It has a much stronger atmosphere. The combination of music and scenery has a better overall affect on me than BG's did. BG is great, mind you, but I felt more drawn in to IWD.
I may get flak for this, but along the lines of replayability, I love that there are 6 custom-created NPCs. I love the ones from the BG series, but after hundreds (thousands?) of playthroughs, I know all of their stories and most of their dialogue as well. Each IWD playthrough offers fresh stories, dialogue, and development. Yeah, it's mostly in my head, but I like that no pregenerated writing gets in the way. I wouldn't change either series in this regard.
1. Treasure Chest Randomization - It makes the game a lot fresher for multiple play throughs (no I do not save/reload before opening a chest to get something else)
Good, because reloading to get another doesnt work anyway. It all gets set at the beginning of the game to prevent explointing the game like that
I just finished a run throught GOG IWD and if you reload before entering the area the chest contents will change. Not sure about reloading before opening the chest though.
Me, I prefer the cool weather in Icewind Dale over that nightmarish Mediterranean heat which haunts the Baldur's Gate franchise. Patrolling the Firewine Bridge almost makes you wish for a spellplague winter.
Patrolling the Firewine Bridge almost makes you wish for a spellplague winter.
This is from the wrong game but you meant to say "patrolling the Mojave almost makes you wish for a nuclear winter".
On topic, I always enjoyed the visuals and the music in IWD over BG. BG2 especially has so much of a "sci-fi" feel to its fantasy setting that it almost breaks the immersion.
Items are set when you enter an area, not at the start of the game. Reloading right before the chest doesn't change things, but reloading to a point just before the area does.
I really like the item randomization in IWD, but I think it could have been done better. Some of the items are vastly better than others. Most do help to a degree, but there are a few that last you for chapters. Knowing this makes me disappointed when getting a sub-par item, which in turn makes me save-scum, which in turn... leads to the dark side.
I just finished a run throught GOG IWD and if you reload before entering the area the chest contents will change. Not sure about reloading before opening the chest though.
I seem to remember from playing the original way back that the first few versions had container contents determined when you clicked on the container. So you could save immediately prior to open a chest and if you didn't like what you got your could reload.
Then there was a change, I can't remember if it was in a patch or in HoW, when all containers had their random content set upon loading a level for the first time. So if you wanted a do-over you needed to load a save from before entering an area for the first time.
For all the things I like about IWD, I just don't like about HoW: they changed the people graphics for some reason, they REMOVED CERTAIN LOOTS, they sodomized specialist wizards, and the new HoW content... yea, there are like 1 or 2 random loot tables at best... WHY?!
The only buffs seemed to be rogue classes and I guess druids (clerics can screw you over with the wrong alignment)... was it worth the tradeoff?
For all the things I like about IWD, I just don't like about HoW: they changed the people graphics for some reason, they REMOVED CERTAIN LOOTS, they sodomized specialist wizards, and the new HoW content... yea, there are like 1 or 2 random loot tables at best... WHY?!
The only buffs seemed to be rogue classes and I guess druids (clerics can screw you over with the wrong alignment)... was it worth the tradeoff?
Actually, HoW made some great changes to the main game:
*More enemies on the hardest difficulty, such as those nasty Yuan-ti mages in Dragon's Eye.
*Very detailed damage descriptions which mention the exact damage type as well as how much damage was resisted.
*Many new spells and items are sold by Orrick, and many new weapons are sold by Conlan.
For all the things I like about IWD, I just don't like about HoW: they changed the people graphics for some reason, they REMOVED CERTAIN LOOTS, they sodomized specialist wizards, and the new HoW content... yea, there are like 1 or 2 random loot tables at best... WHY?!
The only buffs seemed to be rogue classes and I guess druids (clerics can screw you over with the wrong alignment)... was it worth the tradeoff?
Which people graphics were changed? I never noticed that.
For all the things I like about IWD, I just don't like about HoW: they changed the people graphics for some reason, they REMOVED CERTAIN LOOTS, they sodomized specialist wizards, and the new HoW content... yea, there are like 1 or 2 random loot tables at best... WHY?!
