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[Not an Issue] Can't Complete Albert's Quest In AR5300

adam777adam777 Member Posts: 14
edited September 2014 in BG:EE Bugs (v1.3)
1. In AR5300, I talked to Albert and got the chew toy.
2. I found the "dog" and decided to kill it (dropped the chew toy before finding it).
3. Load attached save and walk a little east to encounter Albert.

Observed
Simply by standing next to him, Albert keeps on asking you to look for his dog (endless loop).

Expected
Albert should acknowledge the dog is dead and get the quest finished.

Notes
The only way to stop him from talking to you is to outrun him.
Post edited by Gate70 on

Comments

  • MathsorcererMathsorcerer Member Posts: 3,042
    How odd--the global variable in your save game for "Rufie" is a 1 when it should have been a 2 because you opted to put him down. That being said, the fact that Rufie is dead should force Albert to acknowledge this as that dialog option is triggered by Dead("Rufie"), as you note. hrm...sprite_is_deadrufie is also a 1--the game recognizes that he is dead. You don't have any mods installed which might have changed albert.dlg, do you? Did you attack Rufie the moment you saw him or did you let him attack you?

    I suppose you could C:CreateCreature("rufie"); in the console, kill him again, and try to force the game to recognize that Rufie is dead. I have never run into this before--whether I resuce Rufie or kill him the encounter resolves correctly.
  • Gate70Gate70 Member, Developer Posts: 3,883
    I just did the same steps you mentioned @adam777‌ and Albert did as your expected scenario.

    I can get your result if I hide in shadows and kill him without appearing, so the likes of a cloudkill would also do the trick. Did you do something like that?
    Thanks
  • adam777adam777 Member Posts: 14
    edited September 2014
    Kept it pretty basic.
    1. Talked to Albert and got the chew toy.
    2. Dropped the chew toy.
    3. Approached Rufie and got attacked.
    4. Killed Rufie using standard weapons, not spells, hide in shadows etc.
    5. Approached Albert again and got into his talking loop.
    - It matters not if I pick up the chew toy after killing Rufie.

    - I'll try a clean save later today and see if I can reproduce.
  • Gate70Gate70 Member, Developer Posts: 3,883
    I've tried a few variations such as waiting a few rounds, running it in multiplayer and talking to Albert a few times before finding Rufie. Still no luck reproducing it.
  • adam777adam777 Member Posts: 14
    Just tried a clean save.
    1. Used Abdel.
    2. Created some gold for him in the console.
    3. Created some items for him, identified and equipped.
    4. Travelled to AR5300 and talked to Albert.
    5. Dropped the chew toy.
    6. Killed Rufie.
    7. Approached albert again.
    8. Quest ended as it should.

    I guess I had some sort of weird glitch in the original save.
    Report can be closed as far as I'm concerned.
  • Gate70Gate70 Member, Developer Posts: 3,883
    Thanks. Enjoy the remainder of your game.
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