The Black Pit ("Standalone"?)

Just a question about this new content. Clearly it says you can create a custom party for it and is called standalone, so thats pretty self-explanatory.
But does that mean you cant do it with your in-game party as well? It would have been more fun if I had been able to try this challenge with a group gathered while exploring the sword coast, I think. Will that be an option?
But does that mean you cant do it with your in-game party as well? It would have been more fun if I had been able to try this challenge with a group gathered while exploring the sword coast, I think. Will that be an option?
0
Comments
I believe that you can do both. Just like in the original TOTSC where you can get the mission pack to play Durlags Tower and Ulguths Beard
EDIT: This interview, talk about Black Pits starts at 14:55
http://www.racketboy.com/podcast/racketboy-podcast-42-trent-oster
But atleast we can import our Sword Coast party members and saves, even if they can't return to Baldur's Gate.
Only problem with this approach is that; Black Pit content might be trivial when you get to it, and of course, no rewards for going through that trouble...
If you think about it I'm sure linking the new area to the game map and creating a transition is probably a fairly minor amount of work, work I'm sure would have been done without any second thoughts if they were actually allowed to do it.
Blame the IP rights holders rather than Beamdog. They are trying their best to work within the confines of their obligations whilst also trying to deliver the game we all want to play.
Here is my theory: Beamdog will announce that they are going to use the Black Pits as a multiplayer PVP arena as well. It makes sense to setup a PVP arena outside the main game structure since you can lock down the code to prevent cheating or other hacks, and you would be able to import parties but could not export them. If this is the case, I think this would be awesome.
On the other hand, If this is merely a PVE arena (as advertized so far), I'm going to be pretty dissapointed in it. This has the smell of cheap DLC that only the most fervent fans would care to add to the game.
It would also prove that an eventual BG3 with no direct connection to the BG saga would have a receptive market.
If it later adds PvP, I'll be just as disinterested, though I'll understand it better. Just because I'm not interested in PvP, I do realize that many people are. Therefore, it gives another option to enjoy the game to those who wanted such an element (especially since game engine exploits won't work as well against human opponents and whatnot).
http://baldursgate.com/images/blackpits/screenshot02.jpg
http://baldursgate.com/images/blackpits/screenshot03.jpg
I sure hope so...pvp would just be awesome if it could be done. Pitting my party against my friend's in a duel to the death would be pretty epic.
Not really... reaction to it in the forums will be easy to gauge...
Not really. In this kind of situation, you gauge the reaction in forums, social networks and reviews. Trust me there are ways to know if a certain feature is popular or not. Sales has nothing to do with it, it only show if the game as a product is popular, not feature A or B.
Other ways for those who don't want to run the necessary, and often expensive, social analytic process on the web is a simple survey a few weeks after the game is release, gauging the reaction of the registered users about the features of the game, although most companies prefer the silent social analytic path.
You´d be surprised how much useful data hides in social networks and forums when you want to target a product to a certain public...
The bottom line on an accounting sheet is where interest in a particular product is most reliably found. Lumping The Black Pit with the base BGEE game will not indicate anything for whether it's popular or not for Overhaul and Beamdog.
That's why this move is a little bewildering to me. Unless they're holding out, and this ends up being a multiplayer/pvp arena as well, I don't see why you spend time, effort and money building something that looks, smells, and quacks like a DLC micro-expansion into your flagship product. Not that this will stop me from buying the game, as the enhancements alone are worth it, I just question the direction a little bit with this.
Other tool is to analyze those who come in defense of the product. Web trend analysis is complex AND expensive. If it required just reading a board anyone could do it.
This is not the place to explain how it works though. Just let me tell it works and is often used by industry, and not only games industry.
I've seen it used to gauge how a company is perceived by a certain consumer group and then direct the marketing effort to promote their product to that group of interest.
I won't go on how web trending and social analytics work as we have gone wildly off topic already