The only buffs seemed to be rogue classes and I guess druids (clerics can screw you over with the wrong alignment)... was it worth the tradeoff?
Which people graphics were changed? I never noticed that.
They were changed from BG1 models to BG2 models... and they didn't even change the model of the scimitars to a curved blade.
Actually, HoW made some great changes to the main game:
*More enemies on the hardest difficulty, such as those nasty Yuan-ti mages in Dragon's Eye.
*Very detailed damage descriptions which mention the exact damage type as well as how much damage was resisted.
*Many new spells and items are sold by Orrick, and many new weapons are sold by Conlan.
I do like the difficulty changes... but they made specialist mages outright ununique. Why am I going to be a conjurer when an Enchanter is the same thing with saves vs a spell school that matters more? What's the spell difference between illusion and transmutation.
As for the new weapons sold by Conlan or Orrick... so? Most of Conlan's new weapons SUCK! The only ones worth anything are the cheapest ones, namely the Love of Black Bess and the Lucky Scimitar. The others are far too expensive that, by the time you can afford them, you have better +2/3 items that have benefits other than being +3/4.
Orrick's items are not shabby: the Shimmering Sash is good for Goodly warriors who want some blur... but the rest is meh. It's not worth losing the +4 Shocking Flail or the +4 Morningstar of Action, The +4 Warhammer Defender, Static 2H Sword +4, 2h Sword: Lifegiver +4, Bhaal's Fire and others PERMANENTLY and the lateness that the Longbow Hammerer +4 and Longsword of Action +4 now have are just meanspirited.
They COULD have added those removed items to new random loot tables in HoW areas... but there's only one random loot table... and it's between an Invis Cloak (in HoW) and some Scalemail with Animal Rage... how great...
Is there even a way of playing IWD without HoW these days? I have a CD version somewhere, that might be one way, but many versions available today bundle it up (GOG, for example, and I guess all those D&D anthology DVD sets as well...).
This is in fact a thing that irks me, as I prefer the IWD shortcut icon to the IWD+HoW one. I actually went and changed it in Windows...
Is there even a way of playing IWD without HoW these days? I have a CD version somewhere, that might be one way, but many versions available today bundle it up (GOG, for example, and I guess all those D&D anthology DVD sets as well...).
This is in fact a thing that irks me, as I prefer the IWD shortcut icon to the IWD+HoW one. I actually went and changed it in Windows...
Yeah I remember doing the same to the HoW shortcut icon too, lol
But yeah, installing off a cd or iso are probably the only way to play vanilla IWD. I'm surprised to even have the original discs of BG I, BG II and IWD still around after all these years!
Patrolling the Firewine Bridge almost makes you wish for a spellplague winter.
This is from the wrong game but you meant to say "patrolling the Mojave almost makes you wish for a nuclear winter".
On topic, I always enjoyed the visuals and the music in IWD over BG. BG2 especially has so much of a "sci-fi" feel to its fantasy setting that it almost breaks the immersion.
Heh, it's true, IWDs got no spelljammer ships or planar sphere, but it got a somewhat working balloon
Icewind: Starfall in which a mysterious ship crashes near Kuldahar and the player's team investigates, only to be assaulted by a group of battle hardened Scro intent on conquering the local area so they can gather materials to repair their Spelljammer.
I think one of the main reason I prefer Icewind Dale over BG, is the set up and atmosphere through the game. "A group of adventurer in a recluse place starting to investigate a case of missing people." It starts simple and stay simple until the end. Places are way more exotic and interesting than those in baldur's gate, I am talking about Kuldahar and the Severed Hand.
Plot doesn't amplify to a "world wide conflict" along with ridiculous powerful items. Also I always disliked scenario with prophecies, reincarnations or stuff like "the chosen one" and I am talking about the bhaalspawn theory. It centralizes the attention on one character while the others should deserve as much as credits. I prefer to have a main antagonist that "happen to be here" and deal with the facts than being born "special" and having no other choices than following "your destiny".
Conclusion IWD looks more like a DnD pen and paper session you will do with friends which gives a better immersion and space for your imagination.
