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Kuldahar and the Ten Towns

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  • inethineth Member Posts: 746
    edited February 2015
    The "Survival Guide to The North" PDF that comes with the GOG.com version of IWD:EE, includes the following map:
    image

    Is this the same one you found in the original manual @grogerson?

    In any case, like the in-game world maps, it seems to be more artistic than accurate.
    Calmar said:

    Since the maps from IWD and IWD II are artistic and somewhat distorted in their perspective, I wouldn't take them too literal.

    True. For example, the HoW map makes it look like the Gloomfrost is on top of Kelvin's Cairn, while both the in-game dialog and the Forgotten Realms lore are clear about the fact that it is much farther to the east, on the edge of the Reghed glacier.
  • AerevynAerevyn Member Posts: 14
    ineth said:



    PS: For the Ten-Towns region, my favorite zoomed-in map (from the ones I found online), is this one:
    image (click for full image)

    This map appears to have North incorrectly labelled according to other maps of the region. From what else I've seen, North would be at the top-right making Caer-Konig the northernmost of the Ten Towns.
  • wubblewubble Member Posts: 3,156
    Aerevyn said:

    ineth said:



    PS: For the Ten-Towns region, my favorite zoomed-in map (from the ones I found online), is this one:
    image (click for full image)

    This map appears to have North incorrectly labelled according to other maps of the region. From what else I've seen, North would be at the top-right making Caer-Konig the northernmost of the Ten Towns.
    Lonelywood is known to be the northernmost though.
  • grogersongrogerson Member Posts: 116
    @ineth - sure looks like it, but much clearer and in color. Being one of the alfa/beta testers, I didn't get the GOG.com extras...
  • DreadKhanDreadKhan Member Posts: 3,857
    Do Faerunian maps use Mercator projections style? If so, that could be part of the problem you know, as Toril is a sphere. :innocent:
  • elminsterelminster Member, Developer Posts: 16,317
    edited February 2015
    DreadKhan said:

    Do Faerunian maps use Mercator projections style? If so, that could be part of the problem you know, as Toril is a sphere. :innocent:

    If it were mercator that would mean that distances would be spread out at the poles. But that doesn't seem to be the case here (if anything places seem too close to each other). :)
  • scriverscriver Member Posts: 2,072
    @Crowseye - Thank you, that is great stuff. I definitely have a new headcanon now :D
  • MoradinMoradin Member Posts: 372
    edited February 2015
    Crowseye said:

    [...]1313 DR is the Year of the Shattered Oak in the roll of years [...]

    What @Crowseye proposes makes sense. Usually Alaundo's prophecies are a bit cryptic, but sometimes the name of the year really reflects a big event that happened during that specific year.

    913 Year of the watching raven; Sembia founded under the Raven Banner;
    1030 Year of the Warlords: Zulkiers established in Thay;
    1323 Year of Dreamwebs; Thayvian wizards attempt to control others through dreams.

    Is there any material out there placed in or around 1313?

    Edit: The Tree Ghost Uthgardt tribe breaks from the Blue Bear tribe.
    This might be the reason 1313 is called that way, although it doesn't explain the "oak".

