Sword and Shield Style
Lemernis
Member, Moderator Posts: 4,318
Is there really any advantage to choosing Sword and Shield Style? I refer to the instruction at character creation that states "Note: despite the name of this style, any one-handed melee weapon in combination with a shield will receive the afore-mentioned bonuses." (The bonuses are: one pip confers -2 to AC vs. missiles; two pips confers -4 o AC vs. missiles.)
So it would only provide greater protection from missiles when using missiles in the main hand then? I.e., such as throwing daggers, darts, or a sling? Or throwing axes as well, I guess. Edit: Oops, I need to re-ask it this way: The only benefit then is to provide a bonus to AC vs. missiles for characters that are using missile weapons? I.e., such as one that is hurling darts, slinging bullets, or throwing daggers or axes?
Is it actually implemented this way?
So it would only provide greater protection from missiles when using missiles in the main hand then? I.e., such as throwing daggers, darts, or a sling? Or throwing axes as well, I guess. Edit: Oops, I need to re-ask it this way: The only benefit then is to provide a bonus to AC vs. missiles for characters that are using missile weapons? I.e., such as one that is hurling darts, slinging bullets, or throwing daggers or axes?
Is it actually implemented this way?
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But then again there is -2 for one pip and -4 for two pips for the combat style... So just equipping a shield with a melee weapon for a character who doesn't have this fighting style I'm sure doesn't automatically confer -4 to AC versus missiles...
Is it that one pip in S&S is the same as any other character equipping a melee weapon and shield (without any profs in S&S), i.e., both get -2 to AC vs. missiles... But in order to get -4 to AC vs. missiles you have to invest in S&S to begin with and add the second pip?
If that character later chooses a prof in any of the one-handed missile weapons, that Fighter will then get -4 to tacked on to AC versus missiles when equipping that missile, right?
It is still worth it especially in bg1. With other anti missile items (girdle of piercing, boots of avoidance) you can get a very tough ac vs missiles which help a ton against Black Talon elites (cold arrow) elite hobgobs (poison arrow)and the dreaded kobold commandos (fire arrow)
Many feel the weapon and shield style is the most useless of the bunch.
But if you're going to fight with a shield ANYWAY, why not...
(That's why it says "one-handed melee weapons", rather than "one-handed weapons".)
I don't see what's wrong, it seems clear to me.
Anyways, I have long been irritated at how badly shields are implemented in DnD, but S+S is just salt on the wound. Why not offer some manner of melee advantage to make it semi-viable? Shields arent very good in BG to behin with, and someone with extensive training/practice with shields has no tricks to use with a shield in melee??
Shield bash would probably be a pain to implement, but an extra +1 AC wouldnt have been remotely unbalancing.
3.x had a couple really nifty feats that made shields vastly more effective, wonder if 5th will do anything interesting here. Then again, the AC boost from a shield means much more in 5th.
So according to that statement
Fighter
Axe ++
Sword and Shield ++
and
Fighter
Axe ++
anything other than Sword and Shield Style ++
who are both equipping an axe and a shield should each get the -4 AC bonus to missiles. But they don't. Only the character who has Sword and Shield style does.
But I now get that that is not what the statement is intended to convey.
The "same afore-mentioned bonuses" means bonuses conferred by Sword and Shield Style. So if you have one pip in S&S, it gives you that bonus. If you have two pips, it gives you that bonus. If you have no pips at all, then it gives you the bonus for that (i.e. no bonus).
i.e.
Axe ++
Sword and Shield Style ++
====
-4 AC vs Missile
Long Sword ++
Sword and Shield Style ++
====
-4 AC vs Missile
Axe ++
Sword and Shield Style (no pips at all)
====
No AC bonus vs Missile
(Seeing as bucklers get no natural benefit vs missiles.)
-Change magical in blund damage, finished
A buckler +1 CON can be quite handy for those NPCs who can get additional bonuses from using it (in a situation when your main character uses a solid shield granting good AC or cannot use a shield or +1 CON bonus is useless for him) - for e.g., Yeslick http://forum.baldursgate.com/discussion/21212/yeslick-and-buckleys-buckler#latest
Now I've said that, I'm off to make Lagertha!
And saying shit like 'I did just test it, and actually it is only with the melee weapon equipped that it confers -4 AC to missiles (whereas this bonus apparently disappears when equipping a melee weapon).'? So it works when you equip a melee weapon.
But it doesn't work when you equip a melee weapon? That's a bloody obvious paradox...*facepalm*
Venting completed. All is right with the world again.
Never have put a single point into Sword and Shield Style.
THE definition of a bad skill.
Chance of blocking a Critical or Melee resistance would of made this skill a viable alternative.