Spell/item/kit revision appreciation thread
![comebackhome](https://forums.beamdog.com/uploads/userpics/005/nHVNQX6JNH6IE.jpg)
in BGII:EE Mods
Love these mods, completely gives the game a new feel even with old content.
7
Comments
Almost every spell is usefull now!
Blanaced Kits (at least for Fighters, Palas, Rangers, Monk trueclass and Babarian, cant wait for the rest)
I just love the new and improved Wizard Slayer
If BG2EE Patch 1.3 comes close I will make sure my club mods are tested for BG2EE. They should work, but are not tested jet.
@kensai any chance you release more of you awesome kits?
@Demivrgvs , could you please adapt yours Kit and Spell Revisions to a BG1EE and IWD1EE? It would be awesome.
Btw, a new build for IR will be up within today, and SR will shortly follow.
I'm looking over the readme files for them at G3, and think my next run I will give them a go. I'm really interested to see how it plays, because it sounds really well done.
What mods do you fine users usually combine with the Kit/Item/Spell Revision mods?
I'm glad you want to give them a chance (I can give you access to the "betas" if you wish), I'm sure you will not regret it.
When it comes to "what mods combine well" with Revision mods I'll let players suggest them, but I would suggest you to keep a small list. IR + SR + SCS alone makes for a completely new game imo.
With the new spells like Break Enchantment, and the Paladin revisions, I may be able to give a proxied Holy Liberator another run through Amn!
What I did with Break Enchantment (aka vanilla Remove Curse) was already a fan favorite indeed since V3 and with V4 I also finally managed to make it counter Charm/Domination! How to turn a spell from utterly useless to a "must have".
I think the fact they always hung around the unfinished/unreleased part of G3 is why I skipped over them.
So yeah, if anyone reading this has never tried the three Revision mods, do a run with them. It's worth it.
@subtledoctor Thanks, I'll take a look at your Scales of Balance mod sometime later today. I don't mind putting aside KR for a little bit until he gets the Stalker hammered out, but does SoB work well with IR/SR? I'm guessing by your comment it's a modular install, but I never quite know how this plays with that unless the author has said. Or maybe that's in a readme I haven't read yet. It's late, I'll download it and give it a look-over in the morning.
I'm not asking for them to be perfect and bug-free at release, but personally I'll wait a couple months after both are released. And maybe KR too for the whole package.
Would you kindly point me to where I can download SR/IR/KR versions for the latest betas?
I used to play old BG with SR+SCS and it has been a huge loss to do EE all this time without SR. I have been reading your forums and it seems that the beta versions are now mature enough for a BGEE+BG2EE+SCS run, yes?
Thank you kindly.
Anyway just to be clear for anyone else who might be interested.
IRV4 needs 1-2 more beta builds, then it's ready. The current build is very stable and bug-free imo. The only real thing left to do is making Store Revision affect the BG1 part of the game.
SRV4 needs 3-5 more builds. We have fixed 99% of the issues with pre-existing spells but now I'm adding all the new ones (e.g. last build added Obscuring Mist, Animal Summoning from I to VII, and Animal Growth to druid's spellbook). Within 2-3 builds all the new spells should be in, then fixed within 1-2 builds if needed. The readme here is less problematic than it was for IR.
KR is a completely different story. It all depends on which classes you want to use. It's missing too many classes right now (e.g. all spellcasters), and the True Fighter has a really problematic issue with EE (thanks to EE which ruins an opcode, not because I'm bad), but if you like what I did with all other fighters, monks, paladins or rangers, than even the current beta is in really great shape imo. Let's just say KR's beta is really a beta, not like IR/SR ones which are more like finished products under final testing.
Sorry for the wall of text.
Really appreciate the prompt reply and the overall effort.
Will look forward to your PM.
Kind of offtopic, but I'm super pumped for the Pillars of Eternity release. Unfortunately I recently learned that the magic system in PoE won't have counterspells and would be mostly limited to self-buffs and damage AoE spells so I'm eagerly awaiting for V4 of Spell Revisions to fulfill my magic battle needs. I've read some of the brainstorming on the G3 site and a lot of really cool ideas are being thrown around, so I'm super hyped for the new version, thanks for all the hardwork!
Enjoy, all hotfixes for EEs/Ascension included.
Do not use w/o latest SR, which you can get here.