So if you can have one good idea, just ONE, make IWD 3 -_-
I loved the music of IWD, the art which makes you feel cold just looking at it, and the experience of playing the entire game with a friend. If Beamdog can deliver on improving multiplayer I think role players could have a lot of fun creating stories of their own with others.
The visual design is definitely way better in IWD compared to BG.
The architechture in the BG series doesn't even make sense half of the time :I (Why on earth would you set the only way up the cliff and towards the other huts in Amkethran through an inhabited home??? And I still don't get why the Throne of Bhaal is called a throne, it doesn't even remotely resemble a chair.) Everything in IWD(2) just feels so much more organic and real which is a huuuuuge plus for the atmosphere.
Here's my opinion on what IWD does better than BG.
1. FAR better portraits. Even from BGEE. IWD's portraits are a work of art. They are stuff you could hang on your wall or door and look at them and say "wow".
2. More beautiful interface. And in IWD2, better interface. Tidier, compact and can be customized.
3. More beautiful areas. The exterior of the ice temple (cannot remember it's name, the one with the "aquarium") is wallpaper material. People would think it's a painting and you can say "it's from a game".
4. Story supports, actually encourages and demands a custom party. In BG it's all about the Bhaalspawn. It's Bhaalspawn and his no-buddies (custom party). In IWD, your created party are the protagonists as a group, like in a DnD campaign.
5. Druids and Bards are done far better. There might not be kits (yet) but some vanilla classes are much better balanced.
6. Heart of Fury. If only something like that existed in the other DnD games. You don't have to start from scratch, you can start a new game with your old party and the challenge is amplified.
7. IWDII. Paladins (and Monks) have more RP implications than basically being a warrior class with divine spells and immunities. Both, some races and classes get you different results in conversations instead of being just "the adventurer" or the Bhaalspawn.
There are probably some other things, but concerning music and spells, that depends from person to person. One game has better spells sometimes, other times the other one, same with music.
What they were trying to do with IWD is create a more classic DnD campaign. Where it's about the adventures of a party of nobodies instead of a destined hero (or villain).
As for the new weapons sold by Conlan or Orrick... so? Most of Conlan's new weapons SUCK! The only ones worth anything are the cheapest ones, namely the Love of Black Bess and the Lucky Scimitar. The others are far too expensive that, by the time you can afford them, you have better +2/3 items that have benefits other than being +3/4.
Orrick's items are not shabby: the Shimmering Sash is good for Goodly warriors who want some blur... but the rest is meh.
Well, that Evil Spider Crusher of Doom is nice because it's the only enchanted club you can consistently get until HoW. There's Peacekeeper, but only if the chest in Dragon's Eye happens to have it. I've occasionally used other weapons sold by Conlan simply because I didn't end up having better weapons by that point.
As for Orrick, I really like that mage robe that gives you really good strength but can only be worn by pure mages. It's fun to play as a pure mage and pretend to be a fighter/mage!
Comments
Yeah, it's mostly in my head, but I like that no pregenerated writing gets in the way. I wouldn't change either series in this regard.
On topic, I always enjoyed the visuals and the music in IWD over BG. BG2 especially has so much of a "sci-fi" feel to its fantasy setting that it almost breaks the immersion.
I also like creating my whole party, and, as others have mentioned, item randomization.
Don't get me wrong, on a scale of one to ten, I would rank BG better. But I like both games, and IWD has several distinct strengths.
I really like the item randomization in IWD, but I think it could have been done better. Some of the items are vastly better than others. Most do help to a degree, but there are a few that last you for chapters. Knowing this makes me disappointed when getting a sub-par item, which in turn makes me save-scum, which in turn... leads to the dark side.
Then there was a change, I can't remember if it was in a patch or in HoW, when all containers had their random content set upon loading a level for the first time. So if you wanted a do-over you needed to load a save from before entering an area for the first time.
The only buffs seemed to be rogue classes and I guess druids (clerics can screw you over with the wrong alignment)... was it worth the tradeoff?
*More enemies on the hardest difficulty, such as those nasty Yuan-ti mages in Dragon's Eye.
