I'm not convinced
ajwz
Member Posts: 4,122
I'm not convinced that IWD:EE is what I was looking for. As far as I can tell from it is just IWD in the BG:EE engine with all the same class options attached?
The original didn't seem to have many bugs or unfinished content to explore, and any feature I would like to see in it are also ones I would like to see in all the IE games, but have yet to materialise.
Is there a more comprehensive list of confirmed features than the one on the announcement website for those of us who are more hesitant about this?
I tried checking the intro thread and there do seem to be some mentions of relevent information but the information seems to be scattered all over the place at the moment
The original didn't seem to have many bugs or unfinished content to explore, and any feature I would like to see in it are also ones I would like to see in all the IE games, but have yet to materialise.
Is there a more comprehensive list of confirmed features than the one on the announcement website for those of us who are more hesitant about this?
I tried checking the intro thread and there do seem to be some mentions of relevent information but the information seems to be scattered all over the place at the moment
0
Comments
http://forum.baldursgate.com/discussion/comment/542662/#Comment_542662
This really, is all I want out of IWD, as the tactical play style should be pretty fun to play cooperatively! I'd be happy if it was exactly the same as the original IWD game in content, so the alterations will be a novelty.
I suppose this is a niche desire but on a personal note, it completely justifies my pre-order to me (optimistically.. please work!).
I do have to add that I did a playthrough of unmodded BG1 about one and a half years ago. 640x480 on a 1366x768 laptop. It was okay. I got used to it. The Infinity Engine has aged really well, but I guess you're right in that it stops to hold up when you use 1080p and up screens.
What the EE versions offer, to me, is general UI improvements and cross-platform play. I'm glad Beamdog has combined the IWD OS X and Windows versions into one purchase. Splitting them up was always a bit chintzy.
Edit: typo
I'm not sure all of what Beamdog will be able to add to IWD: EE to make it really awesome, but either way, it's cool to see some more attention/love be lavished on these old Infinity Engine games all the same
Ahem...
Also, multiplayer. I hope it works better in IWD than in BG. It was fun in BG but I had a devil of a time with constant disconnections (especially in the middle of fights.) And it'll be fun dealing with an army of drop kicking barrow wights with my friends.
So ya, make it pretty, and make it compatible with today's gadgetry. That's all I'm looking for. I didn't have too many issues with BG, I'm certain it'll be about the same with IWD.
If all else fails, there's still GoG.
Because I simply wont play the GoG version and would like to actually play through the game, as I haven't since I was about 14... And basically remember nothing about it.
Good enough for me! I've kept starting BG1 over and over again "Oh now I want to play a wild mage, now I want to play an Archer, now I want to play a Cavalier, now I want to play a dwarven defender." Having IWD one where I can pick all 6 characters from the new classes and play low level content is worth my 20$.
There's also the "Here's the package it will just work without fiddling with mods" would have also been enough for me by itself.
I guess the most interesting item for new comers is the whole bit where they added in a bunch of extra quests that were planned but didn't make any retail version of the game. We'll see how good that content is.
I feel like I have to make this list every time an EE is released, and then no nay-sayer even reads it.
:P
Anyway I see a few benefits from all EEs:
-they run in any system I own in the native resolution, no need to install mods to adjust UI/screen size.
-very fast loading/saving times.