Skip to content

Disable hardcoded daynite/niteday movies

switswit Member, Translator (NDA) Posts: 495
edited September 2014 in Feature Requests
Currently BG2:EE always play daynite/niteday movies at 22:00 and in the morning, if the area file has both 'city' and 'extended nights' flags. I'd like to request unhardcoding it into external 2DA, or completely removing this "feature". There is no reason to keep it hardcoded when it is so easy to add day/night movies via scripts. It forces modders to use the same movies (that represent Trademeet btw...) if they want their area be flagged as a city and have night tileset functionality.

Here is a working weidu code if you agree with me that the current solution is bad and decide to implement it directly trough scripts in the next patch. Of course in order to make it work and allow modders to use such code in their areas the hardcoded daynite/niteday movies triggering need to be disabled.

@Avenger_teambg

APPEND ~GTIMES.IDS~ ~300 ONE_HOUR~ UNLESS ~ONE_HOUR~

<<<<<<<< inlined.baf
IF
Time(DUSK_END)
!GlobalTimerNotExpired("TimerSunset","GLOBAL")
THEN
RESPONSE #100
StartMovie("DAYNITE")
SetGlobalTimer("TimerSunset","GLOBAL",ONE_HOUR)
END

IF
Time(DAWN_END)
!GlobalTimerNotExpired("TimerSunrise","GLOBAL")
THEN
RESPONSE #100
StartMovie("NITEDAY")
SetGlobalTimer("TimerSunrise","GLOBAL",ONE_HOUR)
END
>>>>>>>>

ACTION_FOR_EACH ~script~ IN AR0020 AR0041 AR0045 AR0046 AR0300 AR0400 AR0500 AR0700 AR0900 AR1000 AR1400 AR2000 AR2800 BEGIN
EXTEND_BOTTOM ~%script%.BCS~ ~inlined.baf~
END
Sign In or Register to comment.