  • OriensOriens Member Posts: 28
    Worldmap Area Reference
    BG1 areas
    BG0100 //Baldur's Gate North West
    BG0200 //Baldur's Gate North
    BG0300 //Baldur's Gate North East
    BG0400 //Upper Chionthar River (Farms over Chionthar)
    BG0500 //Durlag's Tower
    BG0600 //Baldur's Gate West
    BG0700 //Baldur's Gate Center
    BG0800 //Baldur's Gate East
    BG0900 //Wyrm's Crossing
    BG1000 //Ulgoth's Beard
    BG1008 //Ice Island
    BG1100 //Baldur's Gate South West
    BG1200 //Baldur's Gate South
    BG1300 //Baldur's Gate South East
    BG1400 //Lower Chionthar River (Ankheg Farms/South of Wyrm's Crossing)
    BG1600 //Cloakwood Grove (Cloakwood Druids/Cloakwood 3)
    BG1700 //Cloakwood Crossings (Cloakwood Wyverns/Cloakwood 4)
    BG1800 //Cloakwood Mines
    BG1900 //Bandit Camp
    BG2000 //Balduran's Isle (Werewolf Isle)
    BG2100 //Cloakwood Falls (Cloakwood Nest/Cloakwood 2)
    BG2200 //Cloakwood Lodge (Cloakwood 1)
    BG2300 //Friendly Arm Inn
    BG2400 //Peldvale
    BG2600 //Candlekeep [prologue]
    BG2626 //Candlekeep [ch.6]
    BG2700 //Lion's Way (Gorion's Rest)
    BG2800 //Coast Way (Crossroads)
    BG2900 //Larswood
    BG3000 //Spider Wood (The East Wood)
    BG3100 //Shipwreck's Coast (North Sword Coast)
    BG3200 //High Hedge
    BG3300 //Beregost
    BG3400 //Temple of Lathander (Beregost Temple)
    BG3500 //Sharp Teeth Plain (Mutamin's Garden/Basilisk Monument)
    BG3600 //The Lighthouse (Sword Coast)
    BG3700 //Red Canyons (Zombie Retreat)
    BG3800 //Trade Way North (Badlands/South Beregost Road/Beregost Wilderness)
    BG3900 //Ulcaster School
    BG4000 //Gullykin
    BG4100 //Ancient Ruins (Archaeological Site/South Sword Coast)
    BG4200 //Wilderness Lake (Fisherman's Lake)
    BG4300 //Trade Way South (Nashkel Pass/North Nashkel Road)
    BG4400 //Lonely Peaks (Firewine Plains)
    BG4500 //Firewine Bridge
    BG4600 //Bear River (Ogre's Reach)
    BG4700 //Xvart Village
    BG4800 //Nashkel
    BG4900 //Carnival
    BG5000 //Valley of the Tombs (Southern Wastelands)
    BG5100 //Gnoll Stronghold
    BG5200 //Dryad Falls (Western Cloudpeaks)
    BG5300 //Fire Leaf Forest (The Cloudpeaks)
    BG5400 //Nashkel Mines
    BG5500 //Gibberling Mountains (Dragon's Run/Cloud Peaks)
    TU0015 //Duchal Palace (tutorial area)

    BG:EE new areas
    OH2000 //Adoy's Enclave
    OH3000 //Cloud Peaks

    BG2:SoA areas
    AR0020 //Athkatla: City Gates
    AR0300 //Athkatla: Docks
    AR0400 //Athkatla: Slums
    AR0500 //Athkatla: Bridge District
    AR0700 //Athkatla: Waukeen's Promenade
    AR0800 //Athkatla: Graveyard
    AR0900 //Athkatla: Temple District
    AR1000 //Athkatla: Government District
    AR1100 //Umar Hills
    AR1200 //Windspear Hills
    AR1300 / AR1304 //de'Arnise Hold
    AR1400 / AR1404 //Temple Ruins
    AR1500 //The Asylum
    AR1600 //Brynnlaw
    AR1700 //Small Teeth Pass
    AR1800 //North Forest
    AR1900 //Druid Grove
    AR2000 //Trademeet
    AR2100 //Underdark
    AR2300 //Underwater City
    AR2500 //Underdark Exit
    AR2600 //Forest of Tethyr
    AR2800 //Suldanessellar

    BG2:EE new SoA Areas
    OH4000 //Abandoned Amphitheater
    OH4100 //Heretic Temple
    OH5100 //Resurrection Gorge
    OH5300 //Helmite Camp
    OH6000 //Wild Forest
    OH6100 / OH6200 //Hidden Refuge

    BG2:ToB Areas
    AR3000 //Watcher's Keep
    AR4000 //Sacred Grove
    AR5000 //Saradush
    AR5200 //Marching Mountains
    AR5202 //Forest of Mir - The Temple
    AR5203 //Siege Camp
    AR5500 //Amkethran
    AR6000 //Abazigal's Lair
    AR6100 //Sendai's Enclave
    AR6300 //The Oasis
    AR6400 //Forest Valley

    BG2:EE new ToB Areas
    OH4200 //Deepstone Clanhold
    OH6400 //Clearing

    Siege of Dragonspear
    BD0010 //[Ducal Palace City Exterior]
    BD0104 //[Flaming Fist HQ]
    BD1000 //Coast Way Crossing
    BD2000 //Boareskyr Bridge
    BD3000 //Coalition Camp
    BD4000 //Dragonspear Castle
    BD4100 //[Dragonspear Castle Keep, First Floor]
    BD4300 //[Dragonspear Castle Basement]
    BD4400 //[Avernus]
    BD4500 //[Avernus Bridge]
    BD5000 //Underground River
    BD5100 //[Underground River]
    BD5200 //[The Warrens]
    BD6000 //[Abandoned Sewers & Caverns]
    BD6100 //[The Ambush]
    BD6200 //[Sewers Exit]
    BD7000 //Coast Way Forest
    BD7100 //Troll Claw Woods
    BD7200 //Forest of Wyrms
    BD7300 //Dead Man's Pass
    BD7400 //Bloodbark Grove