*Very detailed damage descriptions which mention the exact damage type as well as how much damage was resisted.
*Many new spells and items are sold by Orrick, and many new weapons are sold by Conlan.
I do like the difficulty changes... but they made specialist mages outright ununique. Why am I going to be a conjurer when an Enchanter is the same thing with saves vs a spell school that matters more? What's the spell difference between illusion and transmutation.
As for the new weapons sold by Conlan or Orrick... so? Most of Conlan's new weapons SUCK! The only ones worth anything are the cheapest ones, namely the Love of Black Bess and the Lucky Scimitar. The others are far too expensive that, by the time you can afford them, you have better +2/3 items that have benefits other than being +3/4.
Orrick's items are not shabby: the Shimmering Sash is good for Goodly warriors who want some blur... but the rest is meh. It's not worth losing the +4 Shocking Flail or the +4 Morningstar of Action, The +4 Warhammer Defender, Static 2H Sword +4, 2h Sword: Lifegiver +4, Bhaal's Fire and others PERMANENTLY and the lateness that the Longbow Hammerer +4 and Longsword of Action +4 now have are just meanspirited.
They COULD have added those removed items to new random loot tables in HoW areas... but there's only one random loot table... and it's between an Invis Cloak (in HoW) and some Scalemail with Animal Rage... how great...
This is in fact a thing that irks me, as I prefer the IWD shortcut icon to the IWD+HoW one. I actually went and changed it in Windows...
But yeah, installing off a cd or iso are probably the only way to play vanilla IWD. I'm surprised to even have the original discs of BG I, BG II and IWD still around after all these years!
2. Bard spell progression
3. Evasion
Plot doesn't amplify to a "world wide conflict" along with ridiculous powerful items. Also I always disliked scenario with prophecies, reincarnations or stuff like "the chosen one" and I am talking about the bhaalspawn theory. It centralizes the attention on one character while the others should deserve as much as credits. I prefer to have a main antagonist that "happen to be here" and deal with the facts than being born "special" and having no other choices than following "your destiny".
Conclusion IWD looks more like a DnD pen and paper session you will do with friends which gives a better immersion and space for your imagination.
So if you can have one good idea, just ONE, make IWD 3 -_-
The architechture in the BG series doesn't even make sense half of the time :I
(Why on earth would you set the only way up the cliff and towards the other huts in Amkethran through an inhabited home??? And I still don't get why the Throne of Bhaal is called a throne, it doesn't even remotely resemble a chair.) Everything in IWD(2) just feels so much more organic and real which is a huuuuuge plus for the atmosphere.
1. FAR better portraits. Even from BGEE. IWD's portraits are a work of art. They are stuff you could hang on your wall or door and look at them and say "wow".
2. More beautiful interface. And in IWD2, better interface. Tidier, compact and can be customized.
3. More beautiful areas. The exterior of the ice temple (cannot remember it's name, the one with the "aquarium") is wallpaper material. People would think it's a painting and you can say "it's from a game".
4. Story supports, actually encourages and demands a custom party. In BG it's all about the Bhaalspawn. It's Bhaalspawn and his no-buddies (custom party). In IWD, your created party are the protagonists as a group, like in a DnD campaign.
5. Druids and Bards are done far better. There might not be kits (yet) but some vanilla classes are much better balanced.
6. Heart of Fury. If only something like that existed in the other DnD games. You don't have to start from scratch, you can start a new game with your old party and the challenge is amplified.
7. IWDII. Paladins (and Monks) have more RP implications than basically being a warrior class with divine spells and immunities.
Both, some races and classes get you different results in conversations instead of being just "the adventurer" or the Bhaalspawn.
There are probably some other things, but concerning music and spells, that depends from person to person. One game has better spells sometimes, other times the other one, same with music.
What they were trying to do with IWD is create a more classic DnD campaign. Where it's about the adventures of a party of nobodies instead of a destined hero (or villain).
As for Orrick, I really like that mage robe that gives you really good strength but can only be worn by pure mages. It's fun to play as a pure mage and pretend to be a fighter/mage!