience when making keeper class combinations is that whatever seems fun is cool and I do not concern myself any longer with how "OP" the class is. But that could also be because whatever OP class I cook up won't be enough to make the game easy for me(can barely use magic...).

    The cleric/necromancer sounds like a very fun class with all the necromancy spells available but in a way very restricted. On the other hand the cleric/conjurer could be a literal blast with the extra spells and good spell selection.

    So what I personally would do... is to go cleric/necromancer! Aaaaaand maybe add raise skeleton or any other necromancy like spell as an innate for flavor :) Love "flavor" spells, usually excuse them as bhaalspawn powers.

    Also don't feel restricted on what is OP! I did a blackguard run not long ago with "use any item" as innate to wield carsomyr... A blackguard(very good kit) with the only item that makes good paladins worthwhile = wizard chunks and poisoned panicking fire giants.
  • BlackravenBlackraven Member Posts: 3,486
    An important thing to note is that a keepered multiclass mage with a kit in the other class gets an extra mage spell per spell level as if they were a specialist mage (without suffering a restricted spell school as specialist mages do). This is for example the case with my Lorekeeper of Oghma/Mage, a character I created partly because I don't like kitless priests.
    So if you look at it like that, I wouldn't call a Cleric/Conjurer or Cleric/Necromancer overpowered. As others have said, I think you should focus on the question which character appeals the most to you, because in terms of power the differences are going to be marginal anyway.
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