    IWD-in-EET (IWD areas)
    ID1000 / ID1100 //Easthaven
    ID2000 //Kuldahar Pass
    ID2100 //Kuldahar
    ID3000 //The Vale of Shadows
    ID3600 //Temple of the Forgotten God
    ID4000 //Dragon's Eye
    ID5000 //Severed Hand
    ID6000 //Dorn's Deep
    ID7000 //Wyrm's Tooth
    ID8001 //Lower Dorn's Deep

    IWD-in-EET (HoW areas)
    ID9100 //Lonelywood
    ID9200 //Barbarian Camp
    ID9300 //Burial Isle
    ID9500 //Gloomfrost
    ID9600 //Sea of Moving Ice

    IWD-in-EET (IWD2 areas)
    IW1000 //Targos Docks
    IW1100 //Targos
    IW1200 //Targos Palisade
    IW2000 //Shaengarne Ford
    IW2102 //Shaengarne Bridge
    IW3000 //Horde Fortress
    IW4000 //Western Pass
    IW4100 //Icewall (Ice Temple)
    IW5000 //Wandering Village
    IW5001 //The Fell Wood
    IW5004 //Cold Marshes
    IW5005 //River Caves
    IW5102 //River Caves Exit
    IW5200 //Black Raven Monastery
    IW5300 //The Underdark
    IW6000 //Kuldahar Valley
    IW6104 //Dragon's Eye Exit
    IW6200 //Fields of Slaughter
    IW6201 //Fields of Slaughter

    Almateria's Restoration Project
    AR2700 //Grove

    Dark Side of the Sword Coast
    DSC001 //Wood of Sharp Teeth
    DSC002
    DSC004 //Forest of Forgotten Souls
    DSC010 //Castle Daerthmac

    Eilistraee's Song
    ARES01 //Eilistraee's Clearing

    Fishing For Trouble
    YS1000 / YS1001 //Porthpentyrch
    YS0390 //Govt. West (Government District Westside)
    YS0360 //Cerendor Hold
    YS0370 //Cloudpeak Mountains (Cloudpeak Caravan)

    Innershade
    ARISH1 //Innershade

    Northern Tales of the Sword Coast
    AR01PB //Wood of the Dead
    AR10PB //Field of the Dead
    AR20PB //Northern Coast
    AR30PB //Northern Citadel
    AR40PB //Northern Wood
    AR60PB //Temple of the Black Hand

    Tales of Deep Gardens
    ARLDV1 //Deep Gardens

    The Darkest Day
    ARPO05 //Rusted Scabbard
    DD1000 //Easthaven
    DD1800 //Snake Woods
    DD1900 //Purskal
    DD2300 //Eshpurta
    DD2500 //Troll Mountains
    DD3300 //Riatavin
    DD5000 //Hall of Knowledge
    DD7000 //Orgoth's Tower
    DD8000 //Deep Mir Forest
    DD8001 //Haunted Forest
    DD9000 //Trollford

    The Drizzt Saga
    F_7777 //Bruenor's Cabin
    F_9898 //Mountain of the Dead
    F_0111 //Bear Tribe Village
    F_0222 //Storm March Mountains

    The Stone of Askavar
    ARS002 //Bluebell wood
    ARS005 //Dystra old watch tower

    The White Queen
    WQ0001 //Silent Swamps
  • inethineth Member Posts: 746
    edited November 2016
    @Oriens: You should cite the source of maps you post.

    I know the second one is the worldmap made for the Enhanced Edition Trilogy (EET) mod, i.e. basically the BG2:SoA map extended downwards and upwards. And I do think they did a great job.

    Note that they deliberately cut a sizeable chunk of landmass between Baldur's Gate and the Spine of the World, in order to limit the overall worldmap size. That's why the map doesn't contain Neverwinter and Luskan. So it's not canonical, but it's perfect for EET.
  • OriensOriens Member Posts: 28
    edited November 2016
    Thank you for your comment. I have corrected.
    Kuldahar logical place just north of IW5300. All maps scattered sources indicate that it was near ten towns. And only a small passage separates it from them.
  • EetheartEetheart Member Posts: 22
    Actually, "Video games are considered canon unless they contradict content in some other Forgotten Realms publication."
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