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Shar-Teel F/T build?

FallenAasimonFallenAasimon Member Posts: 29
edited September 2014 in New Players (NO SPOILERS!)
Shar-Teel just reached Fighter 3/Thief 4 and I'm not sure where I should invest her two last pips. Are 3 points in Two-Weapon Style better then +1 hit/+1 dmg of mastery, or they are even?

OPTION #1: Dagger of Venom and Longtooth
Longsword +
Dagger ++++
Two-Weapon ++

OPTION #2: Dagger of Venom and Varscona #1 (last pip in dagger mastery)
Longsword ++
Dagger +++
Two-Weapon ++

OPTION #3: Dagger of Venom and Varscona #2 (last pip in TWF)
Longsword ++
Dagger ++
Two-Weapon +++

Comments

  • DreadKhanDreadKhan Member Posts: 3,857
    Last pip in off-hand isnt worth much, nothing to your primary hand, which will do most backstabs.

    Real question, does anyone else need or benefit from either Longtooth or Varscona? Overall, I would take 4 pip for daggers, and let someone else handle varscona. Thats +4 damage from proficiency iirc. She'll be grest with throwing daggers too remember.
  • sarevok57sarevok57 Member Posts: 6,002
    a very interesting way to play her, i just max her out in longsword and make her use sword and board
  • GoturalGotural Member Posts: 1,229
    Plus going from specialisation to mastery actually gives +1 to damage, and +2 to hit, which means that it will gives as much hit than the third point in TWS for your second hand, while also increasing your damages and it will gives you theses bonuses for your main hand, it's definitely better.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I like to use Shar-Teel and I like to use her as a poisonous backstabber. Dualling at 3rd level lets you to recover the fighter levels VERY fast.

    I usually go for

    Longsword +
    Dagger +++
    Two-Weapon ++
    One-Weapon +

    The main purpose is that when you attack from the shadows the added chance for a critical hit (that is provided by a pip in the One Weapon Style) is very handy. So, for backstabbing I equip Shar-Teel with only one weapon - the Dagger of Venom.

    When I need Shar-Teel to fight like a fighter, I give her Varscona to the off-hand and one pip in longswords is enough here: you attack with an off-hand weapon only once per round. To me, getting a critical hit with a backstab is much more useful and I use it much more frequently than using Shar-Teel who dualled into a thief as a plain fighter.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582



    OPTION #2: Dagger of Venom and Varscona #1 (last pip in dagger mastery)
    Longsword ++
    Dagger +++
    Two-Weapon ++

    Speaking personally, I would probably favor this out of the three options.

    But DreadKhan makes a good point that you should consider whether anyone else might make better use of the Varscona.
  • GamingFreakGamingFreak Member Posts: 639
    I would personally opt to put the last pip in longswords for Varscona, as suggested; it's a truly amazing weapon. Not to mention the other +1 long swords that come in handy for various enemies, such as Flametongue or the new anti-undead longsword (I forget the